Unity2019新技術探索

持續更新...

Unity這兩年飛速更新,特別是在渲染質量及行性能優化方面突飛猛進...

這個給我們開發者很大的信心,終於可以獨立開發AAA級遊戲了...

這裏會羅列新技術的相關介紹和文檔,持續更新,等待穩定之後出應用教程和視頻

Packages

1.SRP

可編程渲染管線(Scriptable Render Pipeline )

https://github.com/Unity-Technologies/ScriptableRenderPipeline

1.1HDRP

https://blogs.unity3d.com/ru/2018/03/16/the-high-definition-render-pipeline-focused-on-visual-quality/

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

1.2LWRP

https://blogs.unity3d.com/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/

https://docs.unity3d.com/Packages/[email protected]/manual/

2.Shder Graph

https://docs.unity3d.com/Packages/[email protected]/manual/

3.VisualEffectGraph

https://github.com/Unity-Technologies/VisualEffectGraph-Samples

https://blogs.unity3d.com/2019/03/06/visual-effect-graph-samples/

 

4.ECS

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

https://github.com/Unity-Technologies/EntityComponentSystemSamples

經典案例:

FPSSample

MegaCity_GDC2019工程下載地址

介紹

 

Book of the Dead

Unity2019官方介紹:

Unity 2019.1正式版功能介紹(1)

Unity 2019.1正式版功能介紹(2)

Unity 2019.1正式版功能介紹(3)

Unity 2019.1正式版功能介紹(4)

其他實用功能:

增量式垃圾回收Incremental Garbage Collection

Player Settings->Other settings->Use incremental GC (Experimental)

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