Android應用層(網絡編程)三(Volley使用與源碼解析)

Volley的使用

Volley網絡請求隊列

  • Volley請求網絡都是基於請求隊列的,開發者只要把請求放在請求隊列中就可以了
  • 請求隊列會依次進行請求,一般情況下,一個應用程序如果網絡請求沒有特別頻繁則完全可以只有一個請求隊列(對應Application),如果非常多或其他情況,則可以是一個Activity對應一個網絡請求隊列

Step 1 : 創建隊列

RequestQueue mQueue = Volley.newRequestQueue(getApplicationContext());

Step 2 : StringRequest的用法

StringRequest返回的數據是String類型

試着用Get方法請求百度(當然別忘了添加網絡訪問權限)

<uses-permission android:name="android.permission.INTERNET"/>
//創建請求隊列
RequestQueue mQueue = Volley.newRequestQueue(getApplicationContext());
StringRequest mStringRequest = new StringRequest(Request.Method.GET, "http://www.baidu.com",
        new Response.Listener<String>() {
            @Override
            public void onResponse(String response) {
                Log.i("zsj", response);
            }
        }, new Response.ErrorListener() {
    @Override
    public void onErrorResponse(VolleyError error) {
        Log.e("zsj", error.getMessage(), error);
    }
});
//將請求添加在請求隊列中
mQueue.add(mStringRequest);

Step 3 : JsonRequest的用法

RequestQueue mQueue = Volley.newRequestQueue(getApplicationContext());
        JsonObjectRequest mJsonObjectRequest = new JsonObjectRequest(Request.Method.POST, "http://39.108.135.114:8001/ZRobot/function/getAppResponce",
                null,
                new Response.Listener<JSONObject>() {
                    @Override
                    public void onResponse(JSONObject response) {
                        Log.d("zsj", response.toString());
                    }
                },
                new Response.ErrorListener() {
                    @Override
                    public void onErrorResponse(VolleyError error) {
                        Log.e("zsj", error.getMessage(), error);
                    }
                }
                );
        mQueue.add(mJsonObjectRequest);

注意,獲得了JSON還需要進行解析,可以使用Gson進行解析

Step 4 : ImageRequest加載圖片

ImageRequest已經是過時的方法了,和前面兩種的用法類似

RequestQueue mQueue = Volley.newRequestQueue(getApplicationContext());
     ImageRequest imageRequest = new ImageRequest(
             "http://img.my.csdn.net/uploads/201603/26/1458988468_5804.jpg",
             new Response.Listener<Bitmap>() {
                 @Override
                 public void onResponse(Bitmap response) {
                     iv_image.setImageBitmap(response);
                 }
             }, 0, 0, Bitmap.Config.RGB_565, new Response.ErrorListener() {
         @Override
         public void onErrorResponse(VolleyError error) {
             iv_image.setImageResource(R.drawable.ico_default);
         }
     });
     mQueue.add(imageRequest);

Step 5 : 使用ImageLoader加載圖片

ImageLoader的內部使用ImageRequest來實現,它的構造器可以傳入一個ImageCache緩存形參,實現了圖片緩存的功能,同時還可以過濾重複鏈接,避免重複發送請求。

RequestQueue mQueue = Volley.newRequestQueue(getApplicationContext());
        ImageLoader imageLoader = new ImageLoader(mQueue, new ImageLoader.ImageCache() {
            @Override
            public Bitmap getBitmap(String s) {
                return null;
            }

            @Override
            public void putBitmap(String s, Bitmap bitmap) {

            }
        });
        ImageLoader.ImageListener listener = ImageLoader.getImageListener(iv_image,R.drawable.ico_default, R.drawable.ico_default);
        imageLoader.get("http://img.my.csdn.net/uploads/201603/26/1458988468_5804.jpg", listener);

要想改變其圖片大小,只需要調整相應的View即可

Step 6 : 使用NetWorkImageView加載圖片

NetworkImageView是一個自定義控件,繼承自ImageView,封裝了請求網絡加載圖片的功能

先在佈局中引用:

<com.android.volley.toolbox.NetworkImageView
        android:id="@+id/nv_image"
        android:layout_width="200dp"
        android:layout_height="200dp"
        android:layout_centerHorizontal="true"
        android:layout_below="@id/iv_image"
        android:layout_marginTop="20dp"
     ></com.android.volley.toolbox.NetworkImageView>

再在代碼中調用

iv_image = (ImageView) this.findViewById(R.id.iv_image);
RequestQueue mQueue = Volley.newRequestQueue(getApplicationContext());
ImageLoader imageLoader = new ImageLoader(mQueue, new BitmapCache());
nv_image.setDefaultImageResId(R.drawable.ico_default);
nv_image.setErrorImageResId(R.drawable.ico_default);
nv_image.setImageUrl("http://img.my.csdn.net/uploads/201603/26/1458988468_5804.jpg",
        imageLoader);

從源碼解析Volley

1. Volley結構圖

volley結構圖

2. 切入RequestQueue

我們都知道,使用Volley之前,首先要創建RequestQueue:

RequestQueue mQueue = Volley.newRequestQueue(getApplicationContext());

這也是volley運作的入口,看看newRequestQueue:

 public static RequestQueue newRequestQueue(Context context) {
        return newRequestQueue(context, (HttpStack)null);
    }
public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
        return newRequestQueue(context, stack, -1);
    }

連續調用了兩個重載函數,最終調用的是:

public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) {
        File cacheDir = new File(context.getCacheDir(), "volley");
        String userAgent = "volley/0";
        try {
            String network = context.getPackageName();
            PackageInfo queue = context.getPackageManager().getPackageInfo(network, 0);
            userAgent = network + "/" + queue.versionCode;
        } catch (NameNotFoundException var7) {
            ;
        }
        if(stack == null) {
            if(VERSION.SDK_INT >= 9) {
                stack = new HurlStack();
            } else {
                stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
            }
        }
        BasicNetwork network1 = new BasicNetwork((HttpStack)stack);
        RequestQueue queue1;
        if(maxDiskCacheBytes <= -1) {
            queue1 = new RequestQueue(new DiskBasedCache(cacheDir), network1);
        } else {
            queue1 = new RequestQueue(new DiskBasedCache(cacheDir, maxDiskCacheBytes), network1);
        }
        queue1.start();
        return queue1;
    }

可以看到如果android版本大於等於2.3,則調用基於HttpURLConnection的HurlStack,否則就調用基於HttpClient的HttpClientStack。並創建了RequestQueue,調用了start()方法:

public void start() {
      this.stop();
      this.mCacheDispatcher = new CacheDispatcher(this.mCacheQueue, this.mNetworkQueue, this.mCache, this.mDelivery);
      this.mCacheDispatcher.start();
      for(int i = 0; i < this.mDispatchers.length; ++i) {
          NetworkDispatcher networkDispatcher = new NetworkDispatcher(this.mNetworkQueue, this.mNetwork, this.mCache, this.mDelivery);
          this.mDispatchers[i] = networkDispatcher;
          networkDispatcher.start();
      }
  }

CacheDispatcher是緩存調度線程,並調用了start()方法,在循環中調用了NetworkDispatcher的start()方法,NetworkDispatcher是網絡調度線程,默認情況下mDispatchers.length爲4,默認開啓了4個網絡調度線程,也就是說有5個線程在後臺運行並等待請求的到來。

接下來我們創建各種的Request,並調用RequestQueue的add()方法:

public <T> Request<T> add(Request<T> request) {
       request.setRequestQueue(this);
       Set var2 = this.mCurrentRequests;
       synchronized(this.mCurrentRequests) {
           this.mCurrentRequests.add(request);
       }
       request.setSequence(this.getSequenceNumber());
       request.addMarker("add-to-queue");
       //如果不能緩存,則將請求添加到網絡請求隊列中
       if(!request.shouldCache()) {
           this.mNetworkQueue.add(request);
           return request;
       } else {
           Map var8 = this.mWaitingRequests;
           synchronized(this.mWaitingRequests) {
               String cacheKey = request.getCacheKey();

      //之前是否有執行相同的請求且還沒有返回結果的,如果有的話將此請求加入mWaitingRequests隊列,不再重複請求
               if(this.mWaitingRequests.containsKey(cacheKey)) {
                   Object stagedRequests = (Queue)this.mWaitingRequests.get(cacheKey);
                   if(stagedRequests == null) {
                       stagedRequests = new LinkedList();
                   }
                   ((Queue)stagedRequests).add(request);
                   this.mWaitingRequests.put(cacheKey, stagedRequests);
                   if(VolleyLog.DEBUG) {
                       VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", new Object[]{cacheKey});
                   }
               } else {
  //沒有的話就將請求加入緩存隊列mCacheQueue,同時加入mWaitingRequests中用來做下次同樣請求來時的重複判斷依據
                   this.mWaitingRequests.put(cacheKey, (Object)null);
                   this.mCacheQueue.add(request);
               }
               return request;
           }
       }
   }

通過判斷request.shouldCache(),來判斷是否可以緩存,默認是可以緩存的,如果不能緩存,則將請求添加到網絡請求隊列中,如果能緩存就判斷之前是否有執行相同的請求且還沒有返回結果的,如果有的話將此請求加入mWaitingRequests隊列,不再重複請求;沒有的話就將請求加入緩存隊列mCacheQueue,同時加入mWaitingRequests中用來做下次同樣請求來時的重複判斷依據。

從上面可以看出RequestQueue的add()方法並沒有做什麼請求網絡或者對緩存進行操作。當將請求添加到網絡請求隊列或者緩存隊列時,這時在後臺的網絡調度線程和緩存調度線程輪詢各自的請求隊列發現有請求任務則開始執行,我們先看看緩存調度線程。

3.CacheDispatcher緩存調度線程

CacheDispatcher的run()方法:

public void run() {
    if(DEBUG) {
        VolleyLog.v("start new dispatcher", new Object[0]);
    }
    //線程優先級設置爲最高級別
    Process.setThreadPriority(10);
    this.mCache.initialize();
    while(true) {
        while(true) {
            while(true) {
                while(true) {
                    try {
                    //獲取緩存隊列中的一個請求
                        final Request e = (Request)this.mCacheQueue.take();
                        e.addMarker("cache-queue-take");
                        //如果請求取消了則將請求停止掉
                        if(e.isCanceled()) {
                            e.finish("cache-discard-canceled");
                        } else {
                        //查看是否有緩存的響應
                            Entry entry = this.mCache.get(e.getCacheKey());
                            //如果緩存響應爲空,則將請求加入網絡請求隊列
                            if(entry == null) {
                                e.addMarker("cache-miss");
                                this.mNetworkQueue.put(e);
                            //判斷緩存響應是否過期    
                            } else if(!entry.isExpired()) {
                                e.addMarker("cache-hit");
                                //對數據進行解析並回調給主線程
                                Response response = e.parseNetworkResponse(new NetworkResponse(entry.data, entry.responseHeaders));
                                e.addMarker("cache-hit-parsed");
                                if(!entry.refreshNeeded()) {
                                    this.mDelivery.postResponse(e, response);
                                } else {
                                    e.addMarker("cache-hit-refresh-needed");
                                    e.setCacheEntry(entry);
                                    response.intermediate = true;
                                    this.mDelivery.postResponse(e, response, new Runnable() {
                                        public void run() {
                                            try {
                                                CacheDispatcher.this.mNetworkQueue.put(e);
                                            } catch (InterruptedException var2) {
                                                ;
                                            }
                                        }
                                    });
                                }
                            } else {
                                e.addMarker("cache-hit-expired");
                                e.setCacheEntry(entry);
                                this.mNetworkQueue.put(e);
                            }
                        }
                    } catch (InterruptedException var4) {
                        if(this.mQuit) {
                            return;
                        }
                    }
                }
            }
        }
    }
}
static {
    DEBUG = VolleyLog.DEBUG;
}

看到四個while循環有些暈吧,讓我們挑重點的說,首先從緩存隊列取出請求,判斷是否請求是否被取消了,如果沒有則判斷該請求是否有緩存的響應,如果有並且沒有過期則對緩存響應進行解析並回調給主線程。接下來看看網絡調度線程。

4.NetworkDispatcher網絡調度線程

NetworkDispatcher的run()方法:

public void run() {
       Process.setThreadPriority(10);
       while(true) {
           long startTimeMs;
           Request request;
           while(true) {
               startTimeMs = SystemClock.elapsedRealtime();
               try {
               //從隊列中取出請求
                   request = (Request)this.mQueue.take();
                   break;
               } catch (InterruptedException var6) {
                   if(this.mQuit) {
                       return;
                   }
               }
           }
           try {
               request.addMarker("network-queue-take");
               if(request.isCanceled()) {
                   request.finish("network-discard-cancelled");
               } else {
                   this.addTrafficStatsTag(request);
                   //請求網絡
                   NetworkResponse e = this.mNetwork.performRequest(request);
                   request.addMarker("network-http-complete");
                   if(e.notModified && request.hasHadResponseDelivered()) {
                       request.finish("not-modified");
                   } else {
                       Response volleyError1 = request.parseNetworkResponse(e);
                       request.addMarker("network-parse-complete");
                       if(request.shouldCache() && volleyError1.cacheEntry != null) {                         
                           //將響應結果存入緩存
                           this.mCache.put(request.getCacheKey(), volleyError1.cacheEntry);
                           request.addMarker("network-cache-written");
                       }
                       request.markDelivered();
                       this.mDelivery.postResponse(request, volleyError1);
                   }
               }
           } catch (VolleyError var7) {
               var7.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
               this.parseAndDeliverNetworkError(request, var7);
           } catch (Exception var8) {
               VolleyLog.e(var8, "Unhandled exception %s", new Object[]{var8.toString()});
               VolleyError volleyError = new VolleyError(var8);
               volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
               this.mDelivery.postError(request, volleyError);
           }
       }
   }

網絡調度線程也是從隊列中取出請求並且判斷是否被取消了,如果沒取消就去請求網絡得到響應並回調給主線程。請求網絡時調用this.mNetwork.performRequest(request),這個mNetwork是一個接口,實現它的類是BasicNetwork,我們來看看BasicNetwork的performRequest()方法:

  public NetworkResponse performRequest(Request<?> request) throws VolleyError {
        long requestStart = SystemClock.elapsedRealtime();
        while(true) {
            HttpResponse httpResponse = null;
            Object responseContents = null;
            Map responseHeaders = Collections.emptyMap();
            try {
                HashMap e = new HashMap();
                this.addCacheHeaders(e, request.getCacheEntry());
                httpResponse = this.mHttpStack.performRequest(request, e);
                StatusLine statusCode1 = httpResponse.getStatusLine();
                int networkResponse1 = statusCode1.getStatusCode();
                responseHeaders = convertHeaders(httpResponse.getAllHeaders());
                if(networkResponse1 == 304) {
                    Entry requestLifetime2 = request.getCacheEntry();
                    if(requestLifetime2 == null) {
                        return new NetworkResponse(304, (byte[])null, responseHeaders, true, SystemClock.elapsedRealtime() - requestStart);
                    }
                    requestLifetime2.responseHeaders.putAll(responseHeaders);
                    return new NetworkResponse(304, requestLifetime2.data, requestLifetime2.responseHeaders, true, SystemClock.elapsedRealtime() - requestStart);
                }
...省略

從上面可以看到在12行調用的是HttpStack的performRequest()方法請求網絡,接下來根據不同的響應狀態碼來返回不同的NetworkResponse。另外HttpStack也是一個接口,實現它的兩個類我們在前面已經提到了就是HurlStack和HttpClientStack。讓我們再回到NetworkDispatcher,請求網絡後,會將響應結果存在緩存中,如果響應結果成功則調用this.mDelivery.postResponse(request, volleyError1)來回調給主線程。來看看Delivery的postResponse()方法:

public void postResponse(Request<?> request, Response<?> response, Runnable runnable) {
       request.markDelivered();
       request.addMarker("post-response");
       this.mResponsePoster.execute(new ExecutorDelivery.ResponseDeliveryRunnable(request, response, runnable));
   }
來看看ResponseDeliveryRunnable裏面做了什麼:

private class ResponseDeliveryRunnable implements Runnable {
       private final Request mRequest;
       private final Response mResponse;
       private final Runnable mRunnable;
       public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) {
           this.mRequest = request;
           this.mResponse = response;
           this.mRunnable = runnable;
       }
       public void run() {
           if(this.mRequest.isCanceled()) {
               this.mRequest.finish("canceled-at-delivery");
           } else {
               if(this.mResponse.isSuccess()) {
                   this.mRequest.deliverResponse(this.mResponse.result);
               } else {
                   this.mRequest.deliverError(this.mResponse.error);
               }
               if(this.mResponse.intermediate) {
                   this.mRequest.addMarker("intermediate-response");
               } else {
                   this.mRequest.finish("done");
               }
               if(this.mRunnable != null) {
                   this.mRunnable.run();
               }
           }
       }
   }

第17行調用了this.mRequest.deliverResponse(this.mResponse.result),這個就是實現Request抽象類必須要實現的方法,我們來看看StringRequest的源碼:

public class StringRequest extends Request<String> {
    private final Listener<String> mListener;
    public StringRequest(int method, String url, Listener<String> listener, ErrorListener errorListener) {
        super(method, url, errorListener);
        this.mListener = listener;
    }
    public StringRequest(String url, Listener<String> listener, ErrorListener errorListener) {
        this(0, url, listener, errorListener);
    }
    protected void deliverResponse(String response) {
        this.mListener.onResponse(response);
    }
 ...省略
}

在deliverResponse方法中調用了this.mListener.onResponse(response),最終將response回調給了Response.Listener的onResponse()方法。我們用StringRequest請求網絡的寫法是這樣的:

RequestQueue mQueue = Volley.newRequestQueue(getApplicationContext());
        StringRequest mStringRequest = new StringRequest(Request.Method.GET, "http://www.baidu.com",
                new Response.Listener<String>() {
                    @Override
                    public void onResponse(String response) {
                        Log.i("wangshu", response);
                    }
                }, new Response.ErrorListener() {
            @Override
            public void onErrorResponse(VolleyError error) {
                Log.e("wangshu", error.getMessage(), error);
            }
        });
        //將請求添加在請求隊列中
        mQueue.add(mStringRequest);

看到第5行整個Volley的大致流程都通了吧,好了關於Volley的源碼就講到這裏。

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