Unity-Application之相關目錄長什麼樣子
Windows_x64_Unity_Editor:
// Unity_project_folder:你的U3D項目目錄,如:C:/TestingU3DProject
// your account name:你PC登錄帳號,如:Administrator
Application.dataPath:[Unity_project_folder]/Assets
Application.persistentDataPath:C:/Users/[your account name]/AppData/LocalLow/ThisIsMyCompanyName/ThisIsMyAppName
Application.streamingAssetsPath:[Unity_project_folder]/Assets/StreamingAssets
Application.temporaryCachePath:C:/Users/[your account name~1]/AppData/Local/Temp/ThisIsMyCompanyName/ThisIsMyAppName
Windows_x64_PC_Build:
和Windows_x64_Unity_Editor區別很小
// ProgramFiles_folder:你的build_name應用程序的運行目錄
// build_name:build時你輸入的.exe名稱
// your account name:你PC登錄帳號,如:Administrator
Application.dataPath:[ProgramFiles_folder]/[build_name]_Data
Application.persistentDataPath:C:/Users/[your account name]/AppData/LocalLow/ThisIsMyCompanyName/ThisIsMyAppName
Application.streamingAssetsPath:[ProgramFiles_folder]/[build_name]_Data/StreamingAssets
Application.temporaryCachePath:C:/Users/[your account name~1]/AppData/Local/Temp/ThisIsMyCompanyName/ThisIsMyAppName
Android-Mumu-Emulator:
Application.dataPath:/data/app/com.ThisIsMyCompanyName.ThisIsMyAppName-1.apk
Application.persistentDataPath:/storage/emulated/0/Android/data/com.ThisIsMyCompanyName.ThisIsMyAppName/files
Application.streamingAssetsPath:jar:file:///data/app/com.ThisIsMyCompanyName.ThisIsMyAppName-1.apk!/assets
Application.temporaryCachePath:/storage/emulated/0/Android/data/com.ThisIsMyCompanyName.ThisIsMyAppName/cache
Android:
?(沒機器,後面那同事的來測試)
iOS:
?(有機器沒越獄,沒開發者帳號,後面在測試)