基於three.js寫的一個簡易照片牆

學習three.js的過程中,寫的一個簡易照片牆,可以使用鼠標滾輪上下瀏覽,採用的是移動相機的方式。

代碼貼出來,供學習這一塊的朋友們參考和指導:


<!DOCTYPE HTML>
<HTML>
<HEAD>
    <META charset="utf-8">
    <META name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    <TITLE></TITLE>
    <STYLE>
        html, body {
            height: 100%;
        }

        body {
            background-color: #454545;
            margin: 0;
            overflow: hidden;
            background-size:cover;
        }

        .element {
            width: 240px;
            height: 320px;
        }

        .element img {
            position: absolute;
            border:none;
        }

    </STYLE>


</HEAD>
<BODY>

<script src="js/jquery-3.1.1.min.js"></script>

<script src="js/jquery.mousewheel.min.js"></script>

<SCRIPT src="js/three.min.js"></SCRIPT>

<SCRIPT src="js/CSS3DRenderer.js"></SCRIPT>

<DIV id="container"></DIV>

<DIV id="menu">

    <SCRIPT>
        var table = [];

        var camera, scene, renderer;

        createImages();
        init();
        animate();

        function init() {
            camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
            camera.position.x = 0;
            camera.position.y = 0;
            camera.position.z = 3000;
            camera.lookAt({
                x : 0,
                y : 0,
                z : 0
            });

            scene = new THREE.Scene();

            for ( var i = 0; i < table.length ; i ++ ) {
                var element = document.createElement( 'div' );
                element.className = 'element';
                element.id = 'element';

                var photo = document.createElement('img');
                photo.className = 'photo';
                photo.id = table[ i ][0];
                photo.src='images/'+table[ i ][0]+'?t='+Math.floor((Math.random()*100)+1);

                element.appendChild( photo );

                var objectCSS = new THREE.CSS3DObject( element );
                objectCSS.position.x = ( table[ i ] [1] * 250 ) - 1750;
                objectCSS.position.y = - ( table[ i ] [2]* 330 ) + 1200;
                objectCSS.position.z = 0;
                scene.add( objectCSS );
            }

            renderer = new THREE.CSS3DRenderer();
            renderer.setSize( window.innerWidth, window.innerHeight );
            renderer.domElement.style.position = 'absolute';
            document.getElementById( 'container' ).appendChild( renderer.domElement );

            window.addEventListener( 'resize', onWindowResize, false );
        }

        function onWindowResize() {

            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();

            renderer.setSize( window.innerWidth, window.innerHeight );

        }

        function animate() {

            renderer.render( scene, camera );
            requestAnimationFrame( animate );

        }

        $(window).mousewheel(function(event) {
            camera.position.y -= event.deltaY * event.deltaFactor;
            camera.position.z = 3000;

            var target = new THREE.Vector3();
            var _eye = new THREE.Vector3();

            _eye.subVectors( camera.position, target );
            camera.position.addVectors( target, _eye );
            camera.lookAt( _eye );

        });

        function createImages (){
            var files = [
                {"name":"0.jpg"},
                {"name":"1.jpg"},
                {"name":"2.jpg"}
            ];
            var row =1;
            var col = 1;
            for(var i = 0; i < files.length;i++)
            {
                var file = [];
                file[0] = files[i]['name'];
                file[1] = col++;
                file[2] = row;
                table[i] = file;
                if(col > 13)
                {
                    col = 1;
                    row++;
                }
            }
        }


    </SCRIPT>
</DIV>
</BODY>
</HTML>

效果圖如下:

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