另類循環隊列---未實現題目要求,實現了雙指針(Front、Rear)

習題3.12 另類循環隊列   (20分)

如果用一個循環數組表示隊列,並且只設隊列頭指針Front,不設尾指針Rear,而是另設Count記錄隊列中元素個數。請編寫算法實現隊列的入隊和出隊操作。

函數接口定義:

bool AddQ( Queue Q, ElementType X );
ElementType DeleteQ( Queue Q );

其中Queue結構定義如下:

typedef int Position;
typedef struct QNode *PtrToQNode;
struct QNode {
    ElementType *Data;  /* 存儲元素的數組   */
    Position Front;     /* 隊列的頭指針     */
    int Count;          /* 隊列中元素個數   */
    int MaxSize;        /* 隊列最大容量     */
};
typedef PtrToQNode Queue;

注意:如果隊列已滿,AddQ函數必須輸出“Queue Full”並且返回false;如果隊列是空的,則DeleteQ函數必須輸出“Queue Empty”,並且返回ERROR。

裁判測試程序樣例:

#include <stdio.h>
#include <stdlib.h>

#define ERROR -1
typedef int ElementType;
typedef enum { addq, delq, end } Operation;
typedef enum { false, true } bool;
typedef int Position;
typedef struct QNode *PtrToQNode;
struct QNode {
    ElementType *Data;  /* 存儲元素的數組   */
    Position Front;     /* 隊列的頭、尾指針 */
    int Count;          /* 隊列中元素個數   */
    int MaxSize;        /* 隊列最大容量     */
};
typedef PtrToQNode Queue; 

Queue CreateQueue( int MaxSize )
{
    Queue Q = (Queue)malloc(sizeof(struct QNode));
    Q->Data = (ElementType *)malloc(MaxSize * sizeof(ElementType));
    Q->Front = 0;
    Q->Count = 0;
    Q->MaxSize = MaxSize;
    return Q;
}

bool AddQ( Queue Q, ElementType X );
ElementType DeleteQ( Queue Q );

Operation GetOp();  /* 裁判實現,細節不表 */

int main()
{
    ElementType X;
    Queue Q;
    int N, done = 0;

    scanf("%d", &N);
    Q = CreateQueue(N);
    while ( !done ) {
        switch( GetOp() ) {
        case addq: 
            scanf("%d", &X);
            AddQ(Q, X);
            break;
        case delq:
            X = DeleteQ(Q);
            if ( X!=ERROR ) printf("%d is out\n", X);
            break;
        case end:
            while (Q->Count) printf("%d ", DeleteQ(Q));
            done = 1;
            break;
        }
    }
    return 0;
}

/* 你的代碼將被嵌在這裏 */

輸入樣例:

4
Del
Add 5
Add 4
Add 3
Del
Del
Add 2
Add 1
Add 0
Add 10
End

輸出樣例:

Queue Empty
5 is out
4 is out
Queue Full
3 2 1 0

#include<stdio.h>
#include<stdlib.h>
#include<string.h>

#define ERROR -1

typedef int ElementType;
typedef enum {addq, delq, end }Operation;
typedef enum {false, true } bool;
typedef int Position;
typedef struct QNode *PtrToQNode;

struct QNode{
	ElementType *Data;
	Position Front;
	Position Rear;
	int Count;
	int MaxSize;
};

typedef PtrToQNode Queue;

Queue CreateQueue(int Maxsize){
	int i=0;

	Queue Q = (Queue)malloc(sizeof(struct QNode));
	Q->Data = (ElementType*)malloc(Maxsize*sizeof(ElementType));
	Q->Front=0;
	Q->Rear=0;
	Q->Count=0;
	Q->MaxSize = Maxsize;

	return Q;
}

bool AddQ(Queue Q, ElementType X);
ElementType DeleteQ(Queue Q);

Operation GetOp();

int main(){
	ElementType X;
	Queue Q;
	int N, done=0;

	scanf("%d", &N);
	Q = CreateQueue(N);

	while(!done){
		switch(GetOp()){
		case addq:
			scanf("%d", &X);
			//printf("addq %d\n", X);
			AddQ(Q, X);
			break;
		case delq:
			X = DeleteQ(Q);
			if(X!=ERROR)
				printf("%d is out\n", X);
			break;
		case end:
			while(Q->Count)
				printf("%d ", DeleteQ(Q));
			printf("\n");
			done = 1;
			break;
		}
	}
	return 0;
}


bool AddQ(Queue Q, ElementType X){

	if((Q->Rear+1)%Q->MaxSize==Q->Front){
		printf("Queue Full\n");
		return false;
	}
	
	Q->Data[Q->Rear]=X;
	Q->Rear = (Q->Rear+1)%Q->MaxSize;
	Q->Count++;

	return true;
}

ElementType DeleteQ(Queue Q){
	ElementType data;

	if(Q->Count==0){
		printf("Queue Empty\n");
		return ERROR;
	}
	data = Q->Data[Q->Front];
	Q->Front = (Q->Front+1)%Q->MaxSize;
	Q->Count--;

	return data;
}

Operation GetOp(){
	char a[5];
    scanf("%s",a);
    if(strcmp(a,"Add")==0) 
		return addq;
    else if(strcmp(a,"Del")==0) 
		return delq;
    else if(strcmp(a,"End")==0) 
		return end;
	else
		return -1;
}




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