試讀HashMap源碼

jdk1.8HashMap的數據結構是數組+單鏈表+紅黑樹,當執行put方法的時候,會得到key的hashCode,然後進行一系列運算,得到存放在數組中的下標,數組存放的是一個鏈表的結點,所以,HashMap允許通過key計算得到的數組下標重複,這個時候,會把新插入進來的節點存放到鏈表頭部。下面看HashMap源碼

1.DEFAULT_INITIAL_CAPACITY表示數組初始容量,初始容量必須爲2的冪

2.MAXIMUM_CAPACITY 數組的最大容量

3.DEFAULT_LOAD_FACTOR 擴容因子,當數組存放的數據大於容量*0.75時會擴容

4.TREEIFY_THRESHOLD 當鏈表長度大於等於8的時候,鏈表轉成紅黑樹

5 UNTREEIFY_THRESHOLD 當紅黑樹下面的節點小於等於6時,轉成單鏈表

6 MIN_TREEIFY_CAPACITY 紅黑樹初始容量

    /**
     * The default initial capacity - MUST be a power of two.
     */
    static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16

    /**
     * The maximum capacity, used if a higher value is implicitly specified
     * by either of the constructors with arguments.
     * MUST be a power of two <= 1<<30.
     */
    static final int MAXIMUM_CAPACITY = 1 << 30;

    /**
     * The load factor used when none specified in constructor.
     */
    static final float DEFAULT_LOAD_FACTOR = 0.75f;

    /**
     * The bin count threshold for using a tree rather than list for a
     * bin.  Bins are converted to trees when adding an element to a
     * bin with at least this many nodes. The value must be greater
     * than 2 and should be at least 8 to mesh with assumptions in
     * tree removal about conversion back to plain bins upon
     * shrinkage.
     */
    static final int TREEIFY_THRESHOLD = 8;

    /**
     * The bin count threshold for untreeifying a (split) bin during a
     * resize operation. Should be less than TREEIFY_THRESHOLD, and at
     * most 6 to mesh with shrinkage detection under removal.
     */
    static final int UNTREEIFY_THRESHOLD = 6;

    /**
     * The smallest table capacity for which bins may be treeified.
     * (Otherwise the table is resized if too many nodes in a bin.)
     * Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
     * between resizing and treeification thresholds.
     */
    static final int MIN_TREEIFY_CAPACITY = 64;

6 Node<K,V> 單鏈表 

 

 

 

    /**
     * Basic hash bin node, used for most entries.  (See below for
     * TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
     */
    static class Node<K,V> implements Map.Entry<K,V> {
        final int hash;
        final K key;
        V value;
        Node<K,V> next;

        Node(int hash, K key, V value, Node<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.value = value;
            this.next = next;
        }

        public final K getKey()        { return key; }
        public final V getValue()      { return value; }
        public final String toString() { return key + "=" + value; }

        public final int hashCode() {
            return Objects.hashCode(key) ^ Objects.hashCode(value);
        }

        public final V setValue(V newValue) {
            V oldValue = value;
            value = newValue;
            return oldValue;
        }

        public final boolean equals(Object o) {
            if (o == this)
                return true;
            if (o instanceof Map.Entry) {
                Map.Entry<?,?> e = (Map.Entry<?,?>)o;
                if (Objects.equals(key, e.getKey()) &&
                    Objects.equals(value, e.getValue()))
                    return true;
            }
            return false;
        }
    }

7 hash(), 得到kehash,然後把高16位與低16位做亦或運算

    /**
     * Computes key.hashCode() and spreads (XORs) higher bits of hash
     * to lower.  Because the table uses power-of-two masking, sets of
     * hashes that vary only in bits above the current mask will
     * always collide. (Among known examples are sets of Float keys
     * holding consecutive whole numbers in small tables.)  So we
     * apply a transform that spreads the impact of higher bits
     * downward. There is a tradeoff between speed, utility, and
     * quality of bit-spreading. Because many common sets of hashes
     * are already reasonably distributed (so don't benefit from
     * spreading), and because we use trees to handle large sets of
     * collisions in bins, we just XOR some shifted bits in the
     * cheapest possible way to reduce systematic lossage, as well as
     * to incorporate impact of the highest bits that would otherwise
     * never be used in index calculations because of table bounds.
     */
    static final int hash(Object key) {
        int h;
        return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
    }

 8 Node<K,V>[] table 定義一個存放鏈表節點的數組

/**
     * The table, initialized on first use, and resized as
     * necessary. When allocated, length is always a power of two.
     * (We also tolerate length zero in some operations to allow
     * bootstrapping mechanics that are currently not needed.)
     */
    transient Node<K,V>[] table;

9 size HashMap存放的總數

   /**
     * The number of key-value mappings contained in this map.
     */
    transient int size;

 10 get方法,調用了getNode() 

/**
     * Returns the value to which the specified key is mapped,
     * or {@code null} if this map contains no mapping for the key.
     *
     * <p>More formally, if this map contains a mapping from a key
     * {@code k} to a value {@code v} such that {@code (key==null ? k==null :
     * key.equals(k))}, then this method returns {@code v}; otherwise
     * it returns {@code null}.  (There can be at most one such mapping.)
     *
     * <p>A return value of {@code null} does not <i>necessarily</i>
     * indicate that the map contains no mapping for the key; it's also
     * possible that the map explicitly maps the key to {@code null}.
     * The {@link #containsKey containsKey} operation may be used to
     * distinguish these two cases.
     *
     * @see #put(Object, Object)
     */
    public V get(Object key) {
        Node<K,V> e;
        return (e = getNode(hash(key), key)) == null ? null : e.value;
    }

11 getNode() 方法要判斷key相等 && key.hash()相等

首先判斷 數組不爲空 && 數組下標爲 key.hash() 的數據不爲空 ,如果不滿足這些條件,返回null,

 如果滿足,判斷是不是鏈表頭節點,滿足返回,不滿足就循環鏈表

/**
     * Implements Map.get and related methods
     *
     * @param hash hash for key
     * @param key the key
     * @return the node, or null if none
     */
    final Node<K,V> getNode(int hash, Object key) {
        Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
        if ((tab = table) != null && (n = tab.length) > 0 &&
            (first = tab[(n - 1) & hash]) != null) {
            if (first.hash == hash && // always check first node
                ((k = first.key) == key || (key != null && key.equals(k))))
                return first;
            if ((e = first.next) != null) {
                if (first instanceof TreeNode) //如果是紅黑樹,則走紅黑樹邏輯查找
                    return ((TreeNode<K,V>)first).getTreeNode(hash, key);
                do {
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        return e;
                } while ((e = e.next) != null);
            }
        }
        return null;
    }

 

12 put 方法調用了putVal()

/**
     * Associates the specified value with the specified key in this map.
     * If the map previously contained a mapping for the key, the old
     * value is replaced.
     *
     * @param key key with which the specified value is to be associated
     * @param value value to be associated with the specified key
     * @return the previous value associated with <tt>key</tt>, or
     *         <tt>null</tt> if there was no mapping for <tt>key</tt>.
     *         (A <tt>null</tt> return can also indicate that the map
     *         previously associated <tt>null</tt> with <tt>key</tt>.)
     */
    public V put(K key, V value) {
        return putVal(hash(key), key, value, false, true);
    }

 13

/**
     * Implements Map.put and related methods
     *
     * @param hash hash for key
     * @param key the key
     * @param value the value to put
     * @param onlyIfAbsent if true, don't change existing value
     * @param evict if false, the table is in creation mode.
     * @return previous value, or null if none
     */
    final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
        Node<K,V>[] tab; //下面把tab指向了table數組
        Node<K,V> p; //插入進來的key.hash 對應的數組下標的鏈表的第一個節點
        int n, i; // n 數組的長度
        if ((tab = table) == null || (n = tab.length) == 0) 
            n = (tab = resize()).length; //如果數組爲空,調用 resize()初始化數組
        if ((p = tab[i = (n - 1) & hash]) == null)
            //如果數組下標位置沒有存放鏈表Node,則new一個Node
            tab[i] = newNode(hash, key, value, null);
        else {
            Node<K,V> e; K k;
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                e = p;//如果鏈表key的hash相等&& key的值相等,說明需要替換value
            else if (p instanceof TreeNode)
                //如果是紅黑樹,則使用紅黑樹的邏輯插入
                e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
            else {
                //如果是鏈表,則循環鏈表,把需要插入的key,value插入到p下面,然後判斷是否需要
                //鏈表轉成紅黑樹
                for (int binCount = 0; ; ++binCount) {
                    if ((e = p.next) == null) {
                        p.next = newNode(hash, key, value, null);
                        if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                            treeifyBin(tab, hash);
                        break;
                    }
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        break;
                    p = e;
                }
            }
            //如果e不爲空,說明key重複,需要替換value
            if (e != null) { // existing mapping for key
                V oldValue = e.value;
                if (!onlyIfAbsent || oldValue == null)
                    e.value = value;
                afterNodeAccess(e);
                return oldValue;
            }
        }
        ++modCount;
        //如果 數組的容量> 16*.75 ,擴容
        if (++size > threshold)
            resize();
        afterNodeInsertion(evict);
        return null;
    }

 

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