========== (one) UIImage 圖像 等比例縮放==================================
PicAfterZoomWidth:縮放後圖片寬 PicAfterZoomHeight:縮放後圖片高 (預定義)
#define PicAfterZoomWidth 320
#define PicAfterZoomHeight 480
+ (UIImage *)getPicZoomImage:(UIImage *)image {
UIImage *img = image;
int h = img.size.height;
int w = img.size.width;
if(h <= PicAfterZoomWidth && w <= PicAfterZoomHeight)
{
image = img;
}
else
{
float b = (float)PicAfterZoomWidth/w < (float)PicAfterZoomHeight/h ? (float)PicAfterZoomWidth/w : (float)PicAfterZoomHeight/h;
CGSize itemSize = CGSizeMake(b*w, b*h);
UIGraphicsBeginImageContext(itemSize);
CGRect imageRect = CGRectMake(0, 0, b*w, b*h);
[img drawInRect:imageRect];
img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
return img;
}
=============== ( two )把圖片 圓角 化==================================
static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,
float ovalHeight)
{
float fw, fh;
if (ovalWidth == 0 || ovalHeight == 0) {
CGContextAddRect(context, rect);
return;
}
CGContextSaveGState(context);
CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM(context, ovalWidth, ovalHeight);
fw = CGRectGetWidth(rect) / ovalWidth;
fh = CGRectGetHeight(rect) / ovalHeight;
CGContextMoveToPoint(context, fw, fh/2); // Start at lower right corner
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1); // Top right corner
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); // Top left corner
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); // Lower left corner
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // Back to lower right
CGContextClosePath(context);
CGContextRestoreGState(context);
}
+ (id) createRoundedRectImage:(UIImage*)image size:(CGSize)size
{
// the size of CGContextRef
int w = size.width;
int h = size.height;
UIImage *img = image;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace,kCGImageAlphaPremultipliedFirst);
CGRect rect = CGRectMake(0, 0, w, h);
CGContextBeginPath(context);
addRoundedRectToPath(context, rect, 10, 10);
CGContextClosePath(context);
CGContextClip(context);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage);
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
return [UIImage imageWithCGImage:imageMasked];
}