【設計模式】之責任鏈模式

  • UML

  • 舉例

//處理請示的接口
    abstract class Handler
    {
        protected Handler successor;
        public void SetSuccessor(Handler successor)
        {
            this.successor = successor;
        }
        public abstract void HandleRequest(int request);
    }
//處理者1
    class ConcreteHandler1:Handler
    {
        public override void HandleRequest(int request)
        {
            if (request >= 0 && request < 10)
            {
                Console.WriteLine("{0}處理請求{1}", this.GetType().Name, request);
            }
            else if (successor !=null)
            {
                successor.HandleRequest(request);
            }
        }
    }
 //處理者2
    class ConcreteHandler2 : Handler
    {
        public override void HandleRequest(int request)
        {
            if(request>=10&&request<20)
            {
                Console.WriteLine($"{this.GetType().Name}處理請求{request}");
            }else if(successor!=null)
            {
                successor.HandleRequest(request);
            }
        }
    }
class Program
    {
        static void Main(string[] args)
        {
            ConcreteHandler1 concreteHandler1 = new ConcreteHandler1();
            ConcreteHandler2 concreteHandler2 = new ConcreteHandler2();
            concreteHandler1.SetSuccessor(concreteHandler2);
            string con = Console.ReadLine();
            int num = Convert.ToInt32(con);
            concreteHandler1.HandleRequest(num);
        }
    }
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