boost asio異步讀寫網絡聊天程序客戶端 實例詳解

boost官方文檔中聊天程序實例講解

數據包格式chat_message.hpp

<pre name="code" class="cpp"><h3>數據包chat_message.hpp</h3>
// chat_message.hpp
// ~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2013 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//實例源於http://www.boost.org/doc/libs/1_55_0/doc/html/boost_asio/examples/cpp03_examples.html 文檔中沒有註釋,自己在///開始看的時候也走了點彎路,本文對該源碼寫了詳細的註釋,希望能讓後來者們少走些彎路。
//首先看看數據包的結構:
//數據包分爲兩個部分,首先是報頭佔4bytes,每一byte表示一個數字,也就是最多能表示的出9999,不足在前填0;
// 數據包頭的數字表示數據部分的長度大小。 
 
 

#ifndef CHAT_MESSAGE_HPP
#define CHAT_MESSAGE_HPP
 
#include <cstdio>
#include <cstdlib>
#include <cstring>
 
class chat_message
{
public:
  enum { header_length = 4 };
  enum { max_body_length = 512 };
 
  chat_message()
    : body_length_(0)
  {
  }
 
  const char* data() const
  {
    return data_;
  }
 
  char* data()
  {
    return data_;
  }
 
  size_t length() const
  {
    return header_length + body_length_;
  }
 
  const char* body() const
  {
    return data_ + header_length;
  }
 
  char* body()
  {
    return data_ + header_length;
  }
 
  size_t body_length() const
  {
    return body_length_;
  }
 
  void body_length(size_t new_length)
  {
    body_length_ = new_length;
    if (body_length_ > max_body_length)
      body_length_ = max_body_length;
  }
 
  bool decode_header()//將報頭的4字節字符串轉換成數字
  {
    using namespace std; // For strncat and atoi.
    char header[header_length + 1] = "";
    strncat(header, data_, header_length);
    body_length_ = atoi(header);
    if (body_length_ > max_body_length)
    {
      body_length_ = 0;
      return false;
    }
    return true;
  }
 
  void encode_header()//把數據部分大小編碼成字符串
  {
    using namespace std; // For sprintf and memcpy.
    char header[header_length + 1] = "";
    sprintf(header, "%4d", body_length_);
    memcpy(data_, header, header_length);
  }
 
private:
  char data_[header_length + max_body_length];
  size_t body_length_;
};
 
#endif // CHAT_MESSAGE_HPP

聊天客戶端chat_client.cpp

///////////////////////////////////////////////////////////////////////////////////////////////////////
<h3>
</h3><h3>
    <span style="white-space:pre-wrap">聊天客戶端chat_client.cpp</span>
</h3>
<pre>
///////////////////////////////////////////////////////////////////////////////////////////////////////
//
// chat_client.cpp
// ~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2013 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
//boost開發文檔中實時聊天程序的客戶端
//實現的大致思路是:在創建的客戶端實例中初始化socket、連接服務器端,並且不斷的進行着異步讀操作(從服務器端讀數據)
//在主線程中,從console中不斷讀取要被髮送的消息,並且把這些消息post至io_service,然後進行異步寫操作
//讀寫socket都是用異步操作
//這種方法不同於分別開一個讀線程,一個寫線程, 它的優勢是線程不會一直等待讀寫數據,在併發數大的情況下通過異步讀寫能提高資源利用率
 
 
 

#include <cstdlib>
#include <deque>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
#include <boost/thread/thread.hpp>
#include "chat_message.hpp"
 
using boost::asio::ip::tcp;
 
typedef std::deque<chat_message> chat_message_queue;
 
class chat_client
{
public:
  chat_client(boost::asio::io_service& io_service,
      tcp::resolver::iterator endpoint_iterator)
    : io_service_(io_service),
      socket_(io_service) //使得成員函數能直接使用這些變量
  {
    boost::asio::async_connect(socket_, endpoint_iterator,
        boost::bind(&chat_client::handle_connect, this,
          boost::asio::placeholders::error)); //所有的操作都採用異步的方式
  }
 
  void write(const chat_message& msg)
  {
    io_service_.post(boost::bind(&chat_client::do_write, this, msg)); //將消息主動投遞給io_service
  }
 
  void close()
  {
    io_service_.post(boost::bind(&chat_client::do_close, this)); //這個close函數是客戶端要主動終止時調用  do_close函數是從服務器端
                                                                //讀數據失敗時調用
  }
 
private:
 
  void handle_connect(const boost::system::error_code& error)
  {
    if (!error)
    {
      boost::asio::async_read(socket_,
          boost::asio::buffer(read_msg_.data(), chat_message::header_length), //讀取數據報頭
          boost::bind(&chat_client::handle_read_header, this,
            boost::asio::placeholders::error));
    }
  }
 
  void handle_read_header(const boost::system::error_code& error)
  {
    if (!error && read_msg_.decode_header()) //分別處理數據報頭和數據部分
    {
      boost::asio::async_read(socket_,
          boost::asio::buffer(read_msg_.body(), read_msg_.body_length()),//讀取數據包數據部分
          boost::bind(&chat_client::handle_read_body, this,
            boost::asio::placeholders::error));
    }
    else
    {
      do_close();
    }
  }
 
  void handle_read_body(const boost::system::error_code& error)
  {
    if (!error)
    {
      std::cout.write(read_msg_.body(), read_msg_.body_length()); //輸出消息
      std::cout << "\n";
      boost::asio::async_read(socket_, 
          boost::asio::buffer(read_msg_.data(), chat_message::header_length), //在這裏讀取下一個數據包頭
          boost::bind(&chat_client::handle_read_header, this,  
            boost::asio::placeholders::error)); //完成一次讀操作(處理完一個數據包)  進行下一次讀操作
    }
    else
    {
      do_close();
    }
  }
 
  void do_write(chat_message msg)
  {
    bool write_in_progress = !write_msgs_.empty(); //空的話變量爲false
    write_msgs_.push_back(msg); //把要寫的數據push至寫隊列
    if (!write_in_progress)//隊列初始爲空 push一個msg後就有一個元素了
    {
      boost::asio::async_write(socket_,
          boost::asio::buffer(write_msgs_.front().data(),
            write_msgs_.front().length()),
          boost::bind(&chat_client::handle_write, this, 
            boost::asio::placeholders::error));
    }
  }
 
  void handle_write(const boost::system::error_code& error)//第一個消息單獨處理,剩下的才更好操作
  {
    if (!error)
    {
      write_msgs_.pop_front();//剛纔處理完一個數據 所以要pop一個
      if (!write_msgs_.empty())  
      {
        boost::asio::async_write(socket_,
            boost::asio::buffer(write_msgs_.front().data(),
              write_msgs_.front().length()),
            boost::bind(&chat_client::handle_write, this,
              boost::asio::placeholders::error)); //循環處理剩餘的消息
      }
    }
    else
    {
      do_close();
    }
  }
 
  void do_close()
  {
    socket_.close();
  }
 
private:
  boost::asio::io_service& io_service_;
  tcp::socket socket_;
  chat_message read_msg_;
  chat_message_queue write_msgs_;
};
 
int main(int argc, char* argv[])
{
  try
  {
    if (argc != 3)
    {
      std::cerr << "Usage: chat_client <host> <port>\n";
      return 1;
    }
 
    boost::asio::io_service io_service;
 
    tcp::resolver resolver(io_service);
    tcp::resolver::query query(argv[1], argv[2]); //輸入ip(或域名)和端口號
    tcp::resolver::iterator iterator = resolver.resolve(query);
 
    chat_client c(io_service, iterator);
 
    boost::thread t(boost::bind(&boost::asio::io_service::run, &io_service));
 
    char line[chat_message::max_body_length + 1];
    while (std::cin.getline(line, chat_message::max_body_length + 1))
    {
      using namespace std; // For strlen and memcpy.
      chat_message msg;
      msg.body_length(strlen(line));
      memcpy(msg.body(), line, msg.body_length());
      msg.encode_header();
      c.write(msg);
    }
 
    c.close();
    t.join();
  }
  catch (std::exception& e)
  {
    std::cerr << "Exception: " << e.what() << "\n";
  }
 
  return 0;
}

聊天服務器端chat_server.cpp

//
// chat_server.cpp
// ~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2013 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
//服務器端程序,首先開啓一個chat_server,用來初始話io_service和chat_room;  服務器每次只開啓一個chat_room,chat_room的作用是 1//.保存用戶信息  2.實現用戶的join和leave  3.保存從每個客戶端接收到的信息  4.將接收到的消息掛到每一個客戶端write_msgs隊尾
//每連接上一個客戶端(socket)就開啓一個新的chat_session 並加入唯一的chat_room   chat_session中實現分別對每一個客戶端的異步讀寫//操作
 

#include <algorithm>
#include <cstdlib>
#include <deque>
#include <iostream>
#include <list>
#include <set>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/asio.hpp>
#include "chat_message.hpp"
 
using boost::asio::ip::tcp;
 
//----------------------------------------------------------------------
 
typedef std::deque<chat_message> chat_message_queue;
 
//----------------------------------------------------------------------
 
class chat_participant
{
public:
  virtual ~chat_participant() {}
  virtual void deliver(const chat_message& msg) = 0; //後面需要重載
};
 
typedef boost::shared_ptr<chat_participant> chat_participant_ptr;
 
//----------------------------------------------------------------------
 
class chat_room
{
public:
  void join(chat_participant_ptr participant)
  {
    participants_.insert(participant);
    std::for_each(recent_msgs_.begin(), recent_msgs_.end(),
        boost::bind(&chat_participant::deliver, participant, _1));
  }
 
  void leave(chat_participant_ptr participant)
  {
    participants_.erase(participant);
  }
 
 
//將從某個客戶端收到的消息掛到 每一個客戶端的write_msgs隊尾 具體見chat_participant::deliver
 
  void deliver(const chat_message& msg)
 
  {
    recent_msgs_.push_back(msg);
    while (recent_msgs_.size() > max_recent_msgs)
      recent_msgs_.pop_front(); //room中保存的消息數有限
 
    std::for_each(participants_.begin(), participants_.end(),
        boost::bind(&chat_participant::deliver, _1, boost::ref(msg)));
  }
 
private:
  std::set<chat_participant_ptr> participants_;//用set來保存用戶信息
  enum { max_recent_msgs = 100 };
  chat_message_queue recent_msgs_;//用來保存從某個客戶端接收到的信息
};
 
//----------------------------------------------------------------------
 
class chat_session
  : public chat_participant,
    public boost::enable_shared_from_this<chat_session>
{
public:
  chat_session(boost::asio::io_service& io_service, chat_room& room)
    : socket_(io_service),
      room_(room)
  {
  }
 
  tcp::socket& socket()
  {
    return socket_;
  }
 
  void start()//每生成一個新的chat_session都會調用
  {
    room_.join(shared_from_this());
    boost::asio::async_read(socket_,
        boost::asio::buffer(read_msg_.data(), chat_message::header_length),
        boost::bind(
          &chat_session::handle_read_header, shared_from_this(),
          boost::asio::placeholders::error)); //異步讀客戶端發來的消息
  }
 
  void deliver(const chat_message& msg)
  {
    bool write_in_progress = !write_msgs_.empty();
    write_msgs_.push_back(msg); //把room中保存的消息掛到write_msgs隊尾
    if (!write_in_progress)
    {
      boost::asio::async_write(socket_,
          boost::asio::buffer(write_msgs_.front().data(),
            write_msgs_.front().length()), 
          boost::bind(&chat_session::handle_write, shared_from_this(),
            boost::asio::placeholders::error));
    }
  }
 
  void handle_read_header(const boost::system::error_code& error)
  {
    if (!error && read_msg_.decode_header())
    {
      boost::asio::async_read(socket_,
          boost::asio::buffer(read_msg_.body(), read_msg_.body_length()),
          boost::bind(&chat_session::handle_read_body, shared_from_this(),
            boost::asio::placeholders::error));
    }
    else
    {
      room_.leave(shared_from_this());
    }
  }
 
  void handle_read_body(const boost::system::error_code& error)
  {
    if (!error)
    {
      room_.deliver(read_msg_);
      boost::asio::async_read(socket_,
          boost::asio::buffer(read_msg_.data(), chat_message::header_length),
          boost::bind(&chat_session::handle_read_header, shared_from_this(),
            boost::asio::placeholders::error));
    }
    else
    {
      room_.leave(shared_from_this());
    }
  }
 
  void handle_write(const boost::system::error_code& error)
  {
    if (!error)
    {
      write_msgs_.pop_front();
      if (!write_msgs_.empty())
      {
        boost::asio::async_write(socket_,
            boost::asio::buffer(write_msgs_.front().data(),
              write_msgs_.front().length()),
            boost::bind(&chat_session::handle_write, shared_from_this(),
              boost::asio::placeholders::error)); //服務器端將收到的消息送給所有的客戶端(廣播的方式)
      }
    }
    else
    {
      room_.leave(shared_from_this());
    }
  }
 
private:
  tcp::socket socket_;
  chat_room& room_;
  chat_message read_msg_;
  chat_message_queue write_msgs_;
};
 
typedef boost::shared_ptr<chat_session> chat_session_ptr;
 
//----------------------------------------------------------------------
 
class chat_server
{
public:
  chat_server(boost::asio::io_service& io_service,
      const tcp::endpoint& endpoint)
    : io_service_(io_service),
      acceptor_(io_service, endpoint) //全局只有一個io_service和一個acceptor
  {
    start_accept();
  }
 
  void start_accept()
  {
    chat_session_ptr new_session(new chat_session(io_service_, room_));
    acceptor_.async_accept(new_session->socket(),
        boost::bind(&chat_server::handle_accept, this, new_session,
          boost::asio::placeholders::error));
  }
 
  void handle_accept(chat_session_ptr session,
      const boost::system::error_code& error)
  {
    if (!error)
    {
      session->start();
    }
 
    start_accept(); //每連接上一個socket都會調用
  }
 
private:
  boost::asio::io_service& io_service_;
  tcp::acceptor acceptor_;
  chat_room room_; //chat_room中沒有重載構造函數 所以會直接調用默認構造函數
};
 
typedef boost::shared_ptr<chat_server> chat_server_ptr;
typedef std::list<chat_server_ptr> chat_server_list;
 
//----------------------------------------------------------------------
 
int main(int argc, char* argv[])
{
  try
  {
    if (argc < 2)
    {
      std::cerr << "Usage: chat_server <port> [<port> ...]\n";
      return 1;
    }
 
    boost::asio::io_service io_service;
 
    chat_server_list servers;
    for (int i = 1; i < argc; ++i)
    {
      using namespace std; // For atoi.
      tcp::endpoint endpoint(tcp::v4(), atoi(argv[i]));
      chat_server_ptr server(new chat_server(io_service, endpoint));
      servers.push_back(server);
    }
 
    io_service.run();
  }
  catch (std::exception& e)
  {
    std::cerr << "Exception: " << e.what() << "\n";
  }
 
  return 0;
}

 

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