python實例-兔子和獾(塔防遊戲)附源碼

原文:兔子和獾大戰python小遊戲

英文:https://www.raywenderlich.com/24252/beginning-game-programming-for-teens-with-python

中文:http://blog.jobbole.com/46308/

貼上源碼(親試,已運行成功)

#coding:utf-8
#導入pygame庫和一些常用的函數和常量
#1
import pygame
from pygame.locals import *
import math
import random

#2
#初始化pygame,創建了一個窗口
pygame.init()
width, height = 640, 480
screen=pygame.display.set_mode((width, height))
pygame.display.set_caption("game start")
keys = [False, False, False, False]
playerpos=[100,100]
acc=[0,0]
arrows=[]
#定義一個定時器,使得遊戲裏可以經過一段時間後就新建一隻獾
badtimer=100
badtimer1=0
badguys=[[640,100]]
healthvalue=194
pygame.mixer.init()

#3
#加載本地圖片
player = pygame.image.load("F:/BB_Resources/resources/images/dude.png")
grass = pygame.image.load("F:/BB_Resources/resources/images/grass.png")
castle = pygame.image.load("F:/BB_Resources/resources/images/castle.png")
arrow = pygame.image.load("F:/BB_Resources/resources/images/bullet.png")
#加載獾圖片
badguyimg1 = pygame.image.load("F:/BB_Resources/resources/images/badguy.png")
badguyimg=badguyimg1
#加載健康圖片
healthbar = pygame.image.load("F:/BB_Resources/resources/images/healthbar.png")
health = pygame.image.load("F:/BB_Resources/resources/images/health.png")
#加載輸贏圖片
gameover = pygame.image.load("F:/BB_Resources/resources/images/gameover.png")
youwin = pygame.image.load("F:/BB_Resources/resources/images/youwin.png")
#加載聲音
hit = pygame.mixer.Sound("F:/BB_Resources/resources/audio/explode.wav")
enemy = pygame.mixer.Sound("F:/BB_Resources/resources/audio/enemy.wav")
shoot = pygame.mixer.Sound("F:/BB_Resources/resources/audio/shoot.wav")
hit.set_volume(0.05)
enemy.set_volume(0.05)
shoot.set_volume(0.05)
pygame.mixer.music.load('F:/BB_Resources/resources/audio/moonlight.wav')
pygame.mixer.music.play(-1, 0.0)
pygame.mixer.music.set_volume(0.25)

#4
# 進入循環
running = 1
exitcode = 0
while running:
    badtimer-=1


#5 設置黑色背景
    screen.fill(0)

#6
# 循環畫上背景
    for x in range(width/grass.get_width()+1):
        for y in range(height/grass.get_height()+1):
            screen.blit(grass,(x*100,y*100))
#畫上四個城堡
    screen.blit(castle,(0,30))
    screen.blit(castle,(0,135))
    screen.blit(castle,(0,240))
    screen.blit(castle,(0,345 ))
#畫上小兔子
#玩家旋轉兔子
    position = pygame.mouse.get_pos()
    angle = math.atan2(position[1]-(playerpos[1]+32),position[0]-(playerpos[0]+26))
    playerrot = pygame.transform.rotate(player, 360-angle*57.29)
    playerpos1 = (playerpos[0]-playerrot.get_rect().width/2, playerpos[1]-playerrot.get_rect().height/2)
    screen.blit(playerrot, playerpos1)
#畫出箭頭
    for bullet in arrows:
        index=0
        velx=math.cos(bullet[0])*10
        vely=math.sin(bullet[0])*10
        bullet[1]+=velx
        bullet[2]+=vely
        if bullet[1]<-64 or bullet[1]>640 or bullet[2]<-64 or bullet[2]>480:
            arrows.pop(index)
        index+=1
        for projectile in arrows:
            arrow1 = pygame.transform.rotate(arrow, 360-projectile[0]*57.29)
            screen.blit(arrow1, (projectile[1], projectile[2]))
#畫上獾
    if badtimer==0:
        badguys.append([640, random.randint(50,430)])
        badtimer=100-(badtimer1*2)
        if badtimer1>=35:
            badtimer1=35
        else:
            badtimer1+=5
    index=0
    for badguy in badguys:
        if badguy[0]<-64:
            badguys.pop(index)
        badguy[0]-=7
        #獾衝過來並且在碰到城堡的時候會消失。儘管你看不到,獾實際上會降低你的健康值。
        badrect=pygame.Rect(badguyimg.get_rect())
        badrect.top=badguy[1]
        badrect.left=badguy[0]
        if badrect.left<64:
            hit.play()
            healthvalue -= random.randint(5,20)
            badguys.pop(index)
        #檢查箭頭
        index1=0
        for bullet in arrows:
            bullrect=pygame.Rect(arrow.get_rect())
            bullrect.left=bullet[1]
            bullrect.top=bullet[2]
            if badrect.colliderect(bullrect):
                enemy.play()
                acc[0]+=1
                badguys.pop(index)
                arrows.pop(index1)
            index1+=1

        index+=1
        for badguy in badguys:
            screen.blit(badguyimg, badguy)

# 添加時鐘用來計時
    font = pygame.font.Font(None, 24)
    survivedtext = font.render(str((90000-pygame.time.get_ticks())/60000)+":"+str((90000-pygame.time.get_ticks())/1000%60).zfill(2), True, (0,0,0))
    textRect = survivedtext.get_rect()
    textRect.topright=[635,5]
    screen.blit(survivedtext, textRect)
    #添加生命值顯示
    screen.blit(healthbar, (5,5))
    for health1 in range(healthvalue):
        screen.blit(health, (health1+8,8))
#7
# 刷新屏幕
    pygame.display.flip()

#8設置遊戲退出條件
    for event in pygame.event.get():
            if event.type == QUIT:
              exit()
    #定義玩家wasd四個按鍵用來控制方向
    if event.type == pygame.KEYDOWN:
        if event.key==K_w:
            keys[0]=True
        elif event.key==K_a:
            keys[1]=True
        elif event.key==K_s:
            keys[2]=True
        elif event.key==K_d:
            keys[3]=True
    if event.type == pygame.KEYUP:
        if event.key==pygame.K_w:
            keys[0]=False
        elif event.key==pygame.K_a:
            keys[1]=False
        elif event.key==pygame.K_s:
            keys[2]=False
        elif event.key==pygame.K_d:
            keys[3]=False
#玩家移動按鍵
    if keys[0]:
        playerpos[1]-=5
    elif keys[2]:
        playerpos[1]+=5
    if keys[1]:
        playerpos[0]-=5
    elif keys[3]:
        playerpos[0]+=5
#跟蹤箭頭
    if event.type==pygame.MOUSEBUTTONDOWN:
        shoot.play()
        position=pygame.mouse.get_pos()
        acc[1]+=1
        arrows.append([math.atan2(position[1]-(playerpos1[1]+32),position[0]-(playerpos1[0]+26)),playerpos1[0]+32,playerpos1[1]+32])


#檢查輸贏
    if pygame.time.get_ticks()>=90000:
        running=0
        exitcode=1
    if healthvalue<=0:
        running=0
        exitcode=0
    if acc[1]!=0:
        accuracy=acc[0]*1.0/acc[1]*100
    else:
        accuracy=0
# 輸贏顯示
if exitcode==0:
    pygame.font.init()
    font = pygame.font.Font(None, 24)
    text = font.render("Accuracy: "+str(accuracy)+"%", True, (255,0,0))
    textRect = text.get_rect()
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery+24
    screen.blit(gameover, (0,0))
    screen.blit(text, textRect)
else:
    pygame.font.init()
    font = pygame.font.Font(None, 24)
    text = font.render("Accuracy: "+str(accuracy)+"%", True, (0,255,0))
    textRect = text.get_rect()
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery+24
    screen.blit(youwin, (0,0))
    screen.blit(text, textRect)
while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            exit(0)
    pygame.display.flip()


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