iOS 粒子效果實現CAEmitterLayer
CAEmitterLayer是ios5中蘋果引入了一個新的CALayer子類。CAEmitterLayer是一個高性能的粒子引擎,可以用來做一些絢麗的粒子系統,比如爆炸,雪花火焰等等。
來來直接上代碼 簡單的 主要效果是在self.view.layer上加了粒子效果,並且讓這個粒子效果可以跟着按鈕的拖動一起移動
//
// ViewController.m
// Emitter粒子效果
//
// Created by 梅 on 2017/4/13.
// Copyright © 2017年 梅. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@property (nonatomic,strong)UIButton *button;
@end
@implementation ViewController{
CAEmitterLayer *_emitterLayer;//粒子發射器
}
- (void)viewDidLoad {
[super viewDidLoad];
self.button = [UIButton buttonWithType:UIButtonTypeCustom];
[self.button setFrame:CGRectMake(100, 100, 80, 80)];
self.button.layer.masksToBounds = YES;
self.button.layer.cornerRadius = self.button.frame.size.width/2;
self.button.backgroundColor = [UIColor cyanColor];
[self.button addTarget:self action:@selector(changeValue:) forControlEvents:UIControlEventTouchUpInside];
[self.button addTarget:self action:@selector(startChangeOpinsion:withEvent:) forControlEvents:UIControlEventTouchDragInside];
[self.button addTarget:self action:@selector(endChangeOpinsion:withEvent:) forControlEvents:UIControlEventTouchUpOutside];
[self.view addSubview:self.button];
// Do any additional setup after loading the view, typically from a nib.
self.view.backgroundColor = [UIColor blackColor];
// 創建粒子Layer
_emitterLayer = [CAEmitterLayer layer];
// 粒子發射位置
_emitterLayer.emitterPosition = CGPointMake(self.button.frame.origin.x+self.button.frame.size.width/2, self.button.frame.origin.y+self.button.frame.size.height/2);
// 發射源的尺寸大小
_emitterLayer.emitterSize = self.button.frame.size
;
// 發射模式
_emitterLayer.emitterMode = kCAEmitterLayerSurface;
// 發射源的形狀
_emitterLayer.emitterShape = kCAEmitterLayerCircle;
// 創建雪花類型的粒子
CAEmitterCell *snowflake = [CAEmitterCell emitterCell];
// 粒子的名字
snowflake.name = @"snow";
// 粒子參數的速度乘數因子
snowflake.birthRate = 20.0;
snowflake.lifetime = 120.0;
// 粒子速度
snowflake.velocity = 100.0;
// 粒子的速度範圍
snowflake.velocityRange = 10;
// 粒子y方向的加速度分量
snowflake.yAcceleration = 200;
// 周圍發射角度
snowflake.emissionRange = 0.5 * M_PI;
// 子旋轉角度範圍
snowflake.spinRange = 0.25 * M_PI;
snowflake.contents = (id)[[UIImage imageNamed:@"littleOrangeIcon"] CGImage];
// 設置雪花形狀的粒子的顏色
snowflake.color = [[UIColor whiteColor] CGColor];
snowflake.redRange = 2.f;
snowflake.greenRange = 2.f;
snowflake.blueRange = 2.f;
snowflake.scaleRange = 0.6f;
snowflake.scale = 0.7f;
_emitterLayer.shadowOpacity = 1.0;
_emitterLayer.shadowRadius = 0.0;
_emitterLayer.shadowOffset = CGSizeMake(0.0, 0.0);
// 粒子邊緣的顏色
_emitterLayer.shadowColor = [[UIColor whiteColor] CGColor];
// 添加粒子
_emitterLayer.emitterCells = @[snowflake];
// 將粒子Layer添加進圖層中
[self.view.layer addSublayer:_emitterLayer];
}
- (void)changeValue:(UIButton *)bu{
NSLog(@"KISS ME");
}
- (void)startChangeOpinsion:(UIControl *)c withEvent:ev{
c.center = [[[ev allTouches] anyObject] locationInView:self.view];
_emitterLayer.emitterPosition = CGPointMake(self.button.frame.origin.x+self.button.frame.size.width/2, self.button.frame.origin.y+self.button.frame.size.height/2);
}
- (void)endChangeOpinsion:(UIControl *)c withEvent:ev{
c.center = [[[ev allTouches] anyObject] locationInView:self.view];
_emitterLayer.emitterPosition = CGPointMake(self.button.frame.origin.x+self.button.frame.size.width/2, self.button.frame.origin.y+self.button.frame.size.height/2);
}