IOS socket

客戶端:
導入頭文件:
#import <sys/socket.h>
#import <netinet/in.h>
#import <arpa/inet.h>
#import <unistd.h>
1. 創建連接

CFSocketContext sockContext = {0, // 結構體的版本,必須爲0
self, 

 // 一個任意指針的數據,可以用在創建時CFSocket對象相關聯。這個指針被傳遞給所有的上下文中定義的回調。
 NULL, // 一個定義在上面指針中的retain的回調, 可以爲NULL
 NULL, NULL};
CFSocketRef _socket = (kCFAllocatorDefault, // 爲新對象分配內存,可以爲nil
 PF_INET, // 協議族,如果爲0或者負數,則默認爲PF_INET
 SOCK_STREAM, // 套接字類型,如果協議族爲PF_INET,則它會默認爲SOCK_STREAM
 IPPROTO_TCP, // 套接字協議,如果協議族是PF_INET且協議是0或者負數,它會默認爲IPPROTO_TCP
 kCFSocketConnectCallBack, // 觸發回調函數的socket消息類型,具體見Callback Types
 TCPServerConnectCallBack, // 上面情況下觸發的回調函數
 &sockContext // 一個持有CFSocket結構信息的對象,可以爲nil
 );


if (_socket != nil) {
    struct sockaddr_in addr4;   // IPV4
    memset(&addr4, 0, sizeof(addr4));
    addr4.sin_len = sizeof(addr4);
    addr4.sin_family = AF_INET;
    addr4.sin_port = htons(8888);
    addr4.sin_addr.s_addr = inet_addr([strAddress UTF8String]);  // 把字符串的地址轉換爲機器可識別的網絡地址
       
    // 把sockaddr_in結構體中的地址轉換爲Data
    CFDataRef address = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&addr4, sizeof(addr4));
    CFSocketConnectToAddress(_socket, // 連接的socket
 address, // CFDataRef類型的包含上面socket的遠程地址的對象
 -1  // 連接超時時間,如果爲負,則不嘗試連接,而是把連接放在後臺進行,如果_socket消息類型爲kCFSocketConnectCallBack,將會在連接成功或失敗的時候在後臺觸發回調函數
 );
    CFRunLoopRef cRunRef = CFRunLoopGetCurrent();    // 獲取當前線程的循環
    // 創建一個循環,但並沒有真正加如到循環中,需要調用CFRunLoopAddSource
    CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, _socket, 0);
    CFRunLoopAddSource(cRunRef, // 運行循環
    sourceRef,  // 增加的運行循環源, 它會被retain一次
    kCFRunLoopCommonModes  // 增加的運行循環源的模式
    );
    CFRelease(courceRef);
}

// socket回調函數的格式:
static void TCPServerConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) {
   if (data != NULL) {
       // 當socket爲kCFSocketConnectCallBack時,失敗時回調失敗會返回一個錯誤代碼指針,其他情況返回NULL
       NSLog(@"連接失敗");
       return;
   }
   TCPClient *client = (TCPClient *)info;
   // 讀取接收的數據
   [info performSlectorInBackground:@selector(readStream) withObject:nil];

3. 接收發送數據
// 讀取接收的數據
- (void)readStream {
   char buffer[1024];
   NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
   while (recv(CFSocketGetNative(_socket), //與本機關聯的Socket 如果已經失效返回-1:INVALID_SOCKET
          buffer, sizeof(buffer), 0)) {
       NSLog(@"%@", [NSString stringWithUTF8String:buffer]);
   }
}
// 發送數據
- (void)sendMessage {
   NSString *stringTosend = @"你好";
   char *data = [stringTosend UTF8String];
   send(SFSocketGetNative(_socket), data, strlen(data) + 1, 0);
}
服務器端:
CFSockteRef _socket;
CFWriteStreamRef outputStream = NULL;
int setupSocket() {
   _socket = CFSocketCreate(kCFAllocatorDefault, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketAcceptCallBack, TCPServerAcceptCallBack, NULL);
   if (NULL == _socket) {
       NSLog(@"Cannot create socket!");
       return 0;
   }

   int optval = 1;
   setsockopt(CFSocketGetNative(_socket), SOL_SOCKET, SO_REUSEADDR, // 允許重用本地地址和端口
(void *)&optval, sizeof(optval));

   struct sockaddr_in addr4;
   memset(&addr4, 0, sizeof(addr4));
   addr4.sin_len = sizeof(addr4);
   addr4.sin_family = AF_INET;
   addr4.sin_port = htons(port);
   addr4.sin_addr.s_addr = htonl(INADDR_ANY);
   CFDataRef address = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&addr4, sizeof(addr4));

   if (kCFSocketSuccess != CFSocketSetAddress(_socket, address)) {
       NSLog(@"Bind to address failed!");
       if (_socket)
            CFRelease(_socket);
       _socket = NULL;
       return 0;
   }

   CFRunLoopRef cfRunLoop = CFRunLoopGetCurrent();
   CFRunLoopSourceRef source = CFSocketCreateRunLoopSource(kCFAllocatorDefault, _socket, 0);
   CFRunLoopAddSource(cfRunLoop, source, kCFRunLoopCommonModes);
   CFRelease(source);

   return 1;
}
// socket回調函數,同客戶端
void TCPServerAcceptCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) {
   if (kCFSocketAcceptCallBack == type) {
       // 本地套接字句柄
       CFSocketNativeHandle nativeSocketHandle = *(CFSocketNativeHandle *)data;
       uint8_t name[SOCK_MAXADDRLEN];      
       socklen_t nameLen = sizeof(name);
       if (0 != getpeername(nativeSocketHandle, (struct sockaddr *)name, &nameLen)) {
           NSLog(@"error");
           exit(1);
       }
       NSLog(@"%@ connected.", inet_ntoa( ((struct sockaddr_in *)name)->sin_addr )):
       CFReadStreamRef iStream;
       CFWriteStreamRef oStream;
       // 創建一個可讀寫的socket連接
       CFStreamCreatePairWithSocket(kCFAllocatorDefault, nativeSocketHandle, &iStream, &oStream);
       if (iStream && oStream) {
           CFStreamClientContext streamContext = {0, NULL, NULL, NULL};
           if (!CFReadStreamSetClient(iStream, kCFStreamEventHasBytesAvaiable,
                                      readStream, // 回調函數,當有可讀的數據時調用
                                      &streamContext)){
               exit(1);
           }
           if (!CFReadStreamSetClient(iStream, kCFStreamEventCanAcceptBytes, writeStream, &streamContext)){
               exit(1);
           }
           CFReadStreamScheduleWithRunLoop(iStream, CFRunLoopGetCurrent(), kCFRunLoopCommomModes);
           CFWriteStreamScheduleWithRunLoop(wStream, CFRunLoopGetCurrent(), kCFRunLoopCommomModes);
           CFReadStreamOpen(iStream);
           CFWriteStreamOpen(wStream);
       } else {
            close(nativeSocketHandle);
       }
   }
}
// 讀取數據
void readStream(CFReadStreamRef stream, CFStreamEventType eventType, void *clientCallBackInfo) {
   UInt8 buff[255];
   CFReadStreamRead(stream, buff, 255);
   printf("received: %s", buff);
}
void writeStream (CFWriteStreamRef stream, CFStreamEventType eventType, void *clientCallBackInfo) {
   outputStream = stream;
}
main {
   char *str = "nihao";

   if (outputStream != NULL) {
       CFWriteStreamWrite(outputStream, str, strlen(line) + 1);
   } else {
       NSLog(@"Cannot send data!");
   }
}
// 開闢一個線程線程函數中
void runLoopInThread() {
   int res = setupSocket();
   if (!res) {
       exit(1);
   }
   CFRunLoopRun();    // 運行當前線程的CFRunLoop對象
}





轉自

C'est la vie

IOS上的socket通信


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