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集合的長度是可變的:
1.Collection 接口:子類接口分別是List和Set
List:常用的實類,ArrayList ,LinkedList.
ArrayList:是基於數組,特點是查詢快,增刪慢,效率高安全性低。
LinkedList:是基於鏈表,增刪快,查詢慢。
Vector:也是基於數組,和ArrayList的區別,安全性高,效率低
2.Map得子類:鍵值對遍歷
HashMap
LinkedHashMap
`list的遍歷:
public class MyLinkedList {
List<Shape> list;
public void genDate(){
list=new LinkedList<Shape>();
list.add(new DrawLine(1,1,1,1,1));
list.add(new DrawLine(2,1,1,1,1));
list.add(new DrawLine(3,1,1,1,1));
list.add(new DrawLine(4,1,1,1,1));
list.add(new DrawLine(5,1,1,1,1));
}
public void printDate() {
for(int i=0;i<list.size();i++){
System.out.println(list.get(i));
}
}
}
Map遍歷:public class MyMap {
public class MyMap {
Map<Integer,Shape> myMap = new HashMap<Integer,Shape>();;
public void genDate() {
myMap.put(1, new DrawLine(1, 1, 1, 1, 1));
myMap.put(2, new DrawLine(2, 1, 1, 1, 1));
myMap.put(3, new DrawLine(3, 1, 1, 1, 1));
myMap.put(4, new DrawLine(4, 1, 1, 1, 1));
}
public void printDate() {
Set<Integer> set = myMap.keySet();
Iterator<Integer> it = set.iterator();
while(it.hasNext()){
int key = it.next();
System.out.println(myMap.get(key));
}
}
}
Map遍歷的第二種方法效率更高
HashMap<String, Shape> hashMap = new HashMap<String, Shape>();
hashMap.put("shape1", new DrawLine(1, 1, 1, 1, null, 1));
hashMap.put("shape2", new DrawLine(2, 1, 1, 1, null, 1));
hashMap.put("shape3", new DrawLine(3, 1, 1, 1, null, 1));
hashMap.put("shape4", new DrawLine(4, 1, 1, 1, null, 1));
hashMap.get("shape1");
Set<Entry<String,Shape>> set = hashMap.entrySet();
Iterator<Entry<String ,Shape>> it = set.iterator();
while(it.hasNext()){
Entry<String,Shape> en = (Entry<String,Shape>)it.next();
String key = en.getKey();
String value = en.getValue();
System.out.println(key+"======"+value);
}