private void CreateWelds(List<CreatedObjectInformation> arrCOI, Beam beam1, Beam beam2, Plate plate, AAG.Point3d welPt1, AAG.Point3d welPt2)
{
AAG.Point3d ptOrig1;
AAG.Vector3d vX1, vY1, vZ1;
beam2.PhysCSMid.GetCoordSystem(out ptOrig1, out vX1, out vY1, out vZ1);
//肋板與底板焊縫
WeldPoint weldPattern = new WeldPoint(welPt1, vX1, vY1);
weldPattern.SetWeldType(WeldPattern.eSeamPosition.kLower, (WeldPattern.eWeldType)_weldKey);
if (weldPattern != null)
{
weldPattern.WriteToDb();
weldPattern.Connect(new HashSet<FilerObject>() { plate, beam1 }, AtomicElement.eAssemblyLocation.kInShop);
CreatedObjectInformation coi = new CreatedObjectInformation();
coi.CreatedObject = weldPattern;
coi.JointTransferId = "myWelds";
coi.Attributes = new eObjectsAttribute[0];
arrCOI.Add(coi);
}
//肋板與主樑焊縫
weldPattern = new WeldPoint(welPt2, vX1, vY1);
weldPattern.SetWeldType(WeldPattern.eSeamPosition.kLower, (WeldPattern.eWeldType)_weldKey);
if (weldPattern != null)
{
weldPattern.WriteToDb();
weldPattern.Connect(new HashSet<FilerObject>() { plate, beam2 }, AtomicElement.eAssemblyLocation.kInShop);
CreatedObjectInformation coi = new CreatedObjectInformation();
coi.CreatedObject = weldPattern;
coi.JointTransferId = "myWelds";
coi.Attributes = new eObjectsAttribute[0];
arrCOI.Add(coi);
}
}
注: AtomicElement.eAssemblyLocation.kInShop 工廠焊接,組成部件後會加入,如果是現場焊接不會加入的AtomicElement.eAssemblyLocation.kInSite。