什麼叫橡皮筋式
指畫圖時橡皮筋一樣伸縮自如。。
例子如下👇
思路
思路很簡單,只有橡皮筋式繪製功能要注意,以下總結mousedown,mousemove,mouseup三個階段的思路 mousedown
:記錄start位置,drag(記錄是否處於拖動狀態)設置爲true,getImageData(橡皮筋效果關鍵1
) mousemove
:獲取拖動時的位置pos,putImageData(對應getImageData,橡皮筋效果關鍵2
),根據pos與start畫直線 mouseup
:drag恢復爲false 關鍵
就在於putImageData()與getImageData()這兩個canvas的方法,putImageData()記錄了鼠標點下時的圖像,getImageData()對應還原。如果沒有執行這兩個方法就會出現以下的效果
putImageData()相當於把“掃描”出來的線都擦掉
代碼
<canvas id="canvas" width="600" height="400" style="border: 1px solid black;"> </canvas>
<script type="text/javascript">
let canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
canvasLeft = canvas.getBoundingClientRect().left, //getBoundingClientRect()獲取元素位置
canvasTop = canvas.getBoundingClientRect().top;
let imageData; //記錄圖像數據
let start = new Map([['x',null],['y',null]]);
let drag = false;//記錄是否處於拖動狀態
canvas.onmousedown = function (e) {
let pos = positionInCanvas(e, canvasLeft, canvasTop);
start.set('x', pos.x);
start.set('y', pos.y);
drag = true;
//記錄imageData
imageData = ctx.getImageData(0,0,canvas.width,canvas.height);
}
canvas.onmousemove = function (e) {
if(drag === true){
let pos = positionInCanvas(e, canvasLeft, canvasTop);
//相當於把掃描出來的線都擦掉,重新畫
ctx.putImageData(imageData, 0, 0);
ctx.beginPath();
ctx.moveTo(start.get('x'), start.get('y'));
ctx.lineTo(pos.x, pos.y);
ctx.stroke();
}
}
canvas.onmouseup = function (e) {
drag = false;
}
function positionInCanvas (e, canvasLeft, canvasTop) {//獲取canvas中鼠標點擊位置
return {
x:e.clientX - canvasLeft,
y:e.clientY - canvasTop
}
}
</script>