day 06 c#植物大戰殭屍(繼承與重載)

public abstract class Zombie
    {
        public int blood = 20;
        public int downBlood = 3;
        public int beAttack = 0;
        public abstract void DownBlood();
        public abstract void Dead();
    }
    public class CommonZombie : Zombie
    {

        public override void Dead()
        {
            Console.WriteLine("普通殭屍死了");
        }

        public override void DownBlood()
        {
            while (true)
            {
                blood -= downBlood;
                beAttack++;
                if (blood <= 0)
                {
                    Dead();
                    Console.WriteLine("被打了" + beAttack + "次");
                    break;
                }
            }
        }
    }
    public class DefenseZombie : Zombie
    {

        public bool isHaveDefense = true;
        public void IsHaveDefense()
        {
            if (blood >= blood / 2)
            {
                downBlood = 2;
            } else
            {
                downBlood = 3;
            }
        }
        public override void Dead()
        {
            Console.WriteLine("路障殭屍死了");
        }

        public override void DownBlood()
        {
            while (true)
            {
                IsHaveDefense();
                blood -= downBlood;
                beAttack++;
                if (blood <= 0)
                {
                    Dead();
                    Console.WriteLine("被打了" + beAttack + "次");
                    break;
                }
            }
        }
    }

 

          Console.WriteLine("開始測試殭屍:");
            CommonZombie commonZombie = new CommonZombie();
            DefenseZombie defenseZombie = new DefenseZombie();
            commonZombie.DownBlood();
            defenseZombie.DownBlood();

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