Unity3D編輯器<一>

實現類似這樣的配置效果:
這裏寫圖片描述

    bool showorder = EditorGUILayout.Foldout(showorder, "圖片配置");
    if (showorder)
    {
        string v ="";
        EditorGUILayout.TextField("圖片&數值", num); //輸入的文本
         SpriteRenderer sp = (SpriteRenderer)EditorGUILayout.ObjectField("", mp.artSprite[i], typeof(SpriteRenderer), true);//圖片
    }

需要在監視面板重新編輯的類
Test1.cs

public class Test1: MonoBehaviour
{
        [Tooltip("監視面板提示信息")]
        [SerializeField]
        [HideInInspector]
        public List<int> artValue = new List<int>();
        [Tooltip("監視面板提示信息")]
        [SerializeField]
        [HideInInspector]
        public List<SpriteRenderer> artSprite = new List<SpriteRenderer>();
        [HideInInspector] 
        [SerializeField]
        public int count;
}

Test1Editor.cs

using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(ArtClass))]
public class ArtClassEditor : UnityEditor.Editor
{
    bool showorder = false;
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        showorder = EditorGUILayout.Foldout(showorder, "圖片配置");
        if (showorder)
        {
                Test1 mp = (Test1)target;
                if (mp.count < mp.artValue.Count)
                {
                    for (int i = mp.artValue.Count - 1; i >= mp.count; i--)
                    {
                        mp.artValue.RemoveAt(i);
                        mp.artSprite.RemoveAt(i);
                    }
                }
                else if (mp.count > mp.artValue.Count)
                {
                    for (int i = mp.artValue.Count; i < mp.count; i++)
                    {
                        mp.artValue.Add(0);
                        mp.artSprite.Add(null);
                    }
                }
                mp.count = int.Parse(EditorGUILayout.TextField("數目:", mp.count.ToString()));
                if ( mp.artValue.Count > 0)
                {
                    Rect r = (Rect)EditorGUILayout.BeginVertical("Color");
                    EditorGUILayout.Space();
                    for (int i = 0; i < mp.count; i++)
                    {
                        string num = mp.artValue[i].ToString();
                        EditorGUILayout.BeginHorizontal();
                        num = EditorGUILayout.TextField("圖片&數值", num);
                        SpriteRenderer sp = (SpriteRenderer)EditorGUILayout.ObjectField("", mp.artSprite[i], typeof(SpriteRenderer), true);
                        if (sp != null)
                        {
                            mp.artSprite[i] = sp.GetComponent<SpriteRenderer>();
                        }
                        EditorGUILayout.EndHorizontal();
                        mp.artValue[i] = int.Parse(num);
                    }
                    EditorGUILayout.EndVertical();
                }
        }
    }
}
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