從網上找了一些很好看的特效,分享給大家學習!

都是別人分享出來的…

粒子特效

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>H5,200行代碼實現粒子漩渦特效</title>
<style>
html,body{
	margin:0px;
	width:100%;
	height:100%;
	overflow:hidden;
  background:#000;
}
#canvas{
	position:absolute;
	width:100%;
	height:100%;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
function project3D(x,y,z,vars){
	var p,d;
	x-=vars.camX;
	y-=vars.camY-8;
	z-=vars.camZ;
	p=Math.atan2(x,z);
	d=Math.sqrt(x*x+z*z);
	x=Math.sin(p-vars.yaw)*d;
	z=Math.cos(p-vars.yaw)*d;
	p=Math.atan2(y,z);
	d=Math.sqrt(y*y+z*z);
	y=Math.sin(p-vars.pitch)*d;
	z=Math.cos(p-vars.pitch)*d;
	var rx1=-1000;
	var ry1=1;
	var rx2=1000;
	var ry2=1;
	var rx3=0;
	var ry3=0;
	var rx4=x;
	var ry4=z;
	var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
	var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
	var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
	if(!z)z=0.000000001;
	if(ua>0&&ua<1&&ub>0&&ub<1){
		return {
			x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale,
			y:vars.cy+y/z*vars.scale,
			d:(x*x+y*y+z*z)
		};
	}else{
		return { d:-1 };
	}
}
function elevation(x,y,z){
	var dist = Math.sqrt(x*x+y*y+z*z);
	if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist);
	return 0.00000001;
}
function rgb(col){
	col += 0.000001;
	var r = parseInt((0.5+Math.sin(col)*0.5)*16);
	var g = parseInt((0.5+Math.cos(col)*0.5)*16);
	var b = parseInt((0.5-Math.sin(col)*0.5)*16);
	return "#"+r.toString(16)+g.toString(16)+b.toString(16);
}
function interpolateColors(RGB1,RGB2,degree){
	var w2=degree;
	var w1=1-w2;
	return [w1*RGB1[0]+w2*RGB2[0],w1*RGB1[1]+w2*RGB2[1],w1*RGB1[2]+w2*RGB2[2]];
}
function rgbArray(col){
	col += 0.000001;
	var r = parseInt((0.5+Math.sin(col)*0.5)*256);
	var g = parseInt((0.5+Math.cos(col)*0.5)*256);
	var b = parseInt((0.5-Math.sin(col)*0.5)*256);
	return [r, g, b];
}
function colorString(arr){
	var r = parseInt(arr[0]);
	var g = parseInt(arr[1]);
	var b = parseInt(arr[2]);
	return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2);
}
function process(vars){
	if(vars.points.length<vars.initParticles) for(var i=0;i<5;++i) spawnParticle(vars);
	var p,d,t;	
	p = Math.atan2(vars.camX, vars.camZ);
	d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ);
	d -= Math.sin(vars.frameNo / 80) / 25;
	t = Math.cos(vars.frameNo / 300) / 165;
	vars.camX = Math.sin(p + t) * d;
	vars.camZ = Math.cos(p + t) * d;
	vars.camY = -Math.sin(vars.frameNo / 220) * 15;
	vars.yaw = Math.PI + p + t;
	vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;	
	var t;
	for(var i=0;i<vars.points.length;++i){		
		x=vars.points[i].x;
		y=vars.points[i].y;
		z=vars.points[i].z;
		d=Math.sqrt(x*x+z*z)/1.0075;
		t=.1/(1+d*d/5);
		p=Math.atan2(x,z)+t;
		vars.points[i].x=Math.sin(p)*d;
		vars.points[i].z=Math.cos(p)*d;
		vars.points[i].y+=vars.points[i].vy*t*((Math.sqrt(vars.distributionRadius)-d)*2);
		if(vars.points[i].y>vars.vortexHeight/2 || d<.25){
			vars.points.splice(i,1);
			spawnParticle(vars);
		}
	}
}
function drawFloor(vars){	
	var x,y,z,d,point,a;
	for (var i = -25; i <= 25; i += 1) {
		for (var j = -25; j <= 25; j += 1) {
			x = i*2;
			z = j*2;
			y = vars.floor;
			d = Math.sqrt(x * x + z * z);
			point = project3D(x, y-d*d/85, z, vars);
			if (point.d != -1) {
				size = 1 + 15000 / (1 + point.d);
				a = 0.15 - Math.pow(d / 50, 4) * 0.15;
				if (a > 0) {
					vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d/26-vars.frameNo/40),[0,128,32],.5+Math.sin(d/6-vars.frameNo/8)/2));
					vars.ctx.globalAlpha = a;
					vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
				}
			}
		}
	}		
	vars.ctx.fillStyle = "#82f";
	for (var i = -25; i <= 25; i += 1) {
		for (var j = -25; j <= 25; j += 1) {
			x = i*2;
			z = j*2;
			y = -vars.floor;
			d = Math.sqrt(x * x + z * z);
			point = project3D(x, y+d*d/85, z, vars);
			if (point.d != -1) {
				size = 1 + 15000 / (1 + point.d);
				a = 0.15 - Math.pow(d / 50, 4) * 0.15;
				if (a > 0) {
					vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d/26-vars.frameNo/40),[32,0,128],.5+Math.sin(-d/6-vars.frameNo/8)/2));
					vars.ctx.globalAlpha = a;
					vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
				}
			}
		}
	}		
}
function sortFunction(a,b){
	return b.dist-a.dist;
}
function draw(vars){
	vars.ctx.globalAlpha=.15;
	vars.ctx.fillStyle="#000";
	vars.ctx.fillRect(0, 0, canvas.width, canvas.height);
	drawFloor(vars);	
	var point,x,y,z,a;
	for(var i=0;i<vars.points.length;++i){
		x=vars.points[i].x;
		y=vars.points[i].y;
		z=vars.points[i].z;
		point=project3D(x,y,z,vars);
		if(point.d != -1){
			vars.points[i].dist=point.d;
			size=1+vars.points[i].radius/(1+point.d);
			d=Math.abs(vars.points[i].y);
			a = .8 - Math.pow(d / (vars.vortexHeight/2), 1000) * .8;
			vars.ctx.globalAlpha=a>=0&&a<=1?a:0;
			vars.ctx.fillStyle=rgb(vars.points[i].color);
			if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
		}
	}
	vars.points.sort(sortFunction);
}
function spawnParticle(vars){
 
	var p,ls;
	pt={};
	p=Math.PI*2*Math.random();
	ls=Math.sqrt(Math.random()*vars.distributionRadius);
	pt.x=Math.sin(p)*ls;
	pt.y=-vars.vortexHeight/2;
	pt.vy=vars.initV/20+Math.random()*vars.initV;
	pt.z=Math.cos(p)*ls;
	pt.radius=200+800*Math.random();
	pt.color=pt.radius/1000+vars.frameNo/250;
	vars.points.push(pt);	
}
function frame(vars) {
	if(vars === undefined){
		var vars={};
		vars.canvas = document.querySelector("canvas");
		vars.ctx = vars.canvas.getContext("2d");
		vars.canvas.width = document.body.clientWidth;
		vars.canvas.height = document.body.clientHeight;
		window.addEventListener("resize", function(){
			vars.canvas.width = document.body.clientWidth;
			vars.canvas.height = document.body.clientHeight;
			vars.cx=vars.canvas.width/2;
			vars.cy=vars.canvas.height/2;
		}, true);
		vars.frameNo=0;
 
		vars.camX = 0;
		vars.camY = 0;
		vars.camZ = -14;
		vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
		vars.yaw = 0;
		vars.cx=vars.canvas.width/2;
		vars.cy=vars.canvas.height/2;
		vars.bounding=10;
		vars.scale=500;
		vars.floor=26.5;
 
		vars.points=[];
		vars.initParticles=700;
		vars.initV=.01;
		vars.distributionRadius=800;
		vars.vortexHeight=25;
	}
	vars.frameNo++;
	requestAnimationFrame(function() {
		frame(vars);
	});
	process(vars);
	draw(vars);
}
frame();
</script>
<div class="introduce_item">
                
                <img class="introduce_item_img" src="./img/imgs14.jpg" alt="">
            </div>
</body>
</html>

在這裏插入圖片描述黑客帝國

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <style>
      body {
        margin: 0;
        padding: 0;
      }
      canvas {
        width: 100%;
        height: 100%;
      }
    </style>
  </head>
  <body>
    <canvas style="background:#111"></canvas>

    <script>
      //獲取畫布對象
      var can = document.querySelector("canvas");
      //獲取畫布的上下文
      var ctx = can.getContext("2d");
      //設置canvas的寬度和高度
      can.width = window.innerWidth;
      can.height = window.innerHeight;
      //每個文字的字體大小
      var fontSize = 16;
      //計算列
      var colunms = Math.floor(window.innerWidth / fontSize);
      //記錄每列文字的y軸座標
      var arr = [];
      //給每一個文字初始化一個起始點的位置
      for (var i = 0; i < colunms; i++) {
        arr.push(0);
      }
      //運動的文字
      var str = "you are a silly";
      //繪畫的函數
      function draw() {
        //佈滿全屏的黑色遮罩層
        ctx.fillStyle = "rgba(0,0,0,0.05)";
        ctx.fillRect(0, 0, window.innerWidth, window.innerHeight);
        //給字體設置樣式
        ctx.font = "700 " + fontSize + "px  微軟雅黑";
        //給字體添加顏色
        ctx.fillStyle = "#00cc33";
        //寫入畫布中
        for (var i = 0; i < colunms; i++) {
          var index = Math.floor(Math.random() * str.length);
          var x = i * fontSize;
          var y = arr[i] * fontSize;
          ctx.fillText(str[index], x, y);
          //如果文字的Y軸座標大於畫布的高度,1/100*colunms概率將該文字的Y軸座標重置爲0
          if (y >= can.height && Math.random() > 0.99) {
            arr[i] = 0;
          }
		  //文字Y軸座標+1
          arr[i]++;
        }
      }
      draw();
      setInterval(draw, 30);
    </script>
  </body>
</html>
![在這裏插入圖片描述](https://img-blog.csdnimg.cn/20200108221708812.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3dlaXhpbl80MzMyMTcyNg==,size_16,color_FFFFFF,t_70)


在這裏插入圖片描述

3d旋轉圖
index.html

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <link rel="stylesheet" href="style.css" />
    <title>Document</title>
</head>

<body>
    <main>
        <div class="cube">
            <div class="img1"></div>
            <div class="img2"></div>
            <div class="img3"></div>
            <div class="img4"></div>
            <div class="img5"></div>
            <div class="img6"></div>
        </div>
    </main>
</body>

</html>

style.css

html,
body {
    margin: 0;
    font-family: Helvetica, "PingFang SC", "Microsoft Yahei", sans-serif;
}

* {
    box-sizing: border-box;
}

html {
    /* 需隱藏最外層不可見區域以使視差生效 */
    overflow: hidden;
}

body {
    /* 開啓3d空間,數值越小3D效果越大 */
    perspective: 1px;
    /* 在3D空間進行transform */
    transform-style: preserve-3d;
    overflow-x: hidden;
    overflow-y: auto;
    /* 需要設置高度以使時差生效 */
    height: 100vh;
}

header {
    display: flex;
    align-items: center;
    justify-content: center;
    position: relative;
    transform-style: inherit;
    /* 需要設置高度以使時差生效 */
    height: 100vh;
}

header h1 {
    background-color: rgba(0, 0, 0, 0.7);
    color: white;
    padding: 1em 4em;
    font-size: 3em;
}

header::before {
    position: absolute;
    content: "";
    display: block;
    top: 0;
    bottom: 0;
    left: 0;
    right: 0;
    background-image: url(https://images.pexels.com/photos/2310815/pexels-photo-2310815.jpeg?cs=srgb&dl=photo-of-opened-metal-windows-2310815.jpg&fm=jpg);
    background-size: cover;
    /* 核心,按z軸向遠處移動1px,大小會縮小一倍,使用scale放大到原圖大小 */
    transform: translateZ(-1px) scale(2);
    z-index: -1;
}

main {
    display: flex;
    justify-content: center;
    position: relative;
    background-color: #222f3e;
}

article {
    width: 90vw;
    max-width: 960px;
    padding: 6em 0;
    color: white;
    font-size: 18px;
    text-align: justify;
    letter-spacing: 0.075em;
    text-indent: 2em;
    line-height: 1.8em;
}


/* 屏幕適配 */

@media screen and (max-width: 1024px) {
    header h1 {
        font-size: 2.5em;
        padding: 1em 1.5em;
    }
}

@media screen and (max-width: 600px) {
    header h1 {
        font-size: 1.5em;
        padding: 1em 1em;
    }
    article {
        font-size: 1em;
    }
}

在這裏插入圖片描述

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