設計模式 (四)創建者模式(Builder)

創建者模式主要是爲了所謂的高聚合,解耦合,遇到多種配件於一身的情況的時候,放在實體類裏面不合適,放在工廠類也不合適,所以就添加了一個創建者類,專門對相應的零件進行組裝,如同汽車了N中配件,同時要是各種配件互相聯繫的話也在這個Builder裏面一併做了。

明天準備去爬山,這個原理圖就再補上吧:

今天把uml補上了,不過對於uml初學的我就亂亂的先隨便畫一個吧,等以後慢慢入門了在斟酌裏面的錯誤和細節:


下面是我自己攢出來的例子(回來的時候着急,把書忘教室了,不知道書上怎麼寫的,不過明顯記得一處錯誤,構造器也加上了一個void),爲了在Builder裏面優化一下,用了一下反射,這樣就可以直接通過多態來實現對於派生類中的實體類進行初始化並且操作了,簡單的實現電腦的組裝:通過工廠類實例化Computer的父類指向子類的實例,然後在Builder裏面添加一個工廠類的私有變量,通過構造器把要穿件的Computer實例傳入Builder,然後對其進行解析,反射得到路徑,對其派生類裏面的方法進行反射得到相應的配件的集成,轉配完成。少說多做:

package com.designpattern.builder;

public interface Mouse {
	public void add();
}

package com.designpattern.builder;

public interface Monitor {
	public void add();
}

package com.designpattern.builder;

public interface Keyboard {
	public void add();
}

package com.designpattern.builder;

public interface Displayer {
	public void add();
}

package com.designpattern.builder;

public interface Factory {
	public Computer buildComputer();
}

package com.designpattern.builder;

public interface Computer {
	public void add();
}

package com.designpattern.builder;

public class AcerMouse implements Mouse {

	@Override
	public void add() {
		System.out.println("add AcerMouse");
	}

}

package com.designpattern.builder;

public class AcerMonitor implements Monitor {

	@Override
	public void add() {
		System.out.println("add AcerMonitor");
	}

}

package com.designpattern.builder;

public class AcerKeyboard implements Keyboard {

	@Override
	public void add() {
		System.out.println("add AcerKeyboard");
	}

}

package com.designpattern.builder;

public class AcerDisplayer implements Displayer {

	@Override
	public void add() {
		System.out.println("add AcerDisplayer");
	}

}

package com.designpattern.builder;

public class AcerFactory implements Factory {
	
	@Override
	public Computer buildComputer() {
		return new Acer();
	}
}

package com.designpattern.builder;

public class Acer implements Computer {

	@Override
	public void add() {
		System.out.println("builder Acer");
	}

}

package com.designpattern.builder;

import java.lang.reflect.Method;

public class Builder {
	private Factory factory;

	public Builder(Factory factory) {
		this.factory = factory;
	}

	public void builder() throws Exception {
		factory.buildComputer().add();
		String computer = factory.getClass().toString();
		computer = computer.substring(6, computer.length() - 7);

		// build Mouse
		Class c = Class.forName(computer + "Mouse");
		Mouse mouse = (Mouse) c.newInstance();
		Method method = c.getMethod("add", null);
		method.invoke(mouse, null);

		// build Keyboard
		c = Class.forName(computer + "Keyboard");
		Keyboard keyboard = (Keyboard) c.newInstance();
		method = c.getMethod("add", null);
		method.invoke(keyboard, null);

		// build Displayer
		c = Class.forName(computer + "Displayer");
		Displayer displayer = (Displayer) c.newInstance();
		method = c.getMethod("add", null);
		method.invoke(displayer, null);

		// build Monitor
		c = Class.forName(computer + "Monitor");
		Monitor monitor = (Monitor) c.newInstance();
		method = c.getMethod("add", null);
		method.invoke(monitor, null);

		System.out.println("build complete");
	}
}

package com.designpattern.builder;

public class Client {
	public static void main(String[] args) {
		try {
			new Builder(new AcerFactory()).builder();
		} catch (Exception e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
	}
}


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