iphone開發中的一些小技術總結

1 隨機數的使用
        頭文件的引用
        #import <time.h>
        #import <mach/mach_time.h>
        srandom()的使用
        srandom((unsigned)(mach_absolute_time() & 0xFFFFFFFF));
        直接使用 random() 來調用隨機數
2 在UIImageView 中旋轉圖像
        float rotateAngle = M_PI;
        CGAffineTransform transform =CGAffineTransformMakeRotation(rotateAngle);
        imageView.transform = transform;
      
        以上代碼旋轉imageView, 角度爲rotateAngle, 方向可以自己測試哦!
3 在Quartz中如何設置旋轉點
        UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bg.png"]];
        imageView.layer.anchorPoint = CGPointMake(0.5, 1.0);
        這個是把旋轉點設置爲底部中間。記住是在QuartzCore.framework中纔得到支持。
4 創建.plist文件並存儲
        NSString *errorDesc;  //用來存放錯誤信息
        NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接轉化爲plist文件
        NSDictionary *innerDict;
        NSString *name;
        Player *player;
        NSInteger saveIndex;
    
        for(int i = 0; i < [playerArray count]; i++) {
              player = nil;
              player = [playerArray objectAtIndex:i];
              if(player == nil)
                     break;
              name = player.playerName;// This "Player1" denotes the player name could also be the computer name
              innerDict = [self getAllNodeInfoToDictionary:player];
              [rootObj setObject:innerDict forKey:name]; // This "Player1" denotes the person who start this game
        }
        player = nil;
        NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc];
        紅色部分可以忽略,只是給rootObj添加一點內容。這個plistData爲創建好的plist文件,用其writeToFile方法就可以寫成文件。下面是代碼:
        
        /*得到移動設備上的文件存放位置*/
        NSString *documentsPath = [self getDocumentsDirectory];
        NSString *savePath = [documentsPath stringByAppendingPathComponent:@"save.plist"];
    
        /*存文件*/
        if (plistData) {
                [plistData writeToFile:savePath atomically:YES];
         }
         else {
                NSLog(errorDesc);
                [errorDesc release];
        }
        - (NSString *)getDocumentsDirectory {  
                NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);  
                return [paths objectAtIndex:0];  
        }
4 讀取plist文件並轉化爲NSDictionary
        NSString *documentsPath = [self getDocumentsDirectory];
        NSString *fullPath = [documentsPath stringByAppendingPathComponent:@"save.plist"];
        NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath];
5 讀取一般性文檔文件
        NSString *tmp;
        NSArray *lines; /*將文件轉化爲一行一行的*/
        lines = [[NSString    stringWithContentsOfFile:@"testFileReadLines.txt"]
                       componentsSeparatedByString:@"\n"];
    
         NSEnumerator *nse = [lines objectEnumerator];
    
         // 讀取<>裏的內容
         while(tmp = [nse nextObject]) {
                  NSString *stringBetweenBrackets = nil;
                  NSScanner *scanner = [NSScanner scannerWithString:tmp];
                  [scanner scanUpToString:@"<" intoString:nil];
                  [scanner scanString:@"<" intoString:nil];
                  [scanner scanUpToString:@">" intoString:&stringBetweenBrackets];
                  NSLog([stringBetweenBrackets description]);
          }
對於讀寫文件,還有補充,暫時到此。隨機數和文件讀寫在遊戲開發中經常用到。所以把部分內容放在這,以便和大家分享,也當記錄,便於查找。
6 隱藏NavigationBar
[self.navigationController setNavigationBarHidden:YES animated:YES];
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