//ser.c
#include<stdio.h>
#include<unistd.h>
#include<stdlib.h>
#include<string.h>
#include<sys/socket.h>
#include<netinet/in.h>
int main()
{
int sockSer = socket(AF_INET, SOCK_DGRAM, 0);
if(sockSer == -1)
{
perror("socket");
exit(1);
}
struct sockaddr_in addrSer;
addrSer.sin_family = AF_INET;
addrSer.sin_port = htons(8080);//端口號
addrSer.sin_addr.s_addr = inet_addr("192.168.1.xx");//服務器地址
socklen_t addrlen = sizeof(struct sockaddr);
int ret = bind(sockSer, (struct sockaddr*)&addrSer, addrlen);
if(ret == -1)
{
perror("bind.");
exit(1);
}
struct sockaddr_in addrCli;
char sendbuf[256];
char recvbuf[256];
while(1)
{
recvfrom(sockSer, recvbuf, 256, 0, (struct sockaddr*)&addrCli, &addrlen);
printf("Cli:>%s\n", recvbuf);
printf("Ser:>");
scanf("%s",sendbuf);
sendto(sockSer, sendbuf, strlen(sendbuf)+1, 0, (struct sockaddr*)&addrCli, addrlen);
}
close(sockSer);
return 0;
}
//cli.c
#include<stdio.h>
#include<unistd.h>
#include<stdlib.h>
#include<string.h>
#include<sys/socket.h>
#include<netinet/in.h>
int main()
{
int sockCli = socket(AF_INET, SOCK_DGRAM, 0);
if(sockCli == -1)
{
perror("socket");
exit(1);
}
struct sockaddr_in addrSer;
addrSer.sin_family = AF_INET;
addrSer.sin_port = htons(8080);//端口號
addrSer.sin_addr.s_addr = inet_addr("192.168.1.xx");//服務器地址
socklen_t addrlen = sizeof(struct sockaddr);
char sendbuf[256];
char recvbuf[256];
while(1)
{
printf("Cli:>");
scanf("%s",sendbuf);
sendto(sockCli, sendbuf, strlen(sendbuf)+1, 0, (struct sockaddr*)&addrSer, addrlen);
recvfrom(sockCli, recvbuf, 256, 0, (struct sockaddr*)&addrSer, &addrlen);
printf("Cli:>%s\n", recvbuf);
}
close(sockCli);
return 0;
}
可實現多個客戶端與服務器通訊,客戶端端口號和地址必須和服務器一樣
但udp模式不像tcp先進行鏈接,所以必須客戶端先發起通訊,讓服務器得到客戶端的地址,才能進行通訊,而且限制每次發送的次數(客戶端一句,服務器一句)還需要改進