先上uml圖:
意圖:動態地給一個對象添加一些額外的職責。就增加功能來說,Decorator模式相比生成子類更爲靈活。
uml解析:裝飾者模式又名包裝器,顧名思義就是給某個對象添加一些功能,而不是給整個類添加一些功能。Component跟Decorator是聚合關係,子類ConcreteDecoratorA和ConcreteDecoratorB實現具體對Component的修飾。
下面給出可執行的示例代碼:
Decorator.h
#pragma once
#include <iostream>
using namespace std;
class Component
{
public:
Component(void);
virtual ~Component(void);
virtual void Operation()=0;
};
class ConcreteComponent:public Component
{
public:
void Operation();
};
class Decorator:public Component
{
public:
Decorator(Component *component):m_Component(component){}
void Operation();
protected:
Component *m_Component;
};
class ConcreteDecoratorA:public Decorator
{
public:
ConcreteDecoratorA(Component *component):Decorator(component){}
void Operation();
void AddState();
};
class ConcreteDecoratorB:public Decorator
{
public:
ConcreteDecoratorB(Component *component):Decorator(component){}
void Operation();
void AddBehavior();
};
Decorator.cpp
#include "Component.h"
Component::Component(void)
{
}
Component::~Component(void)
{
}
void ConcreteComponent::Operation()
{
cout<<"ConcreteComponent"<<endl;
}
void Decorator::Operation()
{
m_Component->Operation();
};
void ConcreteDecoratorA::AddState()
{
cout<<"AddState"<<endl;
}
void ConcreteDecoratorA::Operation()
{
AddState();
m_Component->Operation();
}
void ConcreteDecoratorB::AddBehavior()
{
cout<<"AddBehavior"<<endl;
}
void ConcreteDecoratorB::Operation()
{
AddBehavior();
m_Component->Operation();
}
main.cpp
#include "Component.h"
int main(int argc,char **argv)
{
//未裝飾
Component *p1=new ConcreteComponent;
p1->Operation();
//DecoratorA
Component *p2=new ConcreteDecoratorA(p1);
p2->Operation();
//DecoratorB
Component *p3=new ConcreteDecoratorB(p1);
p3->Operation();
return 0;
}
執行結果:
可看到分別對ConcreteComponent的裝飾。