將videojs 視頻繪製到canvas上

 文章轉載自 嘿嘿嘿https://blog.csdn.net/qq_37540004/article/details/90750529

原理
1.原理其實很簡單,做過全景圖的同學都知道,球模型+全景圖片貼圖。 全景視頻/全景直播就是 球模型+全景視頻素材 。


2.至於播放器樣式,可以自己用Js+Dom自定義,或者更改videojs(別的播放器插件也行)的樣式 即便你是用原生video也是可行的 threejs官方demo就是原生video標籤。


3.本demo就是拿着threejs的demo改的


4.demo中videojs生成的全屏按鈕點擊的時候只會全屏videojs的dom 全景視頻/直播是渲染在canvas上的,如果有全屏的需求,要改寫這裏的邏輯,讓它全屏body(或者讓video和canvas在一個盒子中,全屏這個盒子) 隱藏不需要的部分,或者全屏canvas,但是全屏canvas就要你把控制條部分重寫了,不然全屏的沒控制條


5.移動端的時候將mousedown、mousemove、mouseup改成對應的touch事件就好了,video設置成x5-playsinline="“playsinline=”“webkit-playsinline=”" 避免全屏播放 導致canvas無法渲染video


6.如果使用videojs,canvas的繪製要在視頻加載完之後,監聽videojs的 可播放事件 (不瞭解videojs的api 沒測試好 不太確定)或者使用原生video標籤


7.測試QQ 微信內置瀏覽器可行,UC內置不可使用該方法渲染 UC的video看着像新開一層webview播放的 導致自己頁面上的video實際並沒有播放 看着像 不確定
 

<!DOCTYPE html>
<html lang="en">
    <head>
        <title>three.js webgl - equirectangular video panorama</title>
        <meta charset="utf-8" />
        <meta
            name="viewport"
            content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
        />
        <style>
            body {
                background-color: #000000;
                margin: 0px;
                overflow: hidden;
            }

            #info {
                position: absolute;
                top: 0px;
                width: 100%;
                color: #ffffff;
                padding: 5px;
                font-family: Monospace;
                font-size: 13px;
                font-weight: bold;
                text-align: center;
            }

            a {
                color: #ffffff;
            }
            #my-video {
                position: fixed;
                z-index: 99999;
                top: 0;
                left: 0;
            }
        </style>
        <link
            href="https://vjs.zencdn.net/7.5.4/video-js.css"
            rel="stylesheet"
        />
    </head>
    <body>
        <div id="container"></div>
        <!-- 可以通過樣式把video的控制層放到你想放的位置  或者 通過js自己去寫一些控制方法 -->
        <video
            id="my-video"
            class="video-js"
            controls
            preload="auto"
            autoplay
            width="640"
            loop
            height="264"
            poster="MY_VIDEO_POSTER.jpg"
            data-setup="{}"
            crossorigin="anonymous"
        >
        <!-- 直播源是網友提供的 如有侵權 麻煩告知 這就刪除  如果播放視頻 把這裏換成全景視頻的鏈接就行了 -->
            <source
                src="http://i3.vzan.cc/clip/85191/1038133875/E97998EBA355633F.m3u8"
            />
            <p class="vjs-no-js">
                To view this video please enable JavaScript, and consider
                upgrading to a web browser that
                <a
                    href="https://videojs.com/html5-video-support/"
                    target="_blank"
                    >supports HTML5 video</a
                >
            </p>
        </video>
        <script src="https://vjs.zencdn.net/7.5.4/video.js"></script>
        <script src="https://cdn.bootcss.com/three.js/r83/three.min.js"></script>

        <script>
            // videojs('#my-video', {
            //     controls: true,
            //     autoplay: true,
            //     preload: 'auto'
            // })
            var camera, scene, renderer

            var isUserInteracting = false,
                lon = 0,
                lat = 0,
                phi = 0,
                theta = 0,
                distance = 50,
                onPointerDownPointerX = 0,
                onPointerDownPointerY = 0,
                onPointerDownLon = 0,
                onPointerDownLat = 0

            init()
            animate()

            function init() {
                var container, mesh

                container = document.getElementById('container')

                camera = new THREE.PerspectiveCamera(
                    75,
                    window.innerWidth / window.innerHeight,
                    1,
                    1100
                )
                camera.target = new THREE.Vector3(0, 0, 0)

                scene = new THREE.Scene()

                var geometry = new THREE.SphereBufferGeometry(500, 60, 40)
                // invert the geometry on the x-axis so that all of the faces point inward
                geometry.scale(-1, 1, 1)

                // var video = document.createElement('video')
                // video.crossOrigin = '*'
                // video.width = 640
                // video.height = 360
                // video.loop = true
                // video.muted = true
                // video.src =
                //     'http://223.110.242.130:6610/gitv/live1/G_CCTV-1-HQ/1.m3u8'
                // video.setAttribute('webkit-playsinline', 'webkit-playsinline')
                // video.play()

                var texture = new THREE.VideoTexture(
                    document.querySelector('#my-video')
                )
                var material = new THREE.MeshBasicMaterial({ map: texture })

                mesh = new THREE.Mesh(geometry, material)

                scene.add(mesh)

                renderer = new THREE.WebGLRenderer()
                renderer.setPixelRatio(window.devicePixelRatio)
                renderer.setSize(window.innerWidth, window.innerHeight)
                container.appendChild(renderer.domElement)

                document.addEventListener(
                    'mousedown',
                    onDocumentMouseDown,
                    false
                )
                document.addEventListener(
                    'mousemove',
                    onDocumentMouseMove,
                    false
                )
                document.addEventListener('mouseup', onDocumentMouseUp, false)
                document.addEventListener('wheel', onDocumentMouseWheel, false)

                //

                window.addEventListener('resize', onWindowResize, false)
            }

            function onWindowResize() {
                camera.aspect = window.innerWidth / window.innerHeight
                camera.updateProjectionMatrix()

                renderer.setSize(window.innerWidth, window.innerHeight)
            }

            function onDocumentMouseDown(event) {
                event.preventDefault()

                isUserInteracting = true

                onPointerDownPointerX = event.clientX
                onPointerDownPointerY = event.clientY

                onPointerDownLon = lon
                onPointerDownLat = lat
            }

            function onDocumentMouseMove(event) {
                if (isUserInteracting === true) {
                    lon =
                        (onPointerDownPointerX - event.clientX) * 0.1 +
                        onPointerDownLon
                    lat =
                        (event.clientY - onPointerDownPointerY) * 0.1 +
                        onPointerDownLat
                }
            }

            function onDocumentMouseUp() {
                isUserInteracting = false
            }

            function onDocumentMouseWheel(event) {
                distance += event.deltaY * 0.05

                distance = THREE.Math.clamp(distance, 1, 50)
            }

            function animate() {
                requestAnimationFrame(animate)
                update()
            }

            function update() {
                lat = Math.max(-85, Math.min(85, lat))
                phi = THREE.Math.degToRad(90 - lat)
                theta = THREE.Math.degToRad(lon)

                camera.position.x = distance * Math.sin(phi) * Math.cos(theta)
                camera.position.y = distance * Math.cos(phi)
                camera.position.z = distance * Math.sin(phi) * Math.sin(theta)

                camera.lookAt(camera.target)

                renderer.render(scene, camera)
            }
        </script>
    </body>
</html>

 

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