從源碼看invalidate和requestLayout的區別

從源碼看invalidate和requestLayout的區別

invalidate和requestLayout經常被用來刷新界面,有的時候2個一起用,TextView的源碼裏也經常看到2者一起用的情況。什麼時候該用哪個呢?爲什麼有的時候2個要一起用呢?

本文所從源碼是6.0.1來研究下2者的原理和區別以及如何使用。測試工程InvalidateDemo

Invalidate

PFLAG_DRAWING_CACHE_VALID、PFLAG_INVALIDATED

這裏我們要注意view的2個flag,一個是PFLAG_INVALIDATED,一個是PFLAG_DRAWING_CACHE_VALID。

    /**
     * Indicates that this view was specifically invalidated, not just dirtied because some
     * child view was invalidated. The flag is used to determine when we need to recreate
     * a view's display list (as opposed to just returning a reference to its existing
     * display list).
     *
     * @hide
     */
    static final int PFLAG_INVALIDATED                 = 0x80000000;

看起來好像,子view invalidate就會導致父view PFLAG_INVALIDATED,但是我實際試了下,子view invalidate只會導致子view PFLAG_INVALIDATED,父view的PFLAG_INVALIDATED不會被設置。 
而PFLAG_DRAWING_CACHE_VALID代表drawing_cache有效了,這個纔是其中某個子view invalidate了,一個子view invalidate會導致父view的PFLAG_DRAWING_CACHE_VALID被置0,父view的父view也會PFLAG_DRAWING_CACHE_VALID被置爲0,後文會分析。

Invalidate具體分析

先來看看invalidate方法,這是view的一個方法,一般我們想更新某個view會調用此方法.我們都知道view的invalidate會導致這個view被重新繪製,這個是怎麼實現的呢?

我們知道invalidate會導致ViewRootImpl的peformDraw被調用,那怎麼保證不繪製所有的view,而只繪製某個view呢?大概流程圖如下所示

step1.invalidateInternal

大概流程如上面的圖所展示的,View的invalidate會調到invalidateInternal,裏面會在L7設置2個標誌位PFLAG_INVALIDATED和PFLAG_DRAWING_CACHE_VALID,PFLAG_INVALIDATED置爲1,PFLAG_DRAWING_CACHE_VALID置爲0. 並且調用invalidateChild(L17)。代碼如下。

    void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,
            boolean fullInvalidate) {
             。。。。
            mPrivateFlags |= PFLAG_DIRTY;
              //invalidateCache一般爲true
            if (invalidateCache) {
                mPrivateFlags |= PFLAG_INVALIDATED;
                mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
            }

            // Propagate the damage rectangle to the parent view.
            final AttachInfo ai = mAttachInfo;
            final ViewParent p = mParent;
            if (p != null && ai != null && l < r && t < b) {
                final Rect damage = ai.mTmpInvalRect;
                damage.set(l, t, r, b);
                p.invalidateChild(this, damage);
            }

            // Damage the entire projection receiver, if necessary.
            if (mBackground != null && mBackground.isProjected()) {
                final View receiver = getProjectionReceiver();
                if (receiver != null) {
                    receiver.damageInParent();
                }
            }

            // Damage the entire IsolatedZVolume receiving this view's shadow.
            if (isHardwareAccelerated() && getZ() != 0) {
                damageShadowReceiver();
            }
        }
    }

step2.invalidateChildInParent

invalidateChild內部有個dowhile循環,不停調用父view的invalidateChildInParent,一直到調用ViewRootImpl的invalidateChildInParent。我們看invalidateChild的L21,把PFLAG_DRAWING_CACHE_VALID置爲0,在dowhile循環後,當前view的所有父view,父view的父view。。。都會被PFLAG_DRAWING_CACHE_VALID置爲0.調用invalidateChildInParent會傳進去一個Rect叫dirty,代表子窗口需要刷新的rect,父窗口會根據這個rect和父窗口本身做union,從而得到父窗口需要刷新的rect區域,然後再傳給父窗口的父窗口,一直遞歸直到ViewRootImpl

  public ViewParent invalidateChildInParent(final int[] location, final Rect dirty) {
        if ((mPrivateFlags & PFLAG_DRAWN) == PFLAG_DRAWN ||
                (mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID) {
            if ((mGroupFlags & (FLAG_OPTIMIZE_INVALIDATE | FLAG_ANIMATION_DONE)) !=
                        FLAG_OPTIMIZE_INVALIDATE) {
                dirty.offset(location[CHILD_LEFT_INDEX] - mScrollX,
                        location[CHILD_TOP_INDEX] - mScrollY);
                if ((mGroupFlags & FLAG_CLIP_CHILDREN) == 0) {
                    dirty.union(0, 0, mRight - mLeft, mBottom - mTop);
                }

                final int left = mLeft;
                final int top = mTop;

                if ((mGroupFlags & FLAG_CLIP_CHILDREN) == FLAG_CLIP_CHILDREN) {
                    if (!dirty.intersect(0, 0, mRight - left, mBottom - top)) {
                        dirty.setEmpty();
                    }
                }
                //此處抹掉PFLAG_DRAWING_CACHE_VALID
                mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;

                location[CHILD_LEFT_INDEX] = left;
                location[CHILD_TOP_INDEX] = top;

                if (mLayerType != LAYER_TYPE_NONE) {
                    mPrivateFlags |= PFLAG_INVALIDATED;
                }

                return mParent;

            } else {
                    ...
            }
        }

        return null;
    }

而ViewRootImpl的invalidateChildInParent內部調用而invalidateRectOnScreen進而調用scheduleTraversals。

step3. scheduleTraversals

scheduleTraversals一般都會調用performDraw進而調draw,在draw內,如果發現mDirty非空就會調mAttachInfo.mHardwareRenderer.draw(mView, mAttachInfo, this); 
這是ThreadedRenderer內的方法了,裏面會調updateRootDisplayList進而調updateViewTreeDisplayList。

    private void updateViewTreeDisplayList(View view) {
        view.mPrivateFlags |= View.PFLAG_DRAWN;
        view.mRecreateDisplayList = (view.mPrivateFlags & View.PFLAG_INVALIDATED)
                == View.PFLAG_INVALIDATED;
        view.mPrivateFlags &= ~View.PFLAG_INVALIDATED;
        view.updateDisplayListIfDirty();
        view.mRecreateDisplayList = false;
    }

此時view是DecorView,DecorView會往下分發找到需要重繪的view,然後調用此view的draw方法。假設調用invalidate的view爲a,a的parent爲ap。我們知道此時a的PFLAG_DRAWING_CACHE_VALID 爲0,PFLAG_INVALIDATED爲1.而a的父族view,ap,app,appp等的PFLAG_DRAWING_CACHE_VALID爲0,PFLAG_INVALIDATED爲0. 
所以上邊會把mRecreateDisplayList設置爲false,後面會知道mRecreateDisplayList代表了哪個view要被重繪,只有a的mRecreateDisplayList爲true,其他都是false。 
來看DecorView如何分發的。DecorView的updateViewTreeDisplayList會調updateDisplayListIfDirty,如下,因爲DecorView是a的父族view,所以會進L10的if,然後mRecreateDisplayList爲false,所以會進L16.在L19調用dispatchGetDisplayList,哦喲,看到分發的影子了。

  /**
     * Gets the RenderNode for the view, and updates its DisplayList (if needed and supported)
     * @hide
     */
    @NonNull
    public RenderNode updateDisplayListIfDirty() {
        final RenderNode renderNode = mRenderNode;
            。。。

        if ((mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == 0
                || !renderNode.isValid()
                || (mRecreateDisplayList)) {
            // Don't need to recreate the display list, just need to tell our
            // children to restore/recreate theirs
            if (renderNode.isValid()
                    && !mRecreateDisplayList) {
                mPrivateFlags |= PFLAG_DRAWN | PFLAG_DRAWING_CACHE_VALID;
                mPrivateFlags &= ~PFLAG_DIRTY_MASK;
                dispatchGetDisplayList();

                return renderNode; // no work needed
            }

            // If we got here, we're recreating it. Mark it as such to ensure that
            // we copy in child display lists into ours in drawChild()
            mRecreateDisplayList = true;

            int width = mRight - mLeft;
            int height = mBottom - mTop;
            int layerType = getLayerType();

            final DisplayListCanvas canvas = renderNode.start(width, height);
            canvas.setHighContrastText(mAttachInfo.mHighContrastText);

            try {
                                    // Fast path for layouts with no backgrounds
                    if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
                        dispatchDraw(canvas);
                        if (mOverlay != null && !mOverlay.isEmpty()) {
                            mOverlay.getOverlayView().draw(canvas);
                        }
                    } else {
                        draw(canvas);
                    }
                }
            } finally {
                renderNode.end(canvas);
                setDisplayListProperties(renderNode);
            }
        } else {
            mPrivateFlags |= PFLAG_DRAWN | PFLAG_DRAWING_CACHE_VALID;
            mPrivateFlags &= ~PFLAG_DIRTY_MASK;
        }
        return renderNode;
    }

dispatchGetDisplayList的代碼很簡單,主要就是L4的for循環,內調用recreateChildDisplayList,讓子view recreate display。

    protected void dispatchGetDisplayList() {
        final int count = mChildrenCount;
        final View[] children = mChildren;
        for (int i = 0; i < count; i++) {
            final View child = children[i];
            if (((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null)) {
                recreateChildDisplayList(child);
            }
        }
        if (mOverlay != null) {
            View overlayView = mOverlay.getOverlayView();
            recreateChildDisplayList(overlayView);
        }
        if (mDisappearingChildren != null) {
            final ArrayList<View> disappearingChildren = mDisappearingChildren;
            final int disappearingCount = disappearingChildren.size();
            for (int i = 0; i < disappearingCount; ++i) {
                final View child = disappearingChildren.get(i);
                recreateChildDisplayList(child);
            }
        }
    }

再看recreateChildDisplayList,內部給mRecreateDisplayList賦值,然後調用updateDisplayListIfDirty(咦回去了,只是此時對象變成了DecorView的child),好了,分發在這裏完全成型了。

    private void recreateChildDisplayList(View child) {
        child.mRecreateDisplayList = (child.mPrivateFlags & PFLAG_INVALIDATED) != 0;
        child.mPrivateFlags &= ~PFLAG_INVALIDATED;
        child.updateDisplayListIfDirty();
        child.mRecreateDisplayList = false;
    }

總結

parent:updateDisplayListIfDirty-》dispatchGetDisplayList-》for() recreateChildDisplayList 
child:recreateChildDisplayList-》updateDisplayListIfDirty 
我們在具體分析下各個view會如何表現,核心代碼是updateDisplayListIfDirty,

父族view的執行流程是 
parent:updateDisplayListIfDirty-》dispatchGetDisplayList-》for() recreateChildDisplayList 
child:recreateChildDisplayList-》updateDisplayListIfDirty

如果是a本身,那麼L10進去,但是由於a的mRecreateDisplayList爲true,所以會到L43進行重繪,這就是invalidate導致的分發過程

如果不是父族view也不是a本身,那麼PFLAG_DRAWING_CACHE_VALID爲1,會走L10的else設置標誌位,然後結束,不會分發到子view。 
所以整個過程中只有a調用了draw方法進行重繪,這是PFLAG_INVALIDATED標誌位起的作用。

  /**
     * Gets the RenderNode for the view, and updates its DisplayList (if needed and supported)
     * @hide
     */
    @NonNull
    public RenderNode updateDisplayListIfDirty() {
        final RenderNode renderNode = mRenderNode;
            。。。

        if ((mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == 0
                || !renderNode.isValid()
                || (mRecreateDisplayList)) {
            // Don't need to recreate the display list, just need to tell our
            // children to restore/recreate theirs
            if (renderNode.isValid()
                    && !mRecreateDisplayList) {
                mPrivateFlags |= PFLAG_DRAWN | PFLAG_DRAWING_CACHE_VALID;
                mPrivateFlags &= ~PFLAG_DIRTY_MASK;
                dispatchGetDisplayList();

                return renderNode; // no work needed
            }

            // If we got here, we're recreating it. Mark it as such to ensure that
            // we copy in child display lists into ours in drawChild()
            mRecreateDisplayList = true;

            int width = mRight - mLeft;
            int height = mBottom - mTop;
            int layerType = getLayerType();

            final DisplayListCanvas canvas = renderNode.start(width, height);
            canvas.setHighContrastText(mAttachInfo.mHighContrastText);

            try {
                                    // Fast path for layouts with no backgrounds
                    if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
                        dispatchDraw(canvas);
                        if (mOverlay != null && !mOverlay.isEmpty()) {
                            mOverlay.getOverlayView().draw(canvas);
                        }
                    } else {
                        draw(canvas);
                    }
                }
            } finally {
                renderNode.end(canvas);
                setDisplayListProperties(renderNode);
            }
        } else {
            mPrivateFlags |= PFLAG_DRAWN | PFLAG_DRAWING_CACHE_VALID;
            mPrivateFlags &= ~PFLAG_DIRTY_MASK;
        }
        return renderNode;
    }

問題onMeasure、onLayout

還有個問題,invalidate會不會導致onMeasure和onLayout被調用呢??

在performTraversals方法中,mLayoutRequested爲false,所有onMeasure和onLayout都不會被調用。

ViewGroup的invalidate

我們再來看看ViewGroup的invalidate,剛纔說了invalidate如果是個view,那就只有自己本身會draw,如果是ViewGroup呢? 
因爲一般的ViewGroup都是SKIP_DRAW的,所以會走到L38 dispatchDraw, dispatchDraw的實現一般在ViewGroup裏,就是調用子view的draw(注意是調用的3參的draw方法,而不是單參的方法) 
所以一般來說ViewGroup的invalidate就是對子view進行重繪(android.view.View#draw(android.graphics.Canvas, android.view.ViewGroup, long))

總結

1、view的invalidate並不會調用ViewRootImpl的invalidate。 
2、performDraw的過程中,大部分view的 updateDisplayListIfDirty都會被調用,但是隻有設了標誌位的view會調用draw方法進而調用onDraw

requestLayout

主體過程

讀完了invalidate再看requestLayout就很簡單了, 
1.view的requestLayout會調用parent的requestLayout,直到ViewRootImpl的requestLayout。ViewRootImpl的requestLayout代碼如下


    public void requestLayout() {
        if (!mHandlingLayoutInLayoutRequest) {
            checkThread();
            mLayoutRequested = true;
            scheduleTraversals();
        }
    }

可以看到mLayoutRequested變true了,然後觸發了scheduleTraversals

2.我們可以簡單的認爲mLayoutRequested爲true會觸發perfomMeasure(內部會調用onMeasure)和performLayout(內部會調用onLayout)。然後在performDraw內部draw的過程中發現mDirty爲空,所以onDraw不會被調用,不重繪。 
這麼看來requestLayout不會導致onDraw調用了?

也不見得,我們知道requestLayout會導致perfomMeasure和performLayout,如果在layout過程中發現l,t,r,b和以前不一樣,那就會觸發一次invalidate。代碼在View的setFrame中,這個會在layout時被調用。

    protected boolean setFrame(int left, int top, int right, int bottom) {
        boolean changed = false;

        if (DBG) {
            Log.d("View", this + " View.setFrame(" + left + "," + top + ","
                    + right + "," + bottom + ")");
        }

        if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
            changed = true;

            // Remember our drawn bit
            int drawn = mPrivateFlags & PFLAG_DRAWN;

            int oldWidth = mRight - mLeft;
            int oldHeight = mBottom - mTop;
            int newWidth = right - left;
            int newHeight = bottom - top;
            boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);

            // Invalidate our old position
            invalidate(sizeChanged);

            mLeft = left;
            mTop = top;
            mRight = right;
            mBottom = bottom;
            mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
            。。。
    }        

所以requestLayout有可能會導致onDraw被調用,也可能不導致onDraw被調用,取決於view的l,t,r,b是否改變

part or full

requestLayout會導致整個view tree的measure/layout嗎? 
我們在說invalidate的時候,invalidate會對調用的view進行標記,到時候只要重繪標記了PFLAG_INVALIDATED的view就可以了。但是requestLayout的過程中,我們沒有看到對requestLayout的標記(本以爲是mViewRequestingLayout,結果沒卵用)。那麼一個a調用requestLayout和ap調用requestLayout效果一樣嗎? 
答案是不一樣,但是有時候效果也一樣。 
看看下邊requestLayout的代碼,其實主要就是L16,L17設置了PFLAG_FORCE_LAYOUT和PFLAG_INVALIDATED 2個標誌位,特別是PFLAG_FORCE_LAYOUT。

    public void requestLayout() {
        if (mMeasureCache != null) mMeasureCache.clear();

        if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == null) {
            // Only trigger request-during-layout logic if this is the view requesting it,
            // not the views in its parent hierarchy
            ViewRootImpl viewRoot = getViewRootImpl();
            if (viewRoot != null && viewRoot.isInLayout()) {
                if (!viewRoot.requestLayoutDuringLayout(this)) {
                    return;
                }
            }
            mAttachInfo.mViewRequestingLayout = this;
        }

        mPrivateFlags |= PFLAG_FORCE_LAYOUT;
        mPrivateFlags |= PFLAG_INVALIDATED;

        if (mParent != null && !mParent.isLayoutRequested()) {
            mParent.requestLayout();
        }
        if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == this) {
            mAttachInfo.mViewRequestingLayout = null;
        }
    }

一個view調用了requestLayout,那麼他自己與他的父族view都會被設置爲PFLAG_FORCE_LAYOUT,我們在看看measure過程,要進入L18,measure的核心代碼處必須滿足3個條件之一,而他自己與他的父族view都會被設置爲PFLAG_FORCE_LAYOUT,所以他們都必然會被重新measure,但是其他的view就不一定了,就看這3個條件是否會滿足。 
結論是requestLayout會導致部分view重新measure和layout。a的requestLayout必然會導致a,ap…的重新measure,ap的requestLayout必定會導致ap的measure,但不一定會導致a的measure

    public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
        boolean optical = isLayoutModeOptical(this);
        if (optical != isLayoutModeOptical(mParent)) {
            Insets insets = getOpticalInsets();
            int oWidth  = insets.left + insets.right;
            int oHeight = insets.top  + insets.bottom;
            widthMeasureSpec  = MeasureSpec.adjust(widthMeasureSpec,  optical ? -oWidth  : oWidth);
            heightMeasureSpec = MeasureSpec.adjust(heightMeasureSpec, optical ? -oHeight : oHeight);
        }

        // Suppress sign extension for the low bytes
        long key = (long) widthMeasureSpec << 32 | (long) heightMeasureSpec & 0xffffffffL;
        if (mMeasureCache == null) mMeasureCache = new LongSparseLongArray(2);

        if ((mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT ||
                widthMeasureSpec != mOldWidthMeasureSpec ||
                heightMeasureSpec != mOldHeightMeasureSpec) {
                //....measure核心代碼
            }

            mPrivateFlags |= PFLAG_LAYOUT_REQUIRED;
        }

        mOldWidthMeasureSpec = widthMeasureSpec;
        mOldHeightMeasureSpec = heightMeasureSpec;

        mMeasureCache.put(key, ((long) mMeasuredWidth) << 32 |
                (long) mMeasuredHeight & 0xffffffffL); // suppress sign extension
    }

onMeasure和onLayout的關係

一般來說我們認爲調用了onMeasure就會調用onLayout,onMeasure和onLayout是強相關的,爲什麼這麼認爲呢?看下邊代碼 
measure的代碼簡化後,如下所示,在滿足3條件時,進入主measure流程,調用onMeasure,然後設置PFLAG_LAYOUT_REQUIRED,看標誌就明白了,打上了這個標誌,就表示此view需要layout。

    public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
        if ((mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT ||
                widthMeasureSpec != mOldWidthMeasureSpec ||
                heightMeasureSpec != mOldHeightMeasureSpec) {
                    ...
            onMeasure(widthMeasureSpec, heightMeasureSpec);
            mPrivateFlags |= PFLAG_LAYOUT_REQUIRED;    
        }
    }

再看layout內怎麼用上此標誌位的,如果changed或者PFLAG_LAYOUT_REQUIRED,那就調用onLayout,這個flag就是剛纔我們onMeasure完畢後設置上的,所以可以認爲調用了onMeasure就會調用onLayout

    public void layout(int l, int t, int r, int b) {

        boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

        if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
            onLayout(changed, l, t, r, b);
            mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
            。。。
        }

        mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
        mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
    }

總結

1.view不停找parent可以一直找到DecorView,按理說DecorView是頂點了,但是DecorView還有個虛擬父view,ViewRootImpl。 ViewRootImpl不是一個View或者ViewGroup,他有個成員mView是DecorView,所有的操作從ViewRootImpl開始自上而下分發 
2.view的invalidate不會導致ViewRootImpl的invalidate被調用,而是遞歸調用父view的invalidateChildInParent,直到ViewRootImpl的invalidateChildInParent,然後觸發peformTraversals,會導致當前view被重繪,由於mLayoutRequested爲false,不會導致onMeasure和onLayout被調用,而OnDraw會被調用 
3.一個view的invalidate會導致本身PFLAG_INVALIDATED置1,導致本身以及父族viewgroup的PFLAG_DRAWING_CACHE_VALID置0 
4.requestLayout會直接遞歸調用父窗口的requestLayout,直到ViewRootImpl,然後觸發peformTraversals,由於mLayoutRequested爲true,會導致onMeasure和onLayout被調用。不一定會觸發OnDraw 
5.requestLayout觸發onDraw可能是因爲在在layout過程中發現l,t,r,b和以前不一樣,那就會觸發一次invalidate,所以觸發了onDraw,也可能是因爲別的原因導致mDirty非空(比如在跑動畫) 
6. requestLayout會導致自己以及父族view的PFLAG_FORCE_LAYOUT和PFLAG_INVALIDATED標誌被設置。 
7.一般來說,只要刷新的時候就調用invalidate,需要重新measure就調用requestLayout,後面再跟個invalidate(爲了保證重繪),這是我個人的理解。

參考文獻

aosp6.0.1

http://zjmdp.github.io/2012/07/04/invalidate-in-Android/

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