Android加載動畫系列——PlayBallLoadingAnim
吃豆人,充滿童年味道的一款遊戲,不知道還有多少人記得小時候的經典,今天我們就來嘗試實現一下吃豆人的加載動畫吧~
讓我們先來看看效果圖:
1、EatBeanLoadingAnim.java源碼如下:
public class EatBeanLoadingAnim extends View { private Paint mPaint, mPaintEye; private float mWidth = 0f; private float mHeight = 0f; private float mPadding = 5f; private float eatErWidth = 60f; private float eatErPositionX = 0f; int eatSpeed = 5; private float beansWidth = 10f; private float mAngle = 34; private float eatErStartAngle = mAngle; private float eatErEndAngle = 360 - 2 * eatErStartAngle; public EatBeanLoadingAnim(Context context) { this(context, null); } public EatBeanLoadingAnim(Context context, AttributeSet attrs) { this(context, attrs, 0); } public EatBeanLoadingAnim(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); initPaint(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); mWidth = getMeasuredWidth(); mHeight = getMeasuredHeight(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); float eatRightX = mPadding + eatErWidth + eatErPositionX; RectF rectF = new RectF(mPadding + eatErPositionX, mHeight / 2 - eatErWidth / 2, eatRightX, mHeight / 2 + eatErWidth / 2); canvas.drawArc(rectF, eatErStartAngle, eatErEndAngle, true, mPaint); canvas.drawCircle(mPadding + eatErPositionX + eatErWidth / 2, mHeight / 2 - eatErWidth / 4, beansWidth / 2, mPaintEye); int beansCount = (int) ((mWidth - mPadding * 2 - eatErWidth) / beansWidth / 2); for (int i = 0; i < beansCount; i++) { float x = beansCount * i + beansWidth / 2 + mPadding + eatErWidth; if (x > eatRightX) { canvas.drawCircle(x, mHeight / 2, beansWidth / 2, mPaint); } } } private void initPaint() { mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setStyle(Paint.Style.FILL); mPaint.setColor(Color.WHITE); mPaintEye = new Paint(); mPaintEye.setAntiAlias(true); mPaintEye.setStyle(Paint.Style.FILL); mPaintEye.setColor(Color.BLACK); } ValueAnimator valueAnimator = null; public void stopAnim() { if (valueAnimator != null) { clearAnimation(); valueAnimator.setRepeatCount(0); valueAnimator.cancel(); valueAnimator.end(); eatErPositionX = 0; postInvalidate(); } } private ValueAnimator startViewAnim(float startF, final float endF, long time) { valueAnimator = ValueAnimator.ofFloat(startF, endF); valueAnimator.setDuration(time); valueAnimator.setInterpolator(new LinearInterpolator()); valueAnimator.setRepeatCount(ValueAnimator.INFINITE); valueAnimator.setRepeatMode(ValueAnimator.RESTART); valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float mAnimatedValue = (float) valueAnimator.getAnimatedValue(); eatErPositionX = (mWidth - 2 * mPadding - eatErWidth) * mAnimatedValue; eatErStartAngle = mAngle * (1 - (mAnimatedValue * eatSpeed - (int) (mAnimatedValue * eatSpeed))); invalidate(); } }); valueAnimator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { super.onAnimationEnd(animation); } @Override public void onAnimationRepeat(Animator animation) { super.onAnimationRepeat(animation); } @Override public void onAnimationStart(Animator animation) { super.onAnimationStart(animation); } }); if (!valueAnimator.isRunning()) { valueAnimator.start(); } return valueAnimator; } public void startAnim() { stopAnim(); startViewAnim(0f, 1f, 3500); } }
2、接下來我們在layout中引用自定義的動畫控件,如下所示:
<com.cyril.loadinganim.EatBeanLoadingAnim android:id="@+id/eatbeans" android:layout_width="match_parent" android:layout_height="50dp" android:visibility="gone" />
3、然後在Activity中實現動畫的播放和停止,使用事例如下:
eatBeanLoadingAnim = (EatBeanLoadingAnim) findViewById(R.id.eatbeans); eatBeanLoadingAnim.startAnim();
4、 戳這裏,小編帶你去源碼的下載地址:http://download.csdn.net/detail/zhimingshangyan/9582830