Condition
在synchronized中通過wait/notify進行線程間通信
在Lock中通過await/signal進行線程間通信
整體圖如下:
一.分析一波condition.await源碼:
public final void await() throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
Node node = addConditionWaiter();
int savedState = fullyRelease(node);
int interruptMode = 0;
while (!isOnSyncQueue(node)) {
LockSupport.park(this);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
}
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
if (node.nextWaiter != null) // clean up if cancelled
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
}
1.addConditionWaiter()
首先分析addConditionWaiter():
private Node addConditionWaiter() {
Node t = lastWaiter;
// If lastWaiter is cancelled, clean out.
if (t != null && t.waitStatus != Node.CONDITION) {
unlinkCancelledWaiters();
t = lastWaiter;
}
Node node = new Node(Thread.currentThread(), Node.CONDITION);
if (t == null)
firstWaiter = node;
else
t.nextWaiter = node;
lastWaiter = node;
return node;
}
通過這段代碼可推出構建了一個ConditionWaiter隊列:
2. fullyRelease(node)
首先要明白鎖是支持重入的
final int fullyRelease(Node node) {
boolean failed = true;
try {
int savedState = getState(); //獲得state,state大於等於1
if (release(savedState)) { //釋放鎖資源
failed = false;
return savedState;
} else {
throw new IllegalMonitorStateException();
}
} finally {
if (failed)
node.waitStatus = Node.CANCELLED;
}
}
當釋放後,AQS隊列發生以下變化
3. while (!isOnSyncQueue(node))中的isOnSyncQueue(node)
final boolean isOnSyncQueue(Node node) {
if (node.waitStatus == Node.CONDITION || node.prev == null)
return false;
if (node.next != null) // If has successor, it must be on queue
return true;
return findNodeFromTail(node);
}
如果waitStatus爲 Node.CONDITION 說明在condition隊列||node.prev==null說明node爲head節點,head節點表明鎖已被釋放,所以 while (!isOnSyncQueue(node)) 意思是隻要node不在AQS隊列中就會被掛起,在condition隊列掛起此時等待被喚醒。
二.分析喚醒源碼
public final void signal() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
Node first = firstWaiter;
if (first != null)
doSignal(first);
}
1.doSignal(first)
private void doSignal(Node first) {
do {
if ( (firstWaiter = first.nextWaiter) == null)
lastWaiter = null;
first.nextWaiter = null;
} while (!transferForSignal(first) &&
(first = firstWaiter) != null);
}
#① while (!transferForSignal(first) && (first = firstWaiter) != null)
final boolean transferForSignal(Node node) {
if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))//將狀態爲CONDITION轉換爲0
return false;
Node p = enq(node); //p爲原tail
int ws = p.waitStatus;
if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))//將p的ws改爲SIGNAL
LockSupport.unpark(node.thread);
return true;
}
通過transferForSignal(first)將Condition等待隊列中的第一個需要喚醒的傳輸到AQS隊列
② if ( (firstWaiter = first.nextWaiter) == null)
lastWaiter = null;
first.nextWaiter = null;
這裏是將等待隊列中的節點移除,下面就是到了剛纔線程await被掛起那裏的源碼分析了
三.await被park那裏繼續分析
while (!isOnSyncQueue(node)) {
LockSupport.park(this);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
}
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
if (node.nextWaiter != null) // clean up if cancelled
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
接上在LockSupport.park(this)被掛起了,由於喚醒了,所以繼續執行,現在分析if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)進而分析checkInterruptWhileWaiting(node) node爲調用await的node節點
CheckInterruptWhileWaiting代碼如下:
private int checkInterruptWhileWaiting(Node node) {
return Thread.interrupted() ?
(transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) :
0;
}
判斷線程是否被中斷過,若被中斷過會去判斷是在await前後中斷的,若在調用await之前被中斷則拋出異常,否則重新中斷去使得可以接下來響應;分析transferAfterCancelledWait(node):
final boolean transferAfterCancelledWait(Node node) {
if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) { //這裏做一下說明,當一個線程處於sleep或park等阻塞狀態時,interrupt可以喚醒線程,下圖說明
enq(node);
return true;
}
while (!isOnSyncQueue(node))
Thread.yield();
return false;
}
若上面分析的if成立,則是由於中斷喚醒線程,沒有正常的走流程,則表明是在喚醒前中斷的,所以會拋異常。