樣例地址:android/camera-samples/Camera2BasicJava/ - Github
大家可以把項目下載到本地並用AndroidStudio打開了再看
簡介
在Android5.0的時候,谷歌推出了Camera2API,較上一代Camera1,Camera2支持了很多Camera1所不支持的特性:
- 更先進的API架構
- 可以獲取更多的幀信息、以及手動控制每一幀的參數
- 對Camera的控制更加完全
- 支持更多的格式以及高速連拍
……
API大致的使用流程如下:
- 通過
context.getSystemService(Context.CAMERA_SERVICE)
獲取CameraManager
. - 調用
CameraManager .open()
方法在回調中得到CameraDevice
. - 通過
CameraDevice.createCaptureSession()
在回調中獲取CameraCaptureSession
. - 構建
CaptureRequest
, 有三種模式可選 預覽/拍照/錄像. - 通過
CameraCaptureSession
發送CaptureRequest
, capture表示只發一次請求, setRepeatingRequest表示不斷髮送請求. - 拍照數據可以在
ImageReader.OnImageAvailableListener
回調中獲取,CaptureCallback
中則可獲取拍照實際的參數和Camera當前狀態.
CameraActivity
這個類是主要的Activity類,也是唯一的一個Activity。他的代碼也很簡單:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_camera);
if (null == savedInstanceState) {
getSupportFragmentManager().beginTransaction()
.replace(R.id.container, Camera2BasicFragment.newInstance())
.commit();
}
}
其實就是調用Camera2BasicFragment的newInstance()
方法將Camera2BasicFragment加載進來。
接下來我們看下這個方法
Camera2BasicFragment
Camera2BasicFragment # newInstance()
public static Camera2BasicFragment newInstance() {
return new Camera2BasicFragment();
}
這就是一個靜態方法,返回了一個Camera2BasicFragment的對象。
而Camera2BasicFragment是什麼,他是一個Fragment,所以我們就從一個Fragment的生命週期開始看起。
Camera2BasicFragment # onCreateView()
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
return inflater.inflate(R.layout.fragment_camera2_basic, container, false);
}
綁定Layout
Camera2BasicFragment # onViewCreated()
@Override
public void onViewCreated(final View view, Bundle savedInstanceState) {
view.findViewById(R.id.picture).setOnClickListener(this);
view.findViewById(R.id.info).setOnClickListener(this);
mTextureView = view.findViewById(R.id.texture);
}
設置點擊事件和綁定view
Camera2BasicFragment # onResume()
@Override
public void onResume() {
super.onResume();
startBackgroundThread();
if (mTextureView.isAvailable()) {
openCamera(mTextureView.getWidth(), mTextureView.getHeight());
} else {
mTextureView.setSurfaceTextureListener(mSurfaceTextureListener);
}
}
那我們來看看startBackgroundThread()方法:
Camera2BasicFragment # startBackgroundThread()
private void startBackgroundThread() {
mBackgroundThread = new HandlerThread("CameraBackground");
mBackgroundThread.start();
mBackgroundHandler = new Handler(mBackgroundThread.getLooper());
}
這就是開啓了一個線程而已。
再來看看openCamera方法
Camera2BasicFragment # openCamera()
private void openCamera(int width, int height) {
// 獲取權限
if (ContextCompat.checkSelfPermission(getActivity(), Manifest.permission.CAMERA)
!= PackageManager.PERMISSION_GRANTED) {
requestCameraPermission();
return;
}
setUpCameraOutputs(width, height);
configureTransform(width, height);
Activity activity = getActivity();
CameraManager manager = (CameraManager) activity.getSystemService(Context.CAMERA_SERVICE);
try {
if (!mCameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {
throw new RuntimeException("Time out waiting to lock camera opening.");
}
manager.openCamera(mCameraId, mStateCallback, mBackgroundHandler);
} catch (CameraAccessException e) {
e.printStackTrace();
} catch (InterruptedException e) {
throw new RuntimeException("Interrupted while trying to lock camera opening.", e);
}
}
此處將mTextureView的寬和高傳進來了。其中mTextureView就是預覽的窗口View。
首先判斷是否獲得Camera權限,如果沒有那就去獲取。獲取權限這塊我就不細說,大家可以去了解下Android6.0權限。
接着進入了setUpCameraOutputs方法:
Camera2BasicFragment # setUpCameraOutputs()
private void setUpCameraOutputs(int width, int height) {
Activity activity = getActivity();
CameraManager manager = (CameraManager) activity.getSystemService(Context.CAMERA_SERVICE);
try {
for (String cameraId : manager.getCameraIdList()) {
CameraCharacteristics characteristics
= manager.getCameraCharacteristics(cameraId);
// We don't use a front facing camera in this sample.
// CameraCharacteristics.LENS_FACING 相機設備相對於屏幕的方向
Integer facing = characteristics.get(CameraCharacteristics.LENS_FACING);
// 如果該攝像頭是前置攝像頭,就不進行處理
if (facing != null && facing == CameraCharacteristics.LENS_FACING_FRONT) {
continue;
}
// 得到該攝像頭設備支持的可用流配置;還包括每種格式/尺寸組合的最小幀時長和停頓時長。
StreamConfigurationMap map = characteristics.get(
CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
if (map == null) {
continue;
}
// For still image captures, we use the largest available size.
// 對於靜態圖像捕獲,我們使用最大的可用大小。
Size largest = Collections.max(
Arrays.asList(map.getOutputSizes(ImageFormat.JPEG)),
new CompareSizesByArea());
// ImageReader類允許應用程序直接訪問渲染到Surface中的圖像數據
mImageReader = ImageReader.newInstance(largest.getWidth(), largest.getHeight(),
ImageFormat.JPEG, /*maxImages*/2);
mImageReader.setOnImageAvailableListener(
mOnImageAvailableListener, mBackgroundHandler);
// Find out if we need to swap dimension to get the preview size relative to sensor
// coordinate.
// 找出是否需要交換尺寸以獲得相對於傳感器座標的預覽尺寸。
int displayRotation = activity.getWindowManager().getDefaultDisplay().getRotation();
//noinspection ConstantConditions
mSensorOrientation = characteristics.get(CameraCharacteristics.SENSOR_ORIENTATION);
boolean swappedDimensions = false;
switch (displayRotation) {
case Surface.ROTATION_0:
case Surface.ROTATION_180:
if (mSensorOrientation == 90 || mSensorOrientation == 270) {
swappedDimensions = true;
}
break;
case Surface.ROTATION_90:
case Surface.ROTATION_270:
if (mSensorOrientation == 0 || mSensorOrientation == 180) {
swappedDimensions = true;
}
break;
default:
Log.e(TAG, "Display rotation is invalid: " + displayRotation);
}
Point displaySize = new Point();
activity.getWindowManager().getDefaultDisplay().getSize(displaySize);
int rotatedPreviewWidth = width;
int rotatedPreviewHeight = height;
int maxPreviewWidth = displaySize.x;
int maxPreviewHeight = displaySize.y;
if (swappedDimensions) {
rotatedPreviewWidth = height;
rotatedPreviewHeight = width;
maxPreviewWidth = displaySize.y;
maxPreviewHeight = displaySize.x;
}
if (maxPreviewWidth > MAX_PREVIEW_WIDTH) {
maxPreviewWidth = MAX_PREVIEW_WIDTH;
}
if (maxPreviewHeight > MAX_PREVIEW_HEIGHT) {
maxPreviewHeight = MAX_PREVIEW_HEIGHT;
}
// Danger, W.R.! Attempting to use too large a preview size could exceed the camera
// bus' bandwidth limitation, resulting in gorgeous previews but the storage of
// garbage capture data.
// 危險!嘗試使用太大的預覽大小可能會超出相機總線的帶寬限制,導致華麗的預覽,但會存儲垃圾捕獲數據。
mPreviewSize = chooseOptimalSize(map.getOutputSizes(SurfaceTexture.class),
rotatedPreviewWidth, rotatedPreviewHeight, maxPreviewWidth,
maxPreviewHeight, largest);
// We fit the aspect ratio of TextureView to the size of preview we picked.
// 我們將TextureView的寬高比與我們選擇的預覽大小相匹配。
int orientation = getResources().getConfiguration().orientation;
if (orientation == Configuration.ORIENTATION_LANDSCAPE) {
mTextureView.setAspectRatio(
mPreviewSize.getWidth(), mPreviewSize.getHeight());
} else {
mTextureView.setAspectRatio(
mPreviewSize.getHeight(), mPreviewSize.getWidth());
}
// Check if the flash is supported.
Boolean available = characteristics.get(CameraCharacteristics.FLASH_INFO_AVAILABLE);
mFlashSupported = available == null ? false : available;
mCameraId = cameraId;
return;
}
} catch (CameraAccessException e) {
e.printStackTrace();
} catch (NullPointerException e) {
// Currently an NPE is thrown when the Camera2API is used but not supported on the
// device this code runs.
ErrorDialog.newInstance(getString(R.string.camera_error))
.show(getChildFragmentManager(), FRAGMENT_DIALOG);
}
}
首先他得到了CameraManager對象。然後就能得到所有攝像頭的集合,接着遍歷這個集合,先判斷是否爲前攝像頭,如果是的話就跳出,循環下一個攝像頭;然後再得到該攝像頭支持的流配置,如果沒有,就跳出循環下一個;接着在得到該攝像頭在JPEG格式下所支持的最大的大小配置,同時配置好ImageReader。
接下來根據攝像頭的方向和屏幕方向設置預覽的方向以及尺寸。核心方法是chooseOptimalSize()。我們來看下次方法:
Camera2BasicFragment # chooseOptimalSize()
private static Size chooseOptimalSize(Size[] choices, int textureViewWidth,
int textureViewHeight, int maxWidth, int maxHeight, Size aspectRatio) {
// Collect the supported resolutions that are at least as big as the preview Surface
List<Size> bigEnough = new ArrayList<>();
// Collect the supported resolutions that are smaller than the preview Surface
List<Size> notBigEnough = new ArrayList<>();
int w = aspectRatio.getWidth();
int h = aspectRatio.getHeight();
for (Size option : choices) {
if (option.getWidth() <= maxWidth && option.getHeight() <= maxHeight &&
option.getHeight() == option.getWidth() * h / w) {
if (option.getWidth() >= textureViewWidth &&
option.getHeight() >= textureViewHeight) {
bigEnough.add(option);
} else {
notBigEnough.add(option);
}
}
}
// Pick the smallest of those big enough. If there is no one big enough, pick the
// largest of those not big enough.
if (bigEnough.size() > 0) {
return Collections.min(bigEnough, new CompareSizesByArea());
} else if (notBigEnough.size() > 0) {
return Collections.max(notBigEnough, new CompareSizesByArea());
} else {
Log.e(TAG, "Couldn't find any suitable preview size");
return choices[0];
}
}
首先說一下傳進來的參數:
choices
:根據預覽SurfaceView的得到的攝像頭所支持的流配置textureViewWidth
:TextureView的寬textureViewHeight
:TextureView的高maxWidth
:可顯示區域的寬maxHeight
:可顯示區域的寬aspectRatio
:可使用的最大尺寸
先創建兩個集合:bigEnough和notBigEnough。然後再遍歷choices,也就是遍歷所有SurfaceView所支持的流配置的Size,然後判斷寬和高是不是小於maxWidth和maxHeight,以及比例是否相同。然後判端如果尺寸大於TextureView尺寸就放入bigEnough,小於就放入notBigEnough。最後從bigEnough中找到最小的尺寸,如果bigEnough沒有就從notBigEnough中找到最大的尺寸。然後返回。
接下來我們回到setUpCameraOutputs()方法
接下來判端了屏幕的方向,是橫屏還是豎屏,接着根據即如果配置預覽的寬高。最後配置好mFlashSupported和mCameraId變量。方法結束。
Camera2BasicFragment # configureTransform()
然後我們返回openCamera()方法,下面又是configureTransform()方法:
private void configureTransform(int viewWidth, int viewHeight) {
Activity activity = getActivity();
if (null == mTextureView || null == mPreviewSize || null == activity) {
return;
}
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
Matrix matrix = new Matrix();
RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
float centerX = viewRect.centerX();
float centerY = viewRect.centerY();
if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
float scale = Math.max(
(float) viewHeight / mPreviewSize.getHeight(),
(float) viewWidth / mPreviewSize.getWidth());
matrix.postScale(scale, scale, centerX, centerY);
matrix.postRotate(90 * (rotation - 2), centerX, centerY);
} else if (Surface.ROTATION_180 == rotation) {
matrix.postRotate(180, centerX, centerY);
}
mTextureView.setTransform(matrix);
}
配置預覽圖的大小、方向/角度。在此就不多說了。
然後再返回openCamera()方法
下面就是得到CameraManager實例,並通過manager打開Camera,這樣相機打開流程就結束了。
Camera2BasicFragment # onPause()
@Override
public void onPause() {
closeCamera();
stopBackgroundThread();
super.onPause();
}
```
具體也不細說了,就是把Camera關閉,並關掉後臺線程。
## TextureView.SurfaceTextureListener
我們來看下TextureView的配置。
```java
private final TextureView.SurfaceTextureListener mSurfaceTextureListener
= new TextureView.SurfaceTextureListener() {
// 在view或view的祖先的可見性更改時調用。
@Override
public void onSurfaceTextureAvailable(SurfaceTexture texture, int width, int height) {
openCamera(width, height);
}
// 當此view的大小更改時調用此方法。
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture texture, int width, int height) {
configureTransform(width, height);
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture texture) {
return true;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture texture) {
}
};
兩個方法都在上面介紹過,也不再細說了。
CameraDevice.StateCallback
我們再來看下這個方法
private final CameraDevice.StateCallback mStateCallback = new CameraDevice.StateCallback() {
@Override
public void onOpened(@NonNull CameraDevice cameraDevice) {
// camera開啓時
mCameraOpenCloseLock.release();
mCameraDevice = cameraDevice;
createCameraPreviewSession();
}
@Override
public void onDisconnected(@NonNull CameraDevice cameraDevice) {
// camera摧毀時
mCameraOpenCloseLock.release();
cameraDevice.close();
mCameraDevice = null;
}
@Override
public void onError(@NonNull CameraDevice cameraDevice, int error) {
// camera報錯時
mCameraOpenCloseLock.release();
cameraDevice.close();
mCameraDevice = null;
Activity activity = getActivity();
if (null != activity) {
activity.finish();
}
}
};
首先先來看opOpened方法中的createCameraPreviewSession方法:
Camera2BasicFragment # createCameraPreviewSession()
private void createCameraPreviewSession() {
try {
SurfaceTexture texture = mTextureView.getSurfaceTexture();
assert texture != null;
// 我們將默認緩衝區的大小配置爲所需的相機預覽大小。
texture.setDefaultBufferSize(mPreviewSize.getWidth(), mPreviewSize.getHeight());
// 這是我們需要開始預覽的輸出Surface。
Surface surface = new Surface(texture);
// 我們用輸出Surface設置CaptureRequest.Builder。
mPreviewRequestBuilder
= mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
mPreviewRequestBuilder.addTarget(surface);
// 在這裏,我們爲相機預覽創建一個CameraCaptureSession
mCameraDevice.createCaptureSession(Arrays.asList(surface, mImageReader.getSurface()),
new CameraCaptureSession.StateCallback() {
@Override
public void onConfigured(@NonNull CameraCaptureSession cameraCaptureSession) {
// 相機已經關閉
if (null == mCameraDevice) {
return;
}
// 當會話準備好後,我們開始顯示預覽。
mCaptureSession = cameraCaptureSession;
try {
// 相機預覽時自動對焦應連續。
mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE,
CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE);
// 必要時自動啓用flash。
setAutoFlash(mPreviewRequestBuilder);
// 最後,我們開始顯示相機預覽。
mPreviewRequest = mPreviewRequestBuilder.build();
mCaptureSession.setRepeatingRequest(mPreviewRequest,
mCaptureCallback, mBackgroundHandler);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
@Override
public void onConfigureFailed(
@NonNull CameraCaptureSession cameraCaptureSession) {
showToast("Failed");
}
}, null
);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
然後回到StateCallback。onDisconnected和onError的內容相似,區別就是onError退出的同時把Activity也強制關閉了。
CameraCaptureSession.CaptureCallback
private CameraCaptureSession.CaptureCallback mCaptureCallback
= new CameraCaptureSession.CaptureCallback() {
private void process(CaptureResult result) {
switch (mState) {
case STATE_PREVIEW: {
// 當相機預覽正常工作時,我們什麼也不做。
break;
}
case STATE_WAITING_LOCK: {
Integer afState = result.get(CaptureResult.CONTROL_AF_STATE);
if (afState == null) {
captureStillPicture();
} else if (CaptureResult.CONTROL_AF_STATE_FOCUSED_LOCKED == afState ||
CaptureResult.CONTROL_AF_STATE_NOT_FOCUSED_LOCKED == afState) {
// CONTROL_AE_STATE在某些設備上可以爲空
Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);
if (aeState == null ||
aeState == CaptureResult.CONTROL_AE_STATE_CONVERGED) {
mState = STATE_PICTURE_TAKEN;
captureStillPicture();
} else {
runPrecaptureSequence();
}
}
break;
}
case STATE_WAITING_PRECAPTURE: {
// CONTROL_AE_STATE在某些設備上可以爲空
Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);
if (aeState == null ||
aeState == CaptureResult.CONTROL_AE_STATE_PRECAPTURE ||
aeState == CaptureRequest.CONTROL_AE_STATE_FLASH_REQUIRED) {
mState = STATE_WAITING_NON_PRECAPTURE;
}
break;
}
case STATE_WAITING_NON_PRECAPTURE: {
// CONTROL_AE_STATE在某些設備上可以爲空
Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);
if (aeState == null || aeState != CaptureResult.CONTROL_AE_STATE_PRECAPTURE) {
mState = STATE_PICTURE_TAKEN;
captureStillPicture();
}
break;
}
}
}
這塊也沒啥多講的,看下注釋。
然後再看看captureStillPicture()方法:
Camera2BasicFragment # captureStillPicture()
private void captureStillPicture() {
try {
final Activity activity = getActivity();
if (null == activity || null == mCameraDevice) {
return;
}
// 這是我們用來拍照的capturerequest.builder。
final CaptureRequest.Builder captureBuilder =
mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_STILL_CAPTURE);
captureBuilder.addTarget(mImageReader.getSurface());
// 使用與預覽相同的ae和af模式。
captureBuilder.set(CaptureRequest.CONTROL_AF_MODE,
CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE);
setAutoFlash(captureBuilder);
// Orientation
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
captureBuilder.set(CaptureRequest.JPEG_ORIENTATION, getOrientation(rotation));
CameraCaptureSession.CaptureCallback captureCallback
= new CameraCaptureSession.CaptureCallback() {
@Override
public void onCaptureCompleted(@NonNull CameraCaptureSession session,
@NonNull CaptureRequest request,
@NonNull TotalCaptureResult result) {
showToast("Saved: " + mFile);
Log.d(TAG, mFile.toString());
unlockFocus();
}
};
mCaptureSession.stopRepeating();
mCaptureSession.abortCaptures();
mCaptureSession.capture(captureBuilder.build(), captureCallback, null);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
看到這裏代碼已經不復雜了,組裝好我們的請求然後用CameraCaptureSession發送這個請求就可以了。