1. 初識線程池
線程池解決了如下兩個問題
- 當執行大量的異步任務時,線程池可以減少每個任務的調用切換開銷從而提高應用性能
- 對執行的線程,和要被執行的任務,提供了管理的方法
此外每個線程池還維護了一些基本統計信息,比如已完成任務的數量
2. ThreadPoolExecutor的簡單使用
我們創建一個線程池對象ThreadPoolExecutor,讓線程池執行10個打印任務,輸出當前任務名稱以及線程的名稱
public class ThreadPoolExecutorTest {
public static void main(String[] args) {
ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(2,5,0L, TimeUnit.SECONDS,new ArrayBlockingQueue<Runnable>(10));
for(int i=0;i<10;i++){
final int num = i;
threadPoolExecutor.execute(new Runnable() {
@Override
public void run() {
try {
TimeUnit.MILLISECONDS.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("execute task "+num+" in "+Thread.currentThread().getName());
}
});
}
}
}
代碼還是蠻簡單的。首先創建一個ThreadPoolExecutor對象,然後調用ThreadPoolExecutor.execute(Runnable runnable)方法。輸出結果如下。我們可以觀察到線程池啓動了兩個線程pool-1-thread-1和pool-1-thread-2來執行任務。那麼這裏提兩個問題
- 該線程池最多能啓動5個線程,爲什麼線程池只啓動了2個線程來執行任務?
- 如果把for循環次數由10改成100,線程池會啓動幾個線程呢?
如果你還不是很有把握回答這兩個問題那麼請接着看下文分析吧。
execute task 0 in pool-1-thread-1
execute task 1 in pool-1-thread-2
execute task 2 in pool-1-thread-1
execute task 3 in pool-1-thread-2
execute task 5 in pool-1-thread-2
execute task 4 in pool-1-thread-1
execute task 6 in pool-1-thread-2
execute task 7 in pool-1-thread-1
execute task 8 in pool-1-thread-2
execute task 9 in pool-1-thread-1
3. ThreadPoolExecutor的成員變量和構造函數
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler)
線程池中的線程被邏輯分爲兩類(核心線程和非核心線程)。核心線程如果被啓動了,一般情況下是會一直活着的(除非allowCoreThreadTimeOut被設置成true),非核心線程在keepAlivTime時間範圍內,如果沒有任務執行會被系統中斷回收掉。
那麼核心線程是在什麼時候被創建並啓動的呢?非核心線程又是在什麼時候被創建並啓動的呢?(稍安勿躁,後面會給出答案)
workQueue是指任務的集合。我們可以把ThreadPoolExecutor簡單的認爲它只有兩個比較重要的屬性 線程的集合和任務的集合。
private final HashSet<Worker> workers = new HashSet<>();
private final BlockingQueue<Runnable> workQueue;
- workers對象正是線程的集合,後面我們會對Worker對象做一個詳細的講解
- workQueue是一個阻塞隊列。阻塞隊列的概念就是如果隊列滿了那麼put操作會阻塞,如果隊列爲空那麼take操作會阻塞。
線程池的工作原理我們可以簡單地認爲是往workQueue裏面put任務,系統會合理的調度workers中的線程來處理workQueue中的任務。
下面我們來對構造函數的各個參數做一個詳細的介紹
- corePoolSize:核心線程個數,當新的任務通過execute(java.lang.Runnable)方法提交到線程池中,如果線程池的線程個數小於corePoolSize設定的值時,不管線程池中的線程是否空閒,都會新建線程來處理該任務
- maximumPoolSize:線程池最多允許的線程數。如果線程池中的線程數量大於等於corePoolSize而且小於等於maximumPoolSize,如果此時workQueue已滿,則會創建新的線程來處理任務(如果線程數等於maximumPoolSize則會執行相應的拒絕策略),反之如果workQueue未滿,則將該任務put到workQueue中。
- keepAliveTime:允許線程空閒的時間,如果空閒時間超過,而且線程池中的線程數比corePoolSize數量多,則會中斷和回收空閒線程
- unit:keepAliveTime的時間單位,秒或者毫秒等
- workQueue:工作隊列可以用來交付和保存提交到線程池中的工作任務,它和corePoolSize maximumPoolSize相互作用
處理任務的流程如下
- 如果線程池中的線程數量小於corePoolSize,線程池將新建新的線程處理該任務,而不是將任務入隊列
- 如果線程池中的線程數量大於等於corePoolSize,線程池將優先選擇將任務入隊列
- 如果入隊列失敗(隊列已滿),將創建新的線程處理任務,除非線程超過了maximumPoolSize,任務將被拒絕
三種不同的入隊策略
- 直接交付,使用 SynchronousQueue直接交付任務,而不是把任務保存在隊列中。
- 無界的隊列,比如LinkedBlockingQueue,用無界隊列構建的線程池,線程數永遠不會超過corePoolSize
- 有界的隊列,比如ArrayBlockingQueue,這種情況比較複雜,線程池同時受corePoolSize,maximumPoolSize,workQueue大小約束
- threadFactory:主要是給線程池中的線程命名,以便查找問題
- handler:線程池無法處理任務時的拒絕策略
4. execute(java.lang.Runnable)方法
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
int c = ctl.get();
//1 如果線程池中的線程數小於corePoolSize,新建線程處理command
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
//2 如果線程池中的線程數量大於等於corePoolSize,將任務入隊列
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
//3 如果任務入隊列失敗,創建非核心線程處理任務
else if (!addWorker(command, false))
reject(command);//4.如果創建非核心線程失敗,拒絕該任務
}
- 如果線程池中的線程數小於corePoolSize,新建線程處理command
- 如果線程池中的線程數量大於等於corePoolSize,將任務入隊列
- 如果任務入隊列失敗,創建非核心線程處理任務
- 如果創建非核心線程失敗,拒絕該任務
5.Worker類(工作線程類)
private final class Worker
extends AbstractQueuedSynchronizer
implements Runnable
{
/**
* This class will never be serialized, but we provide a
* serialVersionUID to suppress a javac warning.
*/
private static final long serialVersionUID = 6138294804551838833L;
/** Thread this worker is running in. Null if factory fails. */
final Thread thread;
/** Initial task to run. Possibly null. */
Runnable firstTask;
/** Per-thread task counter */
volatile long completedTasks;
/**
* Creates with given first task and thread from ThreadFactory.
* @param firstTask the first task (null if none)
*/
Worker(Runnable firstTask) {
setState(-1); // inhibit interrupts until runWorker
this.firstTask = firstTask;
this.thread = getThreadFactory().newThread(this);
}
/** Delegates main run loop to outer runWorker. */
public void run() {
runWorker(this);
}
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
}
- Worker實現了Runnable接口,構造函數中this.thread = getThreadFactory().newThread(this),啓動線程將執行run方法
- Worker是AbstractQueuedSynchronizer的子類,說明了Worker本身是一把鎖。如何判斷工作線程是否空閒?就是通過work.tryLock()來判斷不信可以看下interruptIdleWorkers(boolean onlyOne)方法,該方法的功能是中斷空閒的工作線程
private void interruptIdleWorkers(boolean onlyOne) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
for (Worker w : workers) {
Thread t = w.thread;
//如果w.tryLock()返回true表示該工作線程處於空閒狀態
if (!t.isInterrupted() && w.tryLock()) {
try {
t.interrupt();
} catch (SecurityException ignore) {
} finally {
w.unlock();
}
}
if (onlyOne)
break;
}
} finally {
mainLock.unlock();
}
}
我們來看下w.lock()調用的地方。在runWorker(Worker worker)方法中,在獲取到任務去處理時,會調用w.lock()
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
//從任務隊列中獲取任務,可能會阻塞,因爲BlockingQueue是阻塞隊列
while (task != null || (task = getTask()) != null) {
//如果獲取到了任務去執行,上鎖
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
6. 工作線程什麼時候啓動的呢
在講execute(Runnable runnable)的方法的時候,創建工作線程是通過addWorker(Runnable firstTask, boolean core)方法實現的
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
//如果線程池被shutDown,直接返回
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
//如果線程數超過了限制直接返回false
return false;
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
//創建工作線程
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
//啓動工作線程
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
- 判斷線程池是否滿足條件,如果不滿足返回false
- 創建Worker對象,並啓動工作線程
7. keepAliveTime功能是如何實現的
如何實現在keepAliveTime時間內空閒,中斷線程的呢,答案在getTask()中
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
//1.如果調用了shutDownNow返回null
//2.如果調用了shutDown而且workQueue沒有任務返回null
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
//如果允許殺死空閒的核心線程,或者線程數超過corePoolSize
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
//如果指定時間內獲取不到任務,返回null,線程將會結束
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
- 判斷是否需要殺死空閒的線程
- 允許殺死核心線程 返回true
- 不允許殺死核心線程 判斷線程數是否大於corePoolSize
- 通過workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS)方法獲取任務,如果超時,返回null
- runWorker中getTask返回null,跳出循環,調用processWorkerExit(w, completedAbruptly)
8. shutdown和shutdownNow的區別
- shutdown方法調用後,不會處理新的任務,但是會處理已經進入隊列的任務
- shutdownNow方法調用後,不會處理新的任務,而且不會處理已經進入隊列的任務,而且會停止所有的工作線程