我們在面試的時候經常會被問到Handler機制,我們一般回答的很簡單,比如答到用來發送及處理消息,處理子線程向主線程發出的消息。對於面試官而言,這或許並不是他們想要的答案。今天,我打算從源碼的角度去追溯一下,Handler究竟是怎麼樣的一個執行機制。
首先,我們知道Handler裏面發送消息包含了下面的幾種方式
例如:
- sendMessage(Message msg)
- sendEmptyMessage(int what)
- obtainMessage(int what, Object obj).sendToTarget();
首先,我們進入到Handler.jave類,查看sendMessage(Message msg)方法
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
上面的代碼依次又調用了sendMessageDelayed(msg, 0);
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
做了一個判斷,由於傳進來的是0,我們可以忽略掉上面的判斷,直接看下面的sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
上面我們看到的是拿了一個MessageQueue對象,假設我們的這個對象不爲空,跳過判斷,直接我們在接着看下面的enqueueMessage(queue, msg, uptimeMillis);
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
queue.enqueueMessage(msg, uptimeMillis);主要做的就是將msg消息裝在MessageQueue這個對象中
下面我們看一下,怎麼把Message拿出來?
Handler.java類的構造方法
public Handler(Callback callback, boolean async) {
```
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
不錯, mQueue = mLooper.mQueue; 一看,是Looper裏面來的。
下面我們就要分析一下,Looper是個啥?跟MessageQueue有什麼關係?
mLooper = Looper.myLooper();
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
Looper的實例對象,在每一個線程中獨立存在。也就是Looper拿到Thread的實例對象引用
ThreadLocal是什麼呢?
ThreadLocal也是爲了解決共享數據(對象)的問題,同步鎖的思路是線程不能同時訪問一片內存區域,而ThreadLocal的思路是,乾脆給每個線程Copy一份一抹一樣的對象,各自玩自己的,互相不影響。
這樣,就拿到mLooper,然後mLooper調用loop()方法,獲取到MessageQueue,拿出Message
Looper.java
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
上面我們還遺留了一個問題,MessageQueue是怎麼來的?
在看代碼的時候,發現 MessageQueue queue = mQueue;,那mQueue是怎麼賦值的?
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
大致我們清楚了,我們在handler發送Meesage,有這個幾個過程?
1、當我們調用snedMessage(msg)的時候,Handler類裏面會啓用Looper類裏面的Looper方法,創建MessageQueue,並獲取當前線程的引用。然後將msg存進去
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
2、當我們去拿數據的時候,由於我們的Looper.loop()方法在回調handleMessage(Message msg)方法後執行。它會不停的拿到當前的MessageQueue,從而遍歷消息。