紅黑樹是一棵二叉搜索樹,它在每個節點上增加了一個存儲位來表示節點的顏色,可以是Red或Black。通過對任何一條從根到葉子簡單路徑上的顏色來約束,紅黑樹保證最長路徑不超過最短路徑的兩倍,因而近似於平衡。
紅黑樹是滿足下面紅黑性質的二叉搜索樹:
(1)每個節點,不是紅色就是黑色的。
(2)根節點是黑色的。
(3)如果一個節點是紅色的,則它的兩個子節點是黑色的(沒有連續的紅節點)。
(4)對每個節點,從該節點到其所有後代葉節點的簡單路徑上,均包含相同數目的黑色節點。(每條路徑的黑色節點的數量相等)
(5)每個空節點都是黑色的。
插入的幾種情況
ps:cur爲當前節點,p爲父節點,g爲祖父節點,u爲叔叔節點。
(1)第一種情況
cur爲紅,p爲紅,g爲黑,u存在且爲紅。
則將p,u改爲黑,g改爲紅,然後把g當成cur,繼續向上調整。
(2)第二種情況
cur爲紅,p爲紅,g爲黑,u不存在/u爲黑。
p爲g的左孩子,cur爲p的左孩子,則進行右單旋。
轉;相反,p爲g的右孩子,cur爲p的右孩子,則進 行左單旋轉。p、g變色--p變黑,g變紅。
(3)第三種情況
cur爲紅,p爲紅,g爲黑,u不存在/u爲黑。
p爲g的左孩子,cur爲p的右孩子,則針對p做左單旋轉;相反,p爲g的右孩子,cur爲p的左孩子,則針對p做右單旋轉,則轉換成了情況2。
代碼實現:
#include<iostream> using namespace std; enum Color { RED, BLACK }; template<class K,class V> struct RBTreeNode{ RBTreeNode<K, V>* _left; RBTreeNode<K, V>* _right; RBTreeNode<K, V>* _parent; K _key; V _value; Color _col; //節點的顏色 RBTreeNode(const K& key, const V& value) :_left(NULL) , _right(NULL) , _parent(NULL) , _key(key) , _value(value) , _col(RED) {} }; template<class K,class V> class RBTree{ typedef RBTreeNode<K, V> Node; public: RBTree() :_root(NULL) {} bool Insert(const K& key, const V& value) { if (_root == NULL) { _root = new Node(key,value); _root->_col = BLACK; return true; } Node* cur = _root; Node* parent = NULL; while (cur) { if (cur->_key > key) { parent = cur; cur = cur->_left; } else if (cur->_key < key) { parent = cur; cur = cur->_right; } else { return false; } } cur = new Node(key, value); if (parent->_key > key) { parent->_left = cur; cur->_parent = parent; } else { parent->_right = cur; cur->_parent = parent; } while (cur != _root&&parent->_col == RED) { Node* grandfather = parent->_parent; if (parent == grandfather->_left) { Node* uncle = grandfather->_right; //第1種情況 if (uncle&&uncle->_col == RED) { parent->_col = uncle->_col = BLACK; grandfather->_col = RED; //繼續向上調整 cur = grandfather; parent = cur->_parent; } else { //第3種情況轉換成第2種情況 if (cur == parent->_right) { _RotateL(parent); swap(parent,cur); } //第2種情況 _RotateR(grandfather); parent->_col = BLACK; grandfather->_col = RED; break; } } else //parent=grandfather->_right { Node* uncle = grandfather->_left; //第1種情況 if (uncle&&uncle->_col == RED) { parent->_col = uncle->_col = BLACK; grandfather->_col = RED; //向上繼續調整 cur = grandfather; parent = cur->_parent; } else { //第3種情況 if (cur == parent->_left) { _RotateR(parent); swap(parent,cur); } //第2種情況 _RotateL(grandfather); grandfather->_col = RED; parent->_col = BLACK; break; } } } _root->_col = BLACK; return true; } Node* Find(const K& key) { if (_root == NULL) return NULL; Node* cur = _root; while (cur) { if (cur->_key > key) cur = cur->_left; else if (cur->_key < key) cur = cur->_right; else return cur; } return NULL; } void InOrder() { _InOrder(_root); cout << endl; } bool IsBlance() { if (_root == NULL) return true; if (_root->_col == RED) return false; int k = 0; Node* cur = _root; while (cur) { if (cur->_col == BLACK) ++k; cur = cur->_left; } int count = 0; return _IsBlance(_root,k,count); } protected: void _RotateR(Node* parent) { Node* subL = parent->_left; Node* subLR = subL->_right; parent->_left = subLR; if (subLR) subLR->_parent = parent; subL->_right = parent; Node* ppNode = parent->_parent; parent->_parent = subL; if (ppNode == NULL) { _root = subL; subL->_parent = NULL; } else { if (ppNode->_left == parent) { ppNode->_left = subL; subL->_parent = ppNode; } else { ppNode->_right = subL; subL->_parent = ppNode; } } } void _RotateL(Node* parent) { Node* subR = parent->_right; Node* subRL = subR->_left; parent->_right = subRL; if (subRL) subRL->_parent = parent; subR->_left = parent; Node* ppNode = parent->_parent; parent->_parent = subR; if (ppNode == NULL) { _root = subR; subR->_parent = NULL; } else { if (ppNode->_left == parent) { ppNode->_left = subR; subR->_parent = ppNode; } else { ppNode->_right = subR; subR->_parent = ppNode; } } } void _InOrder(Node* root) { if (root == NULL) { return; } _InOrder(root->_left); cout << root->_key << " "; _InOrder(root->_right); } bool _IsBlance(Node* root, const int k, int count) { if (root == NULL) return true; //規則3:沒有連續的紅節點 if (root->_col == RED&&root->_parent->_col == RED) { cout << "出現連續的紅色節點" << root->_key<<endl; return false; } if (root->_col == BLACK) ++count; //規則4:每條路徑的黑色節點的數量相等 if (root->_left == NULL&&root->_right == NULL&&count != k) { cout << "黑色節點個數不相等" << root->_key<<endl; return false; } return _IsBlance(root->_left, k, count) && _IsBlance(root->_right, k, count); } protected: Node* _root; }; #include "RBTree.h" void Test1() { int a[] ={16, 3, 7, 11, 9, 26, 18, 14, 15}; RBTree<int, int> rbt; for (int i = 0; i < sizeof(a) / sizeof(a[0]); ++i) { rbt.Insert(a[i],i); } rbt.InOrder(); cout << rbt.IsBlance() << endl; RBTreeNode<int, int>* ret1=rbt.Find(15); if (ret1) { cout << ret1->_key << ":" << ret1->_value << endl; } else { cout << "沒有找到ret1" << endl; } RBTreeNode<int, int>* ret2 = rbt.Find(8); if (ret2) { cout << ret2->_key << ":" << ret2->_value << endl; } else { cout << "沒有找到ret2" << endl; } } int main() { Test1(); return 0; }
運行結果: