Handler的學習
最簡單的handleMode
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
button = (Button) findViewById(R.id.button);
text = (TextView) findViewById(R.id.tv_tv);
final Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
if(msg.what == 1001){
//消息發送過來了 更改UI
text.setText("在handler裏面更改成功");
}
}
};
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
new Thread(new Runnable() {
@Override
public void run() {
//用handler發送一個空消息,攜帶一個what參數
handler.sendEmptyMessage(1001);
}
}).start();
}
});
}
Handler常見發送消息方法
Message.obtain();//這裏可以獲取到一個Message對象而不用new出來,因爲在下層它有個緩存池,如果沒有創建,那麼會自動創建一個Message對象回來。
handler.sendEmptyMessage(1001);
Message message = Message.obtain();//這裏可以獲取到一個Message對象
message.what = 1000;
message.arg1 = 1001;
message.arg2 = 1002; //arg 存儲int值
message.obj = MainActivity.this;//存儲一個對象
handler.sendMessageAtTime(message, SystemClock.uptimeMillis() + 3000);//延遲系統時間+3秒發送消息
handler.sendMessageDelayed(message, 3000);//延遲絕對時間 3秒發送消息
//handler.post(new Runnable(run))
小程序,下載文件,界面的progressbar用Handler來發送消息實時更新進度
package com.example.synnection.handlermode;
import android.nfc.Tag;
import android.os.Bundle;
import android.os.Environment;
import android.os.Handler;
import android.os.Message;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.View;
import android.widget.ProgressBar;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.HttpURLConnection;
import java.net.MalformedURLException;
import java.net.URL;
public class DwonLoadDemo extends AppCompatActivity {
private static final String APP_URL = "http://download.sj.qq.com/upload/connAssitantDownload/upload/MobileAssistant_1.apk";;
private static final String TAG ="DownLoadDemoActivity";
private ProgressBar progressBar ;
/*
異步下載文件更新進度條的步驟
主線程
點擊按鍵
發起下載
開啓子線程下載
下載完成後通知主線程
主線程更新進度條
*/
Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
if (msg.what ==100){
int currentPro = msg.arg1;
progressBar.setProgress(currentPro);
Log.i(TAG,"更新進度條ing");
}
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_download);
progressBar = (ProgressBar) findViewById(R.id.progressBar);
findViewById(R.id.button2).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// 下載文件
downLoad(APP_URL);
}
});
}
private void downLoad(final String appUrl) {
//創建下載路徑
// Environment.getExternalStorageDirectory() 獲取擴展存儲設備的資源路徑
String downLoadFolderName = Environment.getExternalStorageDirectory() + File.separator + "123" + File.separator;
//創建文件夾
File file = new File(downLoadFolderName);
//判斷文件夾是否存在,不存在則創建
if(!file.exists()){
file.mkdir();
}
//創建文件名
final File appFile = new File(downLoadFolderName+"hello.apk");
//判斷文件是否存在,如存在則刪除
if(appFile.exists()){
appFile.delete();
Log.i(TAG,"刪除成功");
}
if(appFile!=null){
Log.i(TAG,"文件創建成功");
}
/**
* 在子線程中下載文件
*/
new Thread(new Runnable(){
@Override
public void run() {
try {
URL url = new URL(appUrl);
HttpURLConnection conn = (HttpURLConnection) url.openConnection();
int fileMaxLength = conn.getContentLength();//獲取文件的總長度
InputStream is = conn.getInputStream();//獲取輸入流
byte[] b = new byte[1024*1024 ];//每次讀取大小
int len = 0;//當前的長度
int currentDwonLoadLen = 0;
OutputStream os = new FileOutputStream(appFile);//寫入appFile文件中
while ((len =is.read(b)) != -1){
//每次寫入b,從下標0,寫到len
os.write(b,0,len);
//當前下載的大小
currentDwonLoadLen += len;
//當前進度條的長度
int currentprogress = currentDwonLoadLen*100 /fileMaxLength;
Log.i(TAG,"currentprogress="+currentprogress);
//獲取Message對象 發送消息通知UI更新進度條
Message message = handler.obtainMessage();
message.what = 100;
message.arg1 = currentprogress;
handler.sendMessage(message);
//關閉流
os.close();
is.close();
}
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}).start();
}
}
做完出現過幾個問題。一個讀寫 網絡 權限沒加
一個anr 一點擊按鈕卡死。
因爲把 Message message = handler.obtainMessage();放在了子線程外面也就是在while循環外面
每次發送消息都用的同一個message 導致程序anr卡死
講道理,放while循環裏面每次調用的也是同一個message對象,因爲下層是用了一個緩存池來保存的,那爲什麼放外面會anr呢?
暫時沒理解
小程序用Handler實現倒計時
public class CountDownTime extends AppCompatActivity {
//倒計時間隔
public static final int COUNT_OUT = 2000;
//倒計時的標記
public static final int COUNT_OUT_FLAG = 1001;
//倒計時初始值
public static final int COUNT_OUT_MAX = 10;
/**
* 使用Handler倒計時
* 創建Handler
* 發送消息,改變textview值
*/
private TextView mCountDownTextView;
//發送一個延遲消息讓handler處理更新Ui//有可能會內存泄漏
// Handler handler = new Handler(){
// @Override
// public void handleMessage(Message msg) {
// super.handleMessage(msg);
//mCountDownTextView.setText(String.valueOf(COUNT_OUT_MAX //-1));
// }
// };
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_countdown);
mCountDownTextView = (TextView) findViewById(R.id.tv_countdwon);
//獲取一個消息實例
Message message = handler.obtainMessage();
message.what = COUNT_OUT_FLAG;
message.arg1 = COUNT_OUT;
//發送消息到handlerMessage裏處理
handler.sendMessageDelayed(message,2000);
}
}
問題:上面的Handler有可能會造成內存泄漏,因爲這裏的Handler持有Activity的強引用,有可能此Activity被銷燬了,這裏的Handler還是持有引用。
解決:
讓這裏的Handler實例變爲static靜態的,然後再讓Handler持有該Activity的弱引用,在該Activity銷燬時,該Handler也一同銷燬。
public class CountDownTime extends AppCompatActivity {
//倒計時間隔
public static final int COUNT_OUT = 2000;
//倒計時的標記
public static final int COUNT_OUT_FLAG = 1001;
//倒計時初始值
public static final int COUNT_OUT_MAX = 10;
//記錄當前倒數最小值
public static int countMin = COUNT_OUT_MAX;
private MyWeakHandler handler;
/**
* 使用Handler倒計時
* 創建Handler
* 發送消息,改變textview值
*/
private TextView mCountDownTextView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_countdown);
mCountDownTextView = (TextView) findViewById(R.id.tv_countdwon);
//獲取一個消息實例
handler = new MyWeakHandler(CountDownTime.this);
Message message = handler.obtainMessage();
message.what = COUNT_OUT_FLAG;
message.arg1 = COUNT_OUT_MAX;
//發送消息到handlerMessage裏處理
handler.sendMessage(message);
}
/**
* 自定義一個類 繼承Handler 實現Handler的弱引用
*/
private static class MyWeakHandler extends Handler {
CountDownTime mActivity;
MyWeakHandler(CountDownTime activity) {
//創建弱引用的實例
WeakReference weakReference = new WeakReference<>(activity);
//獲取當前弱引用對應的上下文
mActivity = (CountDownTime) weakReference.get();
}
//重寫handlerMessage方法 實現倒計時
@Override
public void handleMessage(Message msg) {
//處理髮送過來的消息,
if (msg.what == COUNT_OUT_FLAG) {
//拿到外部類控件 更改值
mActivity.mCountDownTextView.setText(String.valueOf(countMin));
//循環倒計時數字爲0,否則再次發送延遲消息更新UI
if (countMin > 0) {
Message message = mActivity.handler.obtainMessage();
message.what = COUNT_OUT_FLAG;
countMin = countMin - 1;
mActivity.handler.sendMessageDelayed(message, COUNT_OUT);
}
}
}
}
用Handler來實現打地鼠的小程序
public class Diglett extends AppCompatActivity {
public static final String TAG = "diglett";
public static final int RANDOM_TOME = 1000;
public static final int Flag = 1009;
public int mRandomTime =2000;
public int mRandomPosition =0;
public int mClickNumber = 0;
public static final int MAX_COUNT= 10;
private DigletttHandler mHandler;
/**
* 打地鼠遊戲:
* 創建一個二位數組代表隨即的地鼠xy位置
* 點擊地鼠圖片後隱藏圖片,發送延遲消息 更換圖片的位置 顯示圖片 同時記錄打到地鼠的最大數目
*/
private TextView mTextView;
private Button mStartGame;
private ImageView mImageView;
//代表地鼠將要出現的位置 一維x軸座標 二維y軸座標
private int[][] mPositions = new int[][] {
{123,323},{142,245},
{323,123},{52,382},
{323,155},{32,85},
{223,223},{242,45},
{379,146},{442,55}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_diglett);
initView();
initData();
initListener();
}
private void initView() {
mTextView = (TextView) findViewById(R.id.text_view);
mStartGame = (Button) findViewById(R.id.start_game);
mImageView = (ImageView) findViewById(R.id.imageView);
}
private void initData() {
mHandler = new DigletttHandler(Diglett.this);
Log.i(TAG,"mposition = "+mPositions.length);
}
private void initListener(){
mStartGame.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.i(TAG,"開始遊戲111");
//開始打地鼠
start(mRandomTime);
mStartGame.setVisibility(View.GONE);
mTextView.setVisibility(View.VISIBLE);
Log.i(TAG,"開始遊戲222");
}
});
mImageView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
//只有點擊過圖片才自增
mClickNumber++;
mImageView.setX(mPositions[mRandomPosition][0]);
mImageView.setY(mPositions[mRandomPosition][1]);
mImageView.setVisibility(View.VISIBLE);
//同時更改TextView顯示打了多少個地鼠
mTextView.setText("打了"+mClickNumber+"只地鼠");
next(mRandomTime);
}
});
}
/**
* 開始打地鼠,顯示地鼠 給個隨即地址 把Button隱藏
*/
private void start(int delayed) {
mImageView.setX(mPositions[0][mRandomPosition]);
mImageView.setY(mPositions[1][mRandomPosition]);
mImageView.setVisibility(View.VISIBLE);
//發送延遲消息
Message message = mHandler.obtainMessage();
mHandler.sendMessageDelayed(message,delayed);
}
Random random ;
private void next(int delayed) {
if(random ==null){
random = new Random();
}
mRandomTime = random.nextInt(RANDOM_TOME)+ RANDOM_TOME;
//顯示地鼠,隨即生成一個位置,判斷是否打到最大數目 否則一直循環發送延遲消息
if(mClickNumber<MAX_COUNT){
//發送消息
Message message = mHandler.obtainMessage();
message.what = Flag;
message.arg1 = random.nextInt(10);
mHandler.sendMessageDelayed(message,delayed);
}else{
//重新開始遊戲按鈕
mStartGame.setVisibility(View.VISIBLE);
//重置當前打過多少地鼠
mClickNumber = 0;
mImageView.setVisibility(View.GONE);
mTextView.setText("很棒,打完拉,點擊重新開始遊戲");
return;
}
}
static class DigletttHandler extends Handler{
WeakReference weakReference ;
public DigletttHandler(Diglett activity) {
weakReference = new WeakReference<>(activity);
}
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
//獲取當前的上下文
Diglett mActivity = (Diglett) weakReference.get();
//處理開始遊戲的消息, 未點擊地鼠的話,同樣執行next()。不記錄當前點擊的數量
Log.i(TAG,"clickNumber = "+mActivity.mClickNumber);
if(msg.what == Flag){
int position =msg.arg1 ;
mActivity.mImageView.setX(mActivity.mPositions[position][0]);
mActivity.mImageView.setY(mActivity.mPositions[position][1])
;mActivity.next(mActivity.mRandomTime);
}
}
}
}
還有幾個問題沒解決,地鼠打完消息還在發送,打地鼠的時候,越打速度越快,等幾天修改。