目錄
Inspector面板特殊屬性
這個知識點網上介紹很多,在此只是學習,其實也很簡單,貼出代碼,一看便懂。
代碼 Test2_1.cs
using UnityEngine;
using System.Collections;
public class Test2_1 : MonoBehaviour
{
// 限定取值範圍
[Range(1, 10)]
public int num1;
[Range(1, 10)]
public float num2;
[Range(1, 10)]
public long num3;
[Range(1, 10)]
public double num4;
// 空出多行
[Multiline(5)]
public string multiline;
[TextArea(3, 5)]
public string textArea;
}
代碼 Test2_2.cs
using UnityEngine;
public class Test2_2 : MonoBehaviour
{
// 對本組件右鍵設置功能按鈕
[ContextMenu("Init")]
void Init(){
}
// 對本屬性右鍵設置功能按鈕
[ContextMenuItem ("Random", "RandomNumber")]
[ContextMenuItem ("Reset", "ResetNumber")]
public int number;
void RandomNumber ()
{
number = Random.Range (0, 100);
}
void ResetNumber ()
{
number = 0;
}
// 設置調色板
public Color color1;
[ColorUsage (false)]
public Color color2;
[ColorUsage (true, true, 0, 8, 0.125f, 3)]
public Color color3;
}
代碼 Test2_3.cs
using UnityEngine;
using System;
public class Test2_3 : MonoBehaviour
{
[Header("Player Settings")]
public Player player;
[Serializable]
public class Player
{
public string name;
[Range(1,100)]
public int hp;
}
[Header("Game Settings")]
public Color background;
[Space(16)]
public string str1;
[Space(48)]
public string str2;
[Tooltip("這是一個提示工具")]
public long tooltip;
public string str3;
[HideInInspector]
public string str4;
}
代碼 Test2_4_2.cs
//物體必須有Animator組件
[RequireComponent(typeof(Animator))]
//一個物體不能加多個Test2_4_2腳本或者它的子類
[DisallowMultipleComponent]
public class Test2_4_2 : MonoBehaviour {
}
代碼 Test2_4_4.cs
using UnityEngine;
using UnityEngine.Serialization;
public class Test2_4_4 : MonoBehaviour {
// 這個屬性網上大多講的不太清楚,按我的步驟操作一下就明白了
// 1.在inspector給兩 字符串賦值,保存
// 2.將value1改成valueFirst,value2改成valueSecond,保存
// 3.你會發現value1之前賦給的值沒有丟,這就是它的作用
[FormerlySerializedAs("Value1")]
public string value1;
public string value2;
}
還有其他的,這裏就不一一介紹了
相關資源:http://download.csdn.net/detail/warrenmondeville/9694658
本文鏈接:http://blog.csdn.net/WarrenMondeville/article/details/53296958