Set裏的數據是不會重複的
Set<String> set = new HashSet<>();
set.add("a");
public boolean add(E e) {
return map.put(e, PRESENT)==null;
}
這裏有一個map變量和PRESENT變量
private transient HashMap<E,Object> map;
// Dummy value to associate with an Object in the backing Map
private static final Object PRESENT = new Object();
map在構造函數裏初始化,初始化大小爲16,加載因子是0.75
/**
* Constructs a new, empty set; the backing <tt>HashMap</tt> instance has
* default initial capacity (16) and load factor (0.75).
*/
public HashSet() {
map = new HashMap<>();
}
add裏調用map的put方法
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
最關鍵的來了
/**
* Implements Map.put and related methods.
*
* @param hash hash for key
* @param key the key
* @param value the value to put
* @param onlyIfAbsent if true, don't change existing value
* @param evict if false, the table is in creation mode.
* @return previous value, or null if none
*/
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
//讓tab等於當前map,若map爲空或大小爲0,直接擴容並獲取大小
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
//如果需要插入數據的哈希碼對應的位置是空的,直接插入,同時記錄哈希碰撞的位置
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
//如果哈希碼定位的key相同,在下一個if,用新的value直接覆蓋
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
//如果碰撞位置已是紅黑樹,成爲紅黑樹的新節點
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
for (int binCount = 0; ; ++binCount) {
//e記錄碰撞位置上鍊表下一個節點,如果到了鏈表的尾端
if ((e = p.next) == null) {
//插在鏈表尾端的下一個
p.next = newNode(hash, key, value, null);
//如果鏈表滿了8個,構建成樹
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
//鏈表上hash和key都碰撞了,同樣的直接覆蓋value
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
//替換新Value
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);//用於LinkedHashMape
return oldValue;
}
}
++modCount;//記錄hash修改次數
if (++size > threshold)
resize();
afterNodeInsertion(evict);//用於LinkedHashMape
return null;
}
用到的一些變量,table,在Set第一次使用時初始化,合適的時候以兩倍的方式擴容
transient Node<K,V>[] table;
Node類,實現了Map的Entry數組
//map的每個節點
static class Node<K,V> implements Map.Entry<K,V> {
final int hash;
final K key;
V value;
Node<K,V> next;
Node(int hash, K key, V value, Node<K,V> next) {
this.hash = hash;
this.key = key;
this.value = value;
this.next = next;
}
TREEIFY_THRESHOLD,鏈表轉成紅黑樹的閾值
static final int TREEIFY_THRESHOLD = 8;
總結:HashSet用HashMap實現,把要插入的值作爲HashMap的key,保證的Set裏存儲元素的唯一性