using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication2
{ //循環隊列的鏈式存儲
public class LinkQueue
{
NodeQueue front;
NodeQueue rear;
///
/// 構造函數 初始化
///
public LinkQueue()
{ //初始化一個地址,頭節點
this.front = new NodeQueue() ;
this.rear = this.front;
}
///
/// 添加一個節點
///
///
public void InsertQueue(NodeQueue nodequeue) {
this.rear.next = nodequeue;
this.rear = nodequeue;//把當前的nodequeue設爲隊尾節點,並把rear指向nodequeue
}
///
/// 刪除隊列的第一個節點
///
/// 返回要刪除的節點
public NodeQueue DeleteQueue() {
NodeQueue p,nodequeue;
if (this.rear==this.front)
{
return null;
}
p = this.front.next;
nodequeue = p;
this.front.next = p.next;
if (p==this.rear)
{
this.rear = this.front;
}
return nodequeue;
}
/// <summary>
/// 顯示隊列出列
/// </summary>
public void ShowLinkQueue() {
if (this.rear==this.front)
{
Console.WriteLine("該隊列爲空");
return;
}
while (this.front!=this.rear)
{
Console.WriteLine(this.front.next.data);
this.front = this.front.next;
}
}
}
/// <summary>
/// 定義節點
/// </summary>
public class NodeQueue
{
public string data { get; set; }
public NodeQueue next { get; set; }
public NodeQueue() { }
public NodeQueue(string data)
{
this.data = data;
this.next = null;
}
}
//測試
class Program
{
static void Main(string[] args)
{
LinkQueue linkQueue = new LinkQueue();
NodeQueue nodequeue1 = new NodeQueue("1");
NodeQueue nodequeue2 = new NodeQueue("2");
NodeQueue nodequeue3 = new NodeQueue("3");
NodeQueue nodequeue4 = new NodeQueue("4");
NodeQueue nodequeue5 = new NodeQueue("5");
linkQueue.InsertQueue(nodequeue1);
linkQueue.InsertQueue(nodequeue2);
linkQueue.InsertQueue(nodequeue3);
linkQueue.InsertQueue(nodequeue4);
linkQueue.InsertQueue(nodequeue5);
linkQueue.DeleteQueue();
linkQueue.ShowLinkQueue();
Console.ReadKey();
}
}
}