Java併發之線程池的實現原理

    上一篇我們簡單介紹了Java線程池ThreadPoolExecutor的基本應用和簡單的操作流程。這一篇我們將深入理解線程池的實現方法,只有徹底掌握,才能正確運用!

一、構造方法

    ThreadPoolExecutor的基本構造方法如下:
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    這些參數都是上篇所介紹了的,不再贅述。

二、線程的提交

    ThreadPoolExecutor在構造完成後,便可以提交線程任務,提交方法主要有execute和submit。先介紹execute。源碼如下:

    public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        /*
         * Proceed in 3 steps:
         *
         * 1. If fewer than corePoolSize threads are running, try to
         * start a new thread with the given command as its first
         * task.  The call to addWorker atomically checks runState and
         * workerCount, and so prevents false alarms that would add
         * threads when it shouldn't, by returning false.
         *
         * 2. If a task can be successfully queued, then we still need
         * to double-check whether we should have added a thread
         * (because existing ones died since last checking) or that
         * the pool shut down since entry into this method. So we
         * recheck state and if necessary roll back the enqueuing if
         * stopped, or start a new thread if there are none.
         *
         * 3. If we cannot queue task, then we try to add a new
         * thread.  If it fails, we know we are shut down or saturated
         * and so reject the task.
         */
        int c = ctl.get();				//獲取線程池狀態
        if (workerCountOf(c) < corePoolSize) {		//工作線程數如果小於核心線程數
            if (addWorker(command, true))		//構造worker,添加線程並啓動
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {	//加入阻塞隊列
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))		//如果阻塞隊列滿,可能還沒到最大線程數,所以嘗試增加一個worker
            reject(command);
    }

    首先,線程池會獲取自身狀態,這裏,線程池的狀態由AtomicInteger變量ctl保存,ctl的高三位用來保存運行狀態,第三位保存workerCount,也就是當前的有效線程數。因此,workerCount的上限是(2^29-1)。

    -1:RUNNING; 0:SHUTDOWN; 1:STOP; 2:TIDYING; 3:TERMINATED

    其次,理解Worker和Task的區別。Worker是Task的封裝,構造它時,會裝入task並創建一個線程。該線程在運行完task後,會從Queue中獲取新的task運行。上述代碼中,第一步和第三步會直接創建Worker來運行滿足條件的task,第二步的task會進入阻塞隊列等待線程池中的Worker調取。

    核心方法:addWorker

    

    源代碼如下:

    private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

    首先,addWorker對線程池狀態進行了檢測:

	int c = ctl.get();
        int rs = runStateOf(c);
        // Check if queue empty only if necessary.
        if (rs >= SHUTDOWN &&			
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
         return false;

    這裏,是對線程池狀態的判定。

  • 如果狀態爲RUNNING(0),則直接跳過。
  • 如果狀態爲STOP、DITYING或者TERMINATED(rs>=SHUTDOWN && !(rs == SHUTDOWN)),那麼不接受新線程,返回false。
  • 如果狀態爲>=SHUTDOWN,同時 firstTask != null,那麼拒絕新線程。如果firstTask == null,那麼可能是增加新線程來消耗Queue中的線程。但是同時還要檢測queue是否爲空,如果爲空,那麼隊列已空,不需要增加消耗線程,如果隊列沒有空,那麼可以將null插入隊列中來清空隊列。
    簡單來說就是,如果state是RUNNING,那麼一定是接收task的。如果爲STOP、DITYING或者TERMINATED,那一定是不接收的。如果是SHUTDOWN,那麼要看是不是爲了清空隊列而添加的空任務。如果是空任務並且隊列不爲空,那麼接受。否則不接收。
    檢測完成後:
            for (;;) {
                int wc = workerCountOf(c);	//獲取工作線程數
                if (wc >= CAPACITY ||		//CAPACITY是ctl允許的最大工作線程數(2^29-1),不允許超出,否則導致狀態變量出錯
                    wc >= (core ? corePoolSize : maximumPoolSize))	//core爲true 則判斷最大核心線程數  否則最大線程數
                    return false;		//如果超出規定的最大線程數 返回false
                if (compareAndIncrementWorkerCount(c))	//CAS增加Worker數量
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)	//查看狀態是否改變 如果改變需要重來
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
    這段代碼是從線程池內部參數的角度來進行判斷的。內部線程數必須符合規定才能添加新的Worker。接下來是實例化Worker,之後會說。
    我們先看內部類Worker:
    private final class Worker
        extends AbstractQueuedSynchronizer
        implements Runnable
    可以發現,Worker繼承了隊列同步器,而且實現了Runnable。因此,它可以做Task使用,且實現了自己的同步規則。構造方法如下:
        Worker(Runnable firstTask) {
            setState(-1); // inhibit interrupts until runWorker  初始化 鎖爲-1
            this.firstTask = firstTask;
            this.thread = getThreadFactory().newThread(this);
        }
    Worker是對firstTask的封裝,而且Worker本身就是Runable,是不是狸貓換太子,刺不刺激,意不意外?!通過線程工廠,爲Worker爲自己構建了一個線程。
    由於Worker本身就是Runnable,因此它也有自己的run方法。
        /** Delegates main run loop to outer runWorker  */
        public void run() {
            runWorker(this);
        }
    調用了runWorker(this)方法。方法源碼如下:
    final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            while (task != null || (task = getTask()) != null) {	//Worker初始時是有task的 如果沒有,那就去隊列中取
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }
    可以看出,excute中的task是被Woker封裝了一層。實際上,線程池中的線程,初始化時是一個有firstTask的Worker中的Thread字段。它在執行完自己的Runnable後,會從隊列中取其他的Worker來執行它的task。
    getTask方法如下:
    private Runnable getTask() {
        boolean timedOut = false; // Did the last poll() time out?

        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
                decrementWorkerCount();
                return null;
            }

            int wc = workerCountOf(c);

            // Are workers subject to culling?
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                if (compareAndDecrementWorkerCount(c))
                    return null;
                continue;
            }

            try {
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }
    局部變量 timedOut判斷後面的poll是否要超時。timed標識當前Worker超時是否要退出。
    線程池中的線程執行任務分兩種情況:
    1)在execute()中創建一個線程,會讓這個線程執行當前任務。
    2)在這個線程完成firstTask後,會反覆從隊列中獲取任務執行。

三、終止線程

    shutdown方法停止接收新的任務,會完成線程池和隊列中的任務。源碼如下:

    public void shutdown() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            checkShutdownAccess();	//判斷可否操作目標線程
            advanceRunState(SHUTDOWN);	//設置線程池狀態SHUTDOWN
            interruptIdleWorkers();	//中斷所有空閒線程
            onShutdown(); // hook for ScheduledThreadPoolExecutor
        } finally {
            mainLock.unlock();
        }
        tryTerminate();
    }

    shutdown完成了這幾件事:

    1)檢查能否操作線程

    2)將線程池狀態轉爲SHUTDOWN

    3)中斷所有空閒線程
    shutdownNow會立刻停止接收新任務,且不再從隊列中獲取任務,而且停止正在運行的線程。

    public List<Runnable> shutdownNow() {
        List<Runnable> tasks;
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            checkShutdownAccess();
            advanceRunState(STOP);	//設置狀態
            interruptWorkers();
            tasks = drainQueue();
        } finally {
            mainLock.unlock();
        }
        tryTerminate();
        return tasks;
    }
    它會中斷所有線程。而不是空閒線程。然後拋棄隊列中的所有任務。






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