文/_deadline(簡書作者)
原文鏈接:http://www.jianshu.com/p/0f9ed8e733f5/comments/5673007#
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前段時間項目裏要寫好幾個按下去狀態變化的button, 於是在drawable文件夾裏寫了一堆文件, 想想好煩啊, 也是浪費時間,搞了一堆文件,還要起名,真心煩!
一氣之下, 一勞永逸, 寫一個控件,各種屬性代碼xml配置或者代碼設置。因此也就有了StateButton。
其實實現並不難,只是比較煩,一堆屬性。 有興趣的看看。
效果圖:
image.png
stateButton.gif
有哪些功能:
//設置圓角度
app:radius="5dp"
//設置左右爲半圓, 不用計算radius
app:round="true"
//設置背景切換動畫時長
app:animationDuration="200"
//設置dash
app:strokeDashGap="2dp"
//設置dash width
app:strokeDashWidth="5dp"
//設置正常顯示的邊框寬度
app:normalStrokeWidth="2dp"
//設置按下時顯示的邊框寬度
app:pressedStrokeWidth="2dp"
//設置不可用時(enable = false)顯示的邊框寬度
app:unableStrokeWidth="2dp"
//設置正常顯示的邊框顏色
app:normalStrokeColor="@android:color/white"
//設置按下時顯示的邊框顏色
app:pressedStrokeColor="@android:color/white"
//設置不可用時(enable = false)顯示的邊框顏色
app:unableStrokeColor="@android:color/white"
//設置正常顯示的文字顏色
app:normalTextColor="@android:color/white"
//設置按下狀態顯示的文字顏色
app:pressedTextColor="@android:color/white"
//設置不可用時(enable = false)顯示的文字顏色
app:unableTextColor="@android:color/white"
//設置正常顯示的背景顏色
app:normalBackgroundColor="@color/colorPrimaryDark"
//設置按下狀態顯示的背景顏色
app:pressedBackgroundColor="@color/colorPrimaryDark"
//設置不可用時(enable = false)背景顏色
app:unableBackgroundColor="@color/colorPrimaryDark"
自定義的控件:
public class StateButton extends AppCompatButton{
//text color
private int mNormalTextColor = 0;
private int mPressedTextColor = 0;
private int mUnableTextColor = 0;
ColorStateList mTextColorStateList;
//animation duration
private int mDuration = 0;
//radius
private float mRadius = 0;
private boolean mRound;
//stroke
private float mStrokeDashWidth = 0;
private float mStrokeDashGap = 0;
private int mNormalStrokeWidth = 0;
private int mPressedStrokeWidth = 0;
private int mUnableStrokeWidth = 0;
private int mNormalStrokeColor = 0;
private int mPressedStrokeColor = 0;
private int mUnableStrokeColor = 0;
//background color
private int mNormalBackgroundColor = 0;
private int mPressedBackgroundColor = 0;
private int mUnableBackgroundColor = 0;
private GradientDrawable mNormalBackground;
private GradientDrawable mPressedBackground;
private GradientDrawable mUnableBackground;
private int[][] states;
StateListDrawable mStateBackground;
public StateButton(Context context) {
this(context, null);
}
public StateButton(Context context, AttributeSet attrs) {
this(context, attrs, android.support.v7.appcompat.R.attr.buttonStyle);
}
public StateButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
setup(attrs);
}
private void setup(AttributeSet attrs) {
states = new int[4][];
Drawable drawable = getBackground();
if(drawable != null && drawable instanceof StateListDrawable){
mStateBackground = (StateListDrawable) drawable;
}else{
mStateBackground = new StateListDrawable();
}
mNormalBackground = new GradientDrawable();
mPressedBackground = new GradientDrawable();
mUnableBackground = new GradientDrawable();
//pressed, focused, normal, unable
states[0] = new int[] { android.R.attr.state_pressed, android.R.attr.state_enabled };
states[1] = new int[] { android.R.attr.state_enabled, android.R.attr.state_focused };
states[2] = new int[] { android.R.attr.state_enabled };
states[3] = new int[] { android.R.attr.state_window_focused };
TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.StateButton);
//get original text color as default
//set text color
mTextColorStateList = getTextColors();
int mDefaultNormalTextColor = mTextColorStateList.getColorForState(states[2], getCurrentTextColor());
int mDefaultPressedTextColor = mTextColorStateList.getColorForState(states[0], getCurrentTextColor());
int mDefaultUnableTextColor = mTextColorStateList.getColorForState(states[3], getCurrentTextColor());
mNormalTextColor = a.getColor(R.styleable.StateButton_normalTextColor, mDefaultNormalTextColor);
mPressedTextColor = a.getColor(R.styleable.StateButton_pressedTextColor, mDefaultPressedTextColor);
mUnableTextColor = a.getColor(R.styleable.StateButton_unableTextColor, mDefaultUnableTextColor);
setTextColor();
//set animation duration
mDuration = a.getInteger(R.styleable.StateButton_animationDuration, mDuration);
mStateBackground.setEnterFadeDuration(mDuration);
//set background color
mNormalBackgroundColor = a.getColor(R.styleable.StateButton_normalBackgroundColor, 0);
mPressedBackgroundColor = a.getColor(R.styleable.StateButton_pressedBackgroundColor, 0);
mUnableBackgroundColor = a.getColor(R.styleable.StateButton_unableBackgroundColor, 0);
mNormalBackground.setColor(mNormalBackgroundColor);
mPressedBackground.setColor(mPressedBackgroundColor);
mUnableBackground.setColor(mUnableBackgroundColor);
//set radius
mRadius = a.getDimensionPixelSize(R.styleable.StateButton_radius, 0);
mRound = a.getBoolean(R.styleable.StateButton_round, false);
mNormalBackground.setCornerRadius(mRadius);
mPressedBackground.setCornerRadius(mRadius);
mUnableBackground.setCornerRadius(mRadius);
//set stroke
mStrokeDashWidth = a.getDimensionPixelSize(R.styleable.StateButton_strokeDashWidth, 0);
mStrokeDashGap = a.getDimensionPixelSize(R.styleable.StateButton_strokeDashWidth, 0);
mNormalStrokeWidth = a.getDimensionPixelSize(R.styleable.StateButton_normalStrokeWidth, 0);
mPressedStrokeWidth = a.getDimensionPixelSize(R.styleable.StateButton_pressedStrokeWidth, 0);
mUnableStrokeWidth = a.getDimensionPixelSize(R.styleable.StateButton_unableStrokeWidth, 0);
mNormalStrokeColor = a.getColor(R.styleable.StateButton_normalStrokeColor, 0);
mPressedStrokeColor = a.getColor(R.styleable.StateButton_pressedStrokeColor, 0);
mUnableStrokeColor = a.getColor(R.styleable.StateButton_unableStrokeColor, 0);
setStroke();
//set background
mStateBackground.addState(states[0], mPressedBackground);
mStateBackground.addState(states[1], mPressedBackground);
mStateBackground.addState(states[2], mNormalBackground);
mStateBackground.addState(states[3], mUnableBackground);
setBackgroundDrawable(mStateBackground);
a.recycle();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
setRound(mRound);
}
/****************** stroke color *********************/
public void setNormalStrokeColor(@ColorInt int normalStrokeColor) {
this.mNormalStrokeColor = normalStrokeColor;
setStroke(mNormalBackground, mNormalStrokeColor, mNormalStrokeWidth);
}
public void setPressedStrokeColor(@ColorInt int pressedStrokeColor) {
this.mPressedStrokeColor = pressedStrokeColor;
setStroke(mPressedBackground, mPressedStrokeColor, mPressedStrokeWidth);
}
public void setUnableStrokeColor(@ColorInt int unableStrokeColor) {
this.mUnableStrokeColor = unableStrokeColor;
setStroke(mUnableBackground, mUnableStrokeColor, mUnableStrokeWidth);
}
public void setStateStrokeColor(@ColorInt int normal, @ColorInt int pressed, @ColorInt int unable){
mNormalStrokeColor = normal;
mPressedStrokeColor = pressed;
mUnableStrokeColor = unable;
setStroke();
}
/****************** stroke width *********************/
public void setNormalStrokeWidth(int normalStrokeWidth) {
this.mNormalStrokeWidth = normalStrokeWidth;
setStroke(mNormalBackground, mNormalStrokeColor, mNormalStrokeWidth);
}
public void setPressedStrokeWidth(int pressedStrokeWidth) {
this.mPressedStrokeWidth = pressedStrokeWidth;
setStroke(mPressedBackground, mPressedStrokeColor, mPressedStrokeWidth);
}
public void setUnableStrokeWidth(int unableStrokeWidth) {
this.mUnableStrokeWidth = unableStrokeWidth;
setStroke(mUnableBackground, mUnableStrokeColor, mUnableStrokeWidth);
}
public void setStateStrokeWidth(int normal, int pressed, int unable){
mNormalStrokeWidth = normal;
mPressedStrokeWidth = pressed;
mUnableStrokeWidth= unable;
setStroke();
}
public void setStrokeDash(float strokeDashWidth, float strokeDashGap) {
this.mStrokeDashWidth = strokeDashWidth;
this.mStrokeDashGap = strokeDashWidth;
setStroke();
}
private void setStroke(){
setStroke(mNormalBackground, mNormalStrokeColor, mNormalStrokeWidth);
setStroke(mPressedBackground, mPressedStrokeColor, mPressedStrokeWidth);
setStroke(mUnableBackground, mUnableStrokeColor, mUnableStrokeWidth);
}
private void setStroke(GradientDrawable mBackground, int mStrokeColor, int mStrokeWidth) {
mBackground.setStroke(mStrokeWidth, mStrokeColor, mStrokeDashWidth, mStrokeDashGap);
}
/******************** radius *******************************/
public void setRadius(@FloatRange(from = 0) float radius) {
this.mRadius = radius;
mNormalBackground.setCornerRadius(mRadius);
mPressedBackground.setCornerRadius(mRadius);
mUnableBackground.setCornerRadius(mRadius);
}
public void setRound(boolean round){
this.mRound = round;
int height = getMeasuredHeight();
if(mRound){
setRadius(height / 2f);
}
}
public void setRadius(float[] radii){
mNormalBackground.setCornerRadii(radii);
mPressedBackground.setCornerRadii(radii);
mUnableBackground.setCornerRadii(radii);
}
/******************** background color **********************/
public void setStateBackgroundColor(@ColorInt int normal, @ColorInt int pressed, @ColorInt int unable){
mPressedBackgroundColor = normal;
mNormalBackgroundColor = pressed;
mUnableBackgroundColor = unable;
mNormalBackground.setColor(mNormalBackgroundColor);
mPressedBackground.setColor(mPressedBackgroundColor);
mUnableBackground.setColor(mUnableBackgroundColor);
}
public void setNormalBackgroundColor(@ColorInt int normalBackgroundColor) {
this.mNormalBackgroundColor = normalBackgroundColor;
mNormalBackground.setColor(mNormalBackgroundColor);
}
public void setPressedBackgroundColor(@ColorInt int pressedBackgroundColor) {
this.mPressedBackgroundColor = pressedBackgroundColor;
mPressedBackground.setColor(mPressedBackgroundColor);
}
public void setUnableBackgroundColor(@ColorInt int unableBackgroundColor) {
this.mUnableBackgroundColor = unableBackgroundColor;
mUnableBackground.setColor(mUnableBackgroundColor);
}
/*******************alpha animation duration********************/
public void setAnimationDuration(@IntRange(from = 0)int duration){
this.mDuration = duration;
mStateBackground.setEnterFadeDuration(mDuration);
}
/*************** text color ***********************/
private void setTextColor() {
int[] colors = new int[] {mPressedTextColor, mPressedTextColor, mNormalTextColor, mUnableTextColor};
mTextColorStateList = new ColorStateList(states, colors);
setTextColor(mTextColorStateList);
}
public void setStateTextColor(@ColorInt int normal, @ColorInt int pressed, @ColorInt int unable){
this.mNormalTextColor = normal;
this.mPressedTextColor = pressed;
this.mUnableTextColor = unable;
setTextColor();
}
public void setNormalTextColor(@ColorInt int normalTextColor) {
this.mNormalTextColor = normalTextColor;
setTextColor();
}
public void setPressedTextColor(@ColorInt int pressedTextColor) {
this.mPressedTextColor = pressedTextColor;
setTextColor();
}
public void setUnableTextColor(@ColorInt int unableTextColor) {
this.mUnableTextColor = unableTextColor;
setTextColor();
}
}