framebuffer例子

昨天做的一個極簡單的framebuffer的例子,用來學習怎樣操作fb設備。

這段代碼是在picogl的vesafb backend部分的基礎上簡出來的,所以變量名還保留着。

流程如下:

1 打開framebuffer設備;

2 通過ioctl取得fixed screen information;

3 通過ioctl取得variable screen information;

4 通過mmap映射設備內存到進程空間;

5 寫framebuffer;

6 終止。

#include
#include
#include
#include
#include
#include
struct  fb_fix_screeninfo FixedInfo;
struct  fb_var_screeninfo OrigVarInfo;
static   int  FrameBufferFD = -1;
void  *FrameBuffer = ( void  *) -1;
void  openFBDEV( void ) {
     /* open the framebuffer device */
    FrameBufferFD = open( "/dev/fb0" , O_RDWR);
     if  (FrameBufferFD < 0) {
        fprintf(stderr,  "Error opening /dev/fb0/n" );
        exit(1);
    }
     /* Get the fixed screen info */
     if  (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) {
        fprintf(stderr,  "error: ioctl(FBIOGET_FSCREENINFO) failed/n" );
        exit(1);
    }
     /* get the variable screen info */
     if  (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) {
        fprintf(stderr,  "error: ioctl(FBIOGET_VSCREENINFO) failed/n" );
        exit(1);
    }
     if  (FixedInfo.visual != FB_VISUAL_TRUECOLOR && FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
        fprintf(stderr,  "non-TRUE/DIRECT-COLOR visuals (0x%x) not supported by this demo./n" , FixedInfo.visual);
        exit(1);
    }
     /*
     * fbdev says the frame buffer is at offset zero, and the mmio region
     * is immediately after.
     */
     /* mmap the framebuffer into our address space */
    FrameBuffer = ( void  *) mmap(0,  /* start */
        FixedInfo.smem_len,  /* bytes */
        PROT_READ | PROT_WRITE,  /* prot */
        MAP_SHARED,  /* flags */
        FrameBufferFD,  /* fd */
        0  /* offset */ );
     if  (FrameBuffer == ( void  *) - 1) {
        fprintf(stderr,  "error: unable to mmap framebuffer/n" );
        exit(1);
    }
}
void  closeFBDEV( void ) {
    munmap(FrameBuffer, FixedInfo.smem_len);
    close(FrameBufferFD);
}
int  main() {
    openFBDEV();
    fprintf(stderr,  "openFBDEV finish/n" );
    memset(FrameBuffer, 128, FixedInfo.smem_len);
    sleep(5);
    closeFBDEV();
    fprintf(stderr,  "closeFBDEV finish/n" );
     return  0;
}
補充一點,比如直接寫屏操作:

u_int * screen_memory = (u_int*)mmap(0,
                                        buffer_size,//fixinfo.smem_len,
                                      PROT_READ | PROT_WRITE,
                                      MAP_SHARED,
                                      fbdev,
                                      0);
for(i=0;i        *(screen_memory+i) = 0xff;    //red
    sleep(2);
    for(i=0;i        *(screen_memory+i) = 0xff00;//green
    sleep(2);
    for(i=0;i        *(screen_memory+i) = 0xff0000;//blue
    sleep(2);

本文來自CSDN博客,轉載請標明出處:http://blog.csdn.net/lanmanck/archive/2009/08/07/4423383.aspx

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