目錄
1、AddWaiter / DequeueWaiter /DequeueSpecificWaiter
本篇博客繼續上一篇《Hotspot 重量級鎖ObjectMonitor(一) 源碼解析》將ObjectMonitor的其他關鍵方法的實現。
1、AddWaiter / DequeueWaiter /DequeueSpecificWaiter
AddWaiter方法用於將目標ObjectWaiter加入到雙向循環鏈表中,DequeueWaiter用於移除鏈表頭_WaitSet對應的節點,該節點是最早加入到鏈表的,即按照加入鏈表的先後順序依次從鏈表中移除,DequeueSpecificWaiter用於移除指定節點,不一定是_WaitSet對應的節點。其實現如下:
inline void ObjectMonitor::AddWaiter(ObjectWaiter* node) {
assert(node != NULL, "should not dequeue NULL node");
assert(node->_prev == NULL, "node already in list");
assert(node->_next == NULL, "node already in list");
//將目標節點放入一個雙向的循環鏈表中
if (_WaitSet == NULL) {
//如果_WaitSet還是空的,當前節點就是第一個
_WaitSet = node;
node->_prev = node;
node->_next = node;
} else {
//如果_WaitSet不是空的,將其插入到head的prev節點上
ObjectWaiter* head = _WaitSet ;
ObjectWaiter* tail = head->_prev;
assert(tail->_next == head, "invariant check");
//注意tail在初始狀態下就是head,所以插入第二個節點時修改next屬性,實際是修改head的next屬性
tail->_next = node;
head->_prev = node;
node->_next = head;
node->_prev = tail;
}
}
inline ObjectWaiter* ObjectMonitor::DequeueWaiter() {
// dequeue the very first waiter
ObjectWaiter* waiter = _WaitSet;
if (waiter) {
//如果_WaitSet爲不空
DequeueSpecificWaiter(waiter);
}
return waiter;
}
inline void ObjectMonitor::DequeueSpecificWaiter(ObjectWaiter* node) {
assert(node != NULL, "should not dequeue NULL node");
assert(node->_prev != NULL, "node already removed from list");
assert(node->_next != NULL, "node already removed from list");
//從_WaitSet中取出一個ObjectWaiter,實際就是取出_WaitSet對應的head節點,該
//節點是最早加入到鏈表中的
ObjectWaiter* next = node->_next;
if (next == node) {
//_WaitSet只有一個節點
assert(node->_prev == node, "invariant check");
_WaitSet = NULL;
} else {
//將node從鏈表中移除
ObjectWaiter* prev = node->_prev;
assert(prev->_next == node, "invariant check");
assert(next->_prev == node, "invariant check");
next->_prev = prev;
prev->_next = next;
if (_WaitSet == node) {
//如果移除的就是_WaitSet,將next置爲_WaitSet
_WaitSet = next;
}
}
//相關屬性置爲null
node->_next = NULL;
node->_prev = NULL;
}
上述邏輯可以結合以下用例來理解,如下:
//依次添加node,node2,node3,node4,node5 5個節點時各節點的引用關係
prev next
----------------
node node node
=================
node2 node node2
node node2 node
=================
node node2 node3
node3 node node2
node2 node3 node
=================
node2 node3 node4
node4 node node2
node3 node4 node
node node2 node3 //node2節點的引用關係不變
=================
node3 node4 node5
node5 node node2
node4 node5 node
node node2 node3 //node2和node3節點的引用關係不變
node2 node3 node4
刪除node節點後node2作爲_WaitSet
================
node4 node5 node2
node5 node2 node3
node node2 node3 //node2和node3節點的引用關係不變
node2 node3 node4
2、wait
wait方法是Object的wait方法的底層實現,該方法會創建一個ObjectWaiter並加入到鏈表中,然後釋放佔有的鎖,讓當前線程休眠,噹噹前線程因爲等待超時,被中斷或者被其他線程喚醒時就再次搶佔鎖,搶佔邏輯就是之前的enter方法,搶佔成功後wait方法退出。
void ObjectMonitor::wait(jlong millis, bool interruptible, TRAPS) {
//獲取當前線程
Thread * const Self = THREAD ;
assert(Self->is_Java_thread(), "Must be Java thread!");
JavaThread *jt = (JavaThread *)THREAD;
//初始化配置,如果已經初始化則返回
DeferredInitialize () ;
//檢查當前線程是否獲取了鎖,如果沒有則拋出異常
CHECK_OWNER();
EventJavaMonitorWait event;
//如果線程被中斷了且不是因爲未處理異常導致的
if (interruptible && Thread::is_interrupted(Self, true) && !HAS_PENDING_EXCEPTION) {
//發佈JVMTI事件
if (JvmtiExport::should_post_monitor_waited()) {
JvmtiExport::post_monitor_waited(jt, this, false);
}
if (event.should_commit()) {
post_monitor_wait_event(&event, 0, millis, false);
}
TEVENT (Wait - Throw IEX) ;
//拋出異常
THROW(vmSymbols::java_lang_InterruptedException());
return ;
}
TEVENT (Wait) ;
assert (Self->_Stalled == 0, "invariant") ;
//設置屬性,記錄當前線程等待的ObjectMonitor
Self->_Stalled = intptr_t(this) ;
jt->set_current_waiting_monitor(this);
//創建ObjectWaiter,將其狀態置爲TS_WAIT
ObjectWaiter node(Self);
node.TState = ObjectWaiter::TS_WAIT ;
Self->_ParkEvent->reset() ;
OrderAccess::fence(); // ST into Event; membar ; LD interrupted-flag
//獲取操作ObjectWaiter鏈表的鎖_WaitSetLock
Thread::SpinAcquire (&_WaitSetLock, "WaitSet - add") ;
//將當前節點插入到ObjectWaiter鏈表中
AddWaiter (&node) ;
//釋放鎖
Thread::SpinRelease (&_WaitSetLock) ;
//SyncFlags默認爲0
if ((SyncFlags & 4) == 0) {
_Responsible = NULL ;
}
intptr_t save = _recursions; // record the old recursion count
//等待的線程數加1
_waiters++; // increment the number of waiters
_recursions = 0; // set the recursion level to be 1
//釋放該鎖
exit (true, Self) ; // exit the monitor
guarantee (_owner != Self, "invariant") ;
// TODO-FIXME: change the following logic to a loop of the form
// while (!timeout && !interrupted && _notified == 0) park()
int ret = OS_OK ;
int WasNotified = 0 ;
{ // State transition wrappers
OSThread* osthread = Self->osthread();
//修改線程狀態爲OBJECT_WAIT
OSThreadWaitState osts(osthread, true);
{
//修改線程狀態從_thread_in_vm到_thread_blocked
ThreadBlockInVM tbivm(jt);
// Thread is in thread_blocked state and oop access is unsafe.
jt->set_suspend_equivalent();
if (interruptible && (Thread::is_interrupted(THREAD, false) || HAS_PENDING_EXCEPTION)) {
// Intentionally empty
} else
if (node._notified == 0) { //_notified爲0表示沒有其他線程喚醒
//將當前線程park,讓其處於休眠狀態
if (millis <= 0) {
Self->_ParkEvent->park () ;
} else {
ret = Self->_ParkEvent->park (millis) ;
}
}
//當前線程從park狀態被喚醒了
//ExitSuspendEquivalent默認返回false
if (ExitSuspendEquivalent (jt)) {
// TODO-FIXME: add -- if succ == Self then succ = null.
jt->java_suspend_self();
}
} //退出代碼塊時會切換線程狀態 _thread_blocked -> _thread_in_vm
//如果是線程被中斷或者等待超時則狀態是TS_WAIT,如果是被nofity喚醒的則應該是TS_RUN
if (node.TState == ObjectWaiter::TS_WAIT) {
//獲取鎖
Thread::SpinAcquire (&_WaitSetLock, "WaitSet - unlink") ;
if (node.TState == ObjectWaiter::TS_WAIT) {
//如果是TS_WAIT,則將其從鏈表中移除
DequeueSpecificWaiter (&node) ; // unlink from WaitSet
assert(node._notified == 0, "invariant");
//將狀態置爲TS_RUN
node.TState = ObjectWaiter::TS_RUN ;
}
//釋放鎖
Thread::SpinRelease (&_WaitSetLock) ;
}
guarantee (node.TState != ObjectWaiter::TS_WAIT, "invariant") ;
//讓修改立即生效
OrderAccess::loadload() ;
if (_succ == Self) _succ = NULL ;
WasNotified = node._notified ;
// post monitor waited event. Note that this is past-tense, we are done waiting.
if (JvmtiExport::should_post_monitor_waited()) {
JvmtiExport::post_monitor_waited(jt, this, ret == OS_TIMEOUT);
if (node._notified != 0 && _succ == Self) {
node._event->unpark();
}
}
if (event.should_commit()) {
post_monitor_wait_event(&event, node._notifier_tid, millis, ret == OS_TIMEOUT);
}
OrderAccess::fence() ;
assert (Self->_Stalled != 0, "invariant") ;
Self->_Stalled = 0 ;
assert (_owner != Self, "invariant") ;
ObjectWaiter::TStates v = node.TState ;
if (v == ObjectWaiter::TS_RUN) {
//重新獲取該鎖
enter (Self) ;
} else {
//該ObjectWaiter已經被喚醒了,但是等待獲取鎖的時候線程被中斷了
guarantee (v == ObjectWaiter::TS_ENTER || v == ObjectWaiter::TS_CXQ, "invariant") ;
ReenterI (Self, &node) ;
node.wait_reenter_end(this);
}
guarantee (node.TState == ObjectWaiter::TS_RUN, "invariant") ;
assert (_owner == Self, "invariant") ;
assert (_succ != Self , "invariant") ;
} // OSThreadWaitState()
jt->set_current_waiting_monitor(NULL);
guarantee (_recursions == 0, "invariant") ;
_recursions = save; // restore the old recursion count
_waiters--; // decrement the number of waiters
// Verify a few postconditions
assert (_owner == Self , "invariant") ;
assert (_succ != Self , "invariant") ;
assert (((oop)(object()))->mark() == markOopDesc::encode(this), "invariant") ;
if (SyncFlags & 32) {
OrderAccess::fence() ;
}
//如果不是因爲notify被喚醒
if (!WasNotified) {
// 可能因爲等待超時或者Thread.interrupt()被喚醒
if (interruptible && Thread::is_interrupted(Self, true) && !HAS_PENDING_EXCEPTION) {
TEVENT (Wait - throw IEX from epilog) ;
//如果線程中斷則拋出異常
THROW(vmSymbols::java_lang_InterruptedException());
}
}
}
#define CHECK_OWNER() \
do { \
if (THREAD != _owner) { \
//如果owner屬性不是當前線程
if (THREAD->is_lock_owned((address) _owner)) { \
//如果owner屬性位於當前線程棧幀中,說明該鎖是由輕量級鎖膨脹來的
//修改owner屬性爲當前線程
_owner = THREAD ; /* Convert from basiclock addr to Thread addr */ \
_recursions = 0; \
OwnerIsThread = 1 ; \
} else { \
//當前線程沒有獲取鎖,則拋出異常
TEVENT (Throw IMSX) ; \
THROW(vmSymbols::java_lang_IllegalMonitorStateException()); \
} \
} \
} while (false)
bool Thread::is_interrupted(Thread* thread, bool clear_interrupted) {
trace("is_interrupted", thread);
debug_only(check_for_dangling_thread_pointer(thread);)
// 判斷其是否被中斷,如果是且clear_interrupted爲true,則將其中斷標識清除掉
return os::is_interrupted(thread, clear_interrupted);
}
bool os::is_interrupted(Thread* thread, bool clear_interrupted) {
assert(Thread::current() == thread || Threads_lock->owned_by_self(),
"possibility of dangling Thread pointer");
//獲取關聯的原生線程
OSThread* osthread = thread->osthread();
//獲取其是否被中斷
bool interrupted = osthread->interrupted();
if (interrupted && clear_interrupted) {
//清除被中斷標識
osthread->set_interrupted(false);
}
return interrupted;
}
//ReenterI和EnterI的邏輯基本相同,用於獲取對象鎖
void ATTR ObjectMonitor::ReenterI (Thread * Self, ObjectWaiter * SelfNode) {
assert (Self != NULL , "invariant") ;
assert (SelfNode != NULL , "invariant") ;
assert (SelfNode->_thread == Self , "invariant") ;
assert (_waiters > 0 , "invariant") ;
//校驗目標對象的對象頭就是當前ObjectMonitor的指針
assert (((oop)(object()))->mark() == markOopDesc::encode(this) , "invariant") ;
assert (((JavaThread *)Self)->thread_state() != _thread_blocked, "invariant") ;
JavaThread * jt = (JavaThread *) Self ;
int nWakeups = 0 ;
for (;;) {
ObjectWaiter::TStates v = SelfNode->TState ;
//校驗狀態
guarantee (v == ObjectWaiter::TS_ENTER || v == ObjectWaiter::TS_CXQ, "invariant") ;
assert (_owner != Self, "invariant") ;
//嘗試獲取鎖
if (TryLock (Self) > 0) break ;
//嘗試自旋獲取鎖
if (TrySpin (Self) > 0) break ;
TEVENT (Wait Reentry - parking) ;
{
//修改線程狀態
OSThreadContendState osts(Self->osthread());
ThreadBlockInVM tbivm(jt);
jt->set_suspend_equivalent();
//SyncFlags默認是0
if (SyncFlags & 1) {
Self->_ParkEvent->park ((jlong)1000) ;
} else {
Self->_ParkEvent->park () ;
}
// were we externally suspended while we were waiting?
for (;;) {
//ExitSuspendEquivalent默認返回false
if (!ExitSuspendEquivalent (jt)) break ;
if (_succ == Self) { _succ = NULL; OrderAccess::fence(); }
jt->java_suspend_self();
jt->set_suspend_equivalent();
}
}
//嘗試獲取鎖
if (TryLock(Self) > 0) break ;
TEVENT (Wait Reentry - futile wakeup) ;
++ nWakeups ;
// Assuming this is not a spurious wakeup we'll normally
// find that _succ == Self.
if (_succ == Self) _succ = NULL ;
// Invariant: after clearing _succ a contending thread
// *must* retry _owner before parking.
OrderAccess::fence() ;
if (ObjectMonitor::_sync_FutileWakeups != NULL) {
ObjectMonitor::_sync_FutileWakeups->inc() ;
}
}//for循環結束
//for循環結束,已經獲取了鎖
assert (_owner == Self, "invariant") ;
assert (((oop)(object()))->mark() == markOopDesc::encode(this), "invariant") ;
//從鏈表中移除
UnlinkAfterAcquire (Self, SelfNode) ;
if (_succ == Self) _succ = NULL ;
assert (_succ != Self, "invariant") ;
//修改狀態爲TS_RUN
SelfNode->TState = ObjectWaiter::TS_RUN ;
OrderAccess::fence() ; // see comments at the end of EnterI()
}
3、notify
notify方法時Object的notify方法的底層實現,用於“喚醒”WaitSet鏈表頭對應的線程,即最早加入到該鏈表的等待線程,注意在默認配置下(默認的處理策略是2,不同策略的處理邏輯不同),並不會直接unpark該線程,而是將其加入到cxq鏈表的前面,相當於調用了一次EnterI方法。加入到cxq鏈表後,當關聯的鎖被釋放了就會unpark該線程,注意只是喚醒,然後該線程調用enter方法搶佔鎖,因此此時可能有其他線程在同時調用enter方法搶佔鎖。
void ObjectMonitor::notify(TRAPS) {
//檢查當前線程是否佔用該鎖,如果沒有拋出異常
CHECK_OWNER();
if (_WaitSet == NULL) {
//如果沒有等待的線程則退出
TEVENT (Empty-Notify) ;
return ;
}
//Knob_MoveNotifyee屬性默認是2
int Policy = Knob_MoveNotifyee ;
//獲取鎖
Thread::SpinAcquire (&_WaitSetLock, "WaitSet - notify") ;
//將鏈表頭元素移除並返回
ObjectWaiter * iterator = DequeueWaiter() ;
if (iterator != NULL) {
TEVENT (Notify1 - Transfer) ;
guarantee (iterator->TState == ObjectWaiter::TS_WAIT, "invariant") ;
guarantee (iterator->_notified == 0, "invariant") ;
if (Policy != 4) {
//將狀態置爲TS_ENTER
iterator->TState = ObjectWaiter::TS_ENTER ;
}
//_notified置爲1表示該ObjectWaiter被喚醒了
iterator->_notified = 1 ;
Thread * Self = THREAD;
//記錄當前線程ID
iterator->_notifier_tid = Self->osthread()->thread_id();
ObjectWaiter * List = _EntryList ;
if (List != NULL) {
assert (List->_prev == NULL, "invariant") ;
assert (List->TState == ObjectWaiter::TS_ENTER, "invariant") ;
assert (List != iterator, "invariant") ;
}
//根據不同的策略執行不同的處理
if (Policy == 0) { //將iterator插入到_EntryList頭元素的前面
if (List == NULL) {
iterator->_next = iterator->_prev = NULL ;
_EntryList = iterator ;
} else {
List->_prev = iterator ;
iterator->_next = List ;
iterator->_prev = NULL ;
_EntryList = iterator ;
}
} else
if (Policy == 1) { //將iterator插入到_EntryList鏈表的末尾
if (List == NULL) {
iterator->_next = iterator->_prev = NULL ;
_EntryList = iterator ;
} else {
ObjectWaiter * Tail ;
//不斷遍歷找到鏈表最後一個元素
for (Tail = List ; Tail->_next != NULL ; Tail = Tail->_next) ;
assert (Tail != NULL && Tail->_next == NULL, "invariant") ;
Tail->_next = iterator ;
iterator->_prev = Tail ;
iterator->_next = NULL ;
}
} else
if (Policy == 2) { //將iterator插入到_cxq頭元素的前面
// prepend to cxq
if (List == NULL) {
iterator->_next = iterator->_prev = NULL ;
_EntryList = iterator ;
} else {
iterator->TState = ObjectWaiter::TS_CXQ ;
for (;;) {
ObjectWaiter * Front = _cxq ;
iterator->_next = Front ;
if (Atomic::cmpxchg_ptr (iterator, &_cxq, Front) == Front) {
break ;
}
}
}
} else
if (Policy == 3) { //將iterator插入到_cxq鏈表末尾的後面
iterator->TState = ObjectWaiter::TS_CXQ ;
for (;;) {
ObjectWaiter * Tail ;
Tail = _cxq ;
if (Tail == NULL) {
iterator->_next = NULL ;
if (Atomic::cmpxchg_ptr (iterator, &_cxq, NULL) == NULL) {
break ;
}
} else {
//往後遍歷找到最後一個元素
while (Tail->_next != NULL) Tail = Tail->_next ;
Tail->_next = iterator ;
iterator->_prev = Tail ;
iterator->_next = NULL ;
break ;
}
}
} else {
//將等待的線程直接unpark喚醒
ParkEvent * ev = iterator->_event ;
iterator->TState = ObjectWaiter::TS_RUN ;
OrderAccess::fence() ;
ev->unpark() ;
}
if (Policy < 4) {
//修改線程狀態,記錄鎖競爭開始
iterator->wait_reenter_begin(this);
}
} //if結束
//釋放鎖
Thread::SpinRelease (&_WaitSetLock) ;
if (iterator != NULL && ObjectMonitor::_sync_Notifications != NULL) {
//增加計數
ObjectMonitor::_sync_Notifications->inc() ;
}
}
4、notifyAll
notifyAll方法就是Object的notifyAll方法的底層實現,對單個ObjectWaiter其處理邏輯跟notify是一致的,相比notify的實現就是增加了一個for循環,會不斷的從_WaitSet鏈表中移除頭元素,然後執行notify的處理邏輯,直到_WaitSet鏈表爲空退出循環。
void ObjectMonitor::notifyAll(TRAPS) {
//檢查當前線程是否佔用該鎖,如果沒有拋出異常
CHECK_OWNER();
ObjectWaiter* iterator;
if (_WaitSet == NULL) {
//如果沒有等待的線程則退出
TEVENT (Empty-NotifyAll) ;
return ;
}
//Knob_MoveNotifyee屬性默認是2
int Policy = Knob_MoveNotifyee ;
int Tally = 0 ;
//獲取鎖
Thread::SpinAcquire (&_WaitSetLock, "WaitSet - notifyall") ;
//if變成for循環
for (;;) {
//獲取頭部元素,頭部節點爲最早加入到鏈表中的節點
iterator = DequeueWaiter () ;
//如果爲空則終止循環
if (iterator == NULL) break ;
TEVENT (NotifyAll - Transfer1) ;
//增加計數
++Tally ;
guarantee (iterator->TState == ObjectWaiter::TS_WAIT, "invariant") ;
guarantee (iterator->_notified == 0, "invariant") ;
//_notified置爲1表示該ObjectWaiter被喚醒了
iterator->_notified = 1 ;
Thread * Self = THREAD;
//記錄當前線程ID
iterator->_notifier_tid = Self->osthread()->thread_id();
if (Policy != 4) {
//將狀態置爲TS_ENTER
iterator->TState = ObjectWaiter::TS_ENTER ;
}
//根據不同的策略執行不同的處理
ObjectWaiter * List = _EntryList ;
if (List != NULL) {
assert (List->_prev == NULL, "invariant") ;
assert (List->TState == ObjectWaiter::TS_ENTER, "invariant") ;
assert (List != iterator, "invariant") ;
}
if (Policy == 0) { //將iterator插入到_EntryList頭元素的前面
if (List == NULL) {
iterator->_next = iterator->_prev = NULL ;
_EntryList = iterator ;
} else {
List->_prev = iterator ;
iterator->_next = List ;
iterator->_prev = NULL ;
_EntryList = iterator ;
}
} else
if (Policy == 1) { //將iterator插入到_EntryList鏈表的末尾
if (List == NULL) {
iterator->_next = iterator->_prev = NULL ;
_EntryList = iterator ;
} else {
ObjectWaiter * Tail ;
for (Tail = List ; Tail->_next != NULL ; Tail = Tail->_next) ;
assert (Tail != NULL && Tail->_next == NULL, "invariant") ;
Tail->_next = iterator ;
iterator->_prev = Tail ;
iterator->_next = NULL ;
}
} else
if (Policy == 2) { //將iterator插入到_cxq頭元素的前面
// prepend to cxq
iterator->TState = ObjectWaiter::TS_CXQ ;
for (;;) {
ObjectWaiter * Front = _cxq ;
iterator->_next = Front ;
if (Atomic::cmpxchg_ptr (iterator, &_cxq, Front) == Front) {
break ;
}
}
} else
if (Policy == 3) { //將iterator插入到_cxq鏈表末尾的後面
iterator->TState = ObjectWaiter::TS_CXQ ;
for (;;) {
ObjectWaiter * Tail ;
Tail = _cxq ;
if (Tail == NULL) {
iterator->_next = NULL ;
if (Atomic::cmpxchg_ptr (iterator, &_cxq, NULL) == NULL) {
break ;
}
} else {
while (Tail->_next != NULL) Tail = Tail->_next ;
Tail->_next = iterator ;
iterator->_prev = Tail ;
iterator->_next = NULL ;
break ;
}
}
} else {
//將等待的線程直接unpark喚醒
ParkEvent * ev = iterator->_event ;
iterator->TState = ObjectWaiter::TS_RUN ;
OrderAccess::fence() ;
ev->unpark() ;
}
if (Policy < 4) {
//修改線程狀態,記錄鎖競爭開始
iterator->wait_reenter_begin(this);
}
}//for循環結束
//釋放鎖
Thread::SpinRelease (&_WaitSetLock) ;
if (Tally != 0 && ObjectMonitor::_sync_Notifications != NULL) {
//增加計數
ObjectMonitor::_sync_Notifications->inc(Tally) ;
}
}
5、exit
exit用於釋放鎖,即將owner屬性置爲NULL,默認配置下會通過unpark喚醒_EntryList鏈表頭部節點對應的等待線程,如果EntryList鏈表爲空,則將cxq鏈表中的元素加入到EntryList鏈表中且順序保持不變,即優先喚醒最近等待的線程。注意exit方法並不會因爲安全點同步而阻塞,exit方法退出後繼續執行,無論解釋執行或者編譯執行則會都被阻塞;exit方式釋放鎖後,被喚醒的線程佔用了該鎖,在enter方法獲取鎖準備切換線程狀態時會被阻塞。
//第一個參數not_suspended用於debug的,可以忽略
void ATTR ObjectMonitor::exit(bool not_suspended, TRAPS) {
Thread * Self = THREAD ;
if (THREAD != _owner) {
if (THREAD->is_lock_owned((address) _owner)) {
//如果owner位於當前線程調用棧幀,說明該鎖是輕量級鎖膨脹來的
assert (_recursions == 0, "invariant") ;
//修改owner屬性
_owner = THREAD ;
_recursions = 0 ;
OwnerIsThread = 1 ;
} else {
//其他線程佔用該鎖,直接返回
TEVENT (Exit - Throw IMSX) ;
assert(false, "Non-balanced monitor enter/exit!");
if (false) {
THROW(vmSymbols::java_lang_IllegalMonitorStateException());
}
return;
}
}
if (_recursions != 0) {
//不等於0說明是嵌套加鎖,將_recursions減1即可返回
_recursions--; // this is simple recursive enter
TEVENT (Inflated exit - recursive) ;
return ;
}
// SyncFlags默認值是0
if ((SyncFlags & 4) == 0) {
_Responsible = NULL ;
}
for (;;) {
assert (THREAD == _owner, "invariant") ;
//Knob_ExitPolicy默認值是0
if (Knob_ExitPolicy == 0) {
//將_owner屬性置爲NULL,釋放鎖,如果某個線程正在自旋搶佔該鎖,則會搶佔成功
//即這種策略會優先保證通過自旋搶佔鎖的線程獲取鎖,而其他處於等待隊列中的線程則靠後
OrderAccess::release_store_ptr (&_owner, NULL) ; // drop the lock
//讓修改立即生效
OrderAccess::storeload() ; // See if we need to wake a successor
if ((intptr_t(_EntryList)|intptr_t(_cxq)) == 0 || _succ != NULL) {
//如果_EntryList或者cxq鏈表都是空的,則直接返回
TEVENT (Inflated exit - simple egress) ;
return ;
}
TEVENT (Inflated exit - complex egress) ;
//如果_EntryList或者cxq鏈表不是空的,則原子的設置owner屬性爲當前線程,嘗試搶佔鎖
if (Atomic::cmpxchg_ptr (THREAD, &_owner, NULL) != NULL) {
//搶佔失敗則返回,等佔用該鎖的線程釋放後再處理鏈表中的等待線程
return ;
}
TEVENT (Exit - Reacquired) ;
} else {
if ((intptr_t(_EntryList)|intptr_t(_cxq)) == 0 || _succ != NULL) {
OrderAccess::release_store_ptr (&_owner, NULL) ; // drop the lock
OrderAccess::storeload() ;
// Ratify the previously observed values.
if (_cxq == NULL || _succ != NULL) {
TEVENT (Inflated exit - simple egress) ;
return ;
}
//有可能cxq插入了一個新節點,導致上面的if不成立,需要重新獲取鎖
if (Atomic::cmpxchg_ptr (THREAD, &_owner, NULL) != NULL) {
TEVENT (Inflated exit - reacquired succeeded) ;
return ;
}
TEVENT (Inflated exit - reacquired failed) ;
} else {
//如果_EntryList或者cxq鏈表不是空的則不釋放鎖,避免二次搶佔鎖,即優先處理等待隊列中的線程
TEVENT (Inflated exit - complex egress) ;
}
}
guarantee (_owner == THREAD, "invariant") ;
ObjectWaiter * w = NULL ;
//Knob_QMode的默認值是0
int QMode = Knob_QMode ;
if (QMode == 2 && _cxq != NULL) {
w = _cxq ;
assert (w != NULL, "invariant") ;
assert (w->TState == ObjectWaiter::TS_CXQ, "Invariant") ;
//通過unpark喚醒cxq對應的線程,喚醒後會將cxq從鏈表中移除
ExitEpilog (Self, w) ;
return ;
}
if (QMode == 3 && _cxq != NULL) {
//將cxq鏈表中的元素插入到_EntryList鏈表的末尾
w = _cxq ;
for (;;) {
assert (w != NULL, "Invariant") ;
//將_cxq原子的置爲NULL,如果失敗則更新w,重新嘗試直到成功爲止
//置爲NULL後,如果有新的節點插入進來就形成了一個新的cxq鏈表
ObjectWaiter * u = (ObjectWaiter *) Atomic::cmpxchg_ptr (NULL, &_cxq, w) ;
if (u == w) break ;
w = u ;
}
assert (w != NULL , "invariant") ;
ObjectWaiter * q = NULL ;
ObjectWaiter * p ;
//遍歷cxq中的所有節點,將其置爲TS_ENTER
for (p = w ; p != NULL ; p = p->_next) {
guarantee (p->TState == ObjectWaiter::TS_CXQ, "Invariant") ;
p->TState = ObjectWaiter::TS_ENTER ;
p->_prev = q ;
q = p ;
}
ObjectWaiter * Tail ;
//遍歷_EntryList找到末尾元素,將w插入到後面
for (Tail = _EntryList ; Tail != NULL && Tail->_next != NULL ; Tail = Tail->_next) ;
if (Tail == NULL) {
_EntryList = w ;
} else {
Tail->_next = w ;
w->_prev = Tail ;
}
}
if (QMode == 4 && _cxq != NULL) {
//將cxq鏈表中的元素插入到_EntryList鏈表的頭部
w = _cxq ;
for (;;) {
assert (w != NULL, "Invariant") ;
//將_cxq原子的置爲NULL,如果失敗則更新w,重新嘗試直到成功爲止
ObjectWaiter * u = (ObjectWaiter *) Atomic::cmpxchg_ptr (NULL, &_cxq, w) ;
if (u == w) break ;
w = u ;
}
assert (w != NULL , "invariant") ;
ObjectWaiter * q = NULL ;
ObjectWaiter * p ;
//遍歷cxq中的所有節點,將其置爲TS_ENTER
for (p = w ; p != NULL ; p = p->_next) {
guarantee (p->TState == ObjectWaiter::TS_CXQ, "Invariant") ;
p->TState = ObjectWaiter::TS_ENTER ;
p->_prev = q ;
q = p ;
}
//插入到_EntryList的頭部
if (_EntryList != NULL) {
q->_next = _EntryList ;
_EntryList->_prev = q ;
}
_EntryList = w ;
}
w = _EntryList ;
if (w != NULL) {
//通過unpark喚醒w對應的線程,喚醒後會該線程會負責將w從EntryList鏈表中移除
assert (w->TState == ObjectWaiter::TS_ENTER, "invariant") ;
ExitEpilog (Self, w) ;
return ;
}
//如果_EntryList爲空
w = _cxq ;
if (w == NULL) continue ;//如果cxq爲空則重新循環,不會進入此分支
//cxq不爲NULL
for (;;) {
assert (w != NULL, "Invariant") ;
//將cxq原子的修改爲NULL
ObjectWaiter * u = (ObjectWaiter *) Atomic::cmpxchg_ptr (NULL, &_cxq, w) ;
if (u == w) break ;
w = u ;
}
TEVENT (Inflated exit - drain cxq into EntryList) ;
assert (w != NULL , "invariant") ;
assert (_EntryList == NULL , "invariant") ;
if (QMode == 1) {
//遍歷cxq中的元素將其加入到_EntryList中,注意順序跟cxq中是返的
ObjectWaiter * s = NULL ;
ObjectWaiter * t = w ;
ObjectWaiter * u = NULL ;
while (t != NULL) {
guarantee (t->TState == ObjectWaiter::TS_CXQ, "invariant") ;
t->TState = ObjectWaiter::TS_ENTER ;
u = t->_next ;
t->_prev = u ;
t->_next = s ;
s = t;
t = u ;
}
_EntryList = s ;
assert (s != NULL, "invariant") ;
} else {
// QMode == 0 or QMode == 2
//遍歷cxq中的元素將其加入到_EntryList中,注意此時cxq鏈表的頭元素被賦值給EntryList
_EntryList = w ;
ObjectWaiter * q = NULL ;
ObjectWaiter * p ;
//cxq中的元素是通過next屬性串聯起來的,prev屬性沒有,此處遍歷加上prev屬性
//當EntryList頭元素被移除了是取next屬性作爲EntryList
for (p = w ; p != NULL ; p = p->_next) {
guarantee (p->TState == ObjectWaiter::TS_CXQ, "Invariant") ;
p->TState = ObjectWaiter::TS_ENTER ;
p->_prev = q ;
q = p ;
}
}
if (_succ != NULL) continue;
w = _EntryList ;
if (w != NULL) {
guarantee (w->TState == ObjectWaiter::TS_ENTER, "invariant") ;
//喚醒w對應的線程
ExitEpilog (Self, w) ;
return ;
}
}
}
void ObjectMonitor::ExitEpilog (Thread * Self, ObjectWaiter * Wakee) {
assert (_owner == Self, "invariant") ;
//Knob_SuccEnabled默認是1,succ表示很有可能佔用該鎖的線程
_succ = Knob_SuccEnabled ? Wakee->_thread : NULL ;
ParkEvent * Trigger = Wakee->_event ;
Wakee = NULL ;
//將owner屬性置爲NULL
OrderAccess::release_store_ptr (&_owner, NULL) ;
OrderAccess::fence() ; // ST _owner vs LD in unpark()
if (SafepointSynchronize::do_call_back()) {
TEVENT (unpark before SAFEPOINT) ;
}
DTRACE_MONITOR_PROBE(contended__exit, this, object(), Self);
//喚醒目標線程
Trigger->unpark() ;
if (ObjectMonitor::_sync_Parks != NULL) {
//增加計數
ObjectMonitor::_sync_Parks->inc() ;
}
}
6、try_enter / complete_exit
try_enter用於實現Unsafe類的tryMonitorEnter方法,會嘗試獲取鎖,如果獲取失敗則直接返回false;complete_exit用於釋放目標鎖,在嵌套加鎖的情形下只需要調用complete_exit一次即可,如果是exit則需要調用多次。
bool ObjectMonitor::try_enter(Thread* THREAD) {
if (THREAD != _owner) {
if (THREAD->is_lock_owned ((address)_owner)) {
//如果該線程已經佔有了該鎖,該鎖由輕量級鎖膨脹而來
assert(_recursions == 0, "internal state error");
//修改owner等屬性
_owner = THREAD ;
_recursions = 1 ;
OwnerIsThread = 1 ;
return true;
}
if (Atomic::cmpxchg_ptr (THREAD, &_owner, NULL) != NULL) {
//原子的設置owner屬性,修改失敗
return false;
}
//修改成功
return true;
} else {
//當前線程已經佔有該鎖,將記錄嵌套加鎖的計數器加1
_recursions++;
return true;
}
}
intptr_t ObjectMonitor::complete_exit(TRAPS) {
Thread * const Self = THREAD;
assert(Self->is_Java_thread(), "Must be Java thread!");
JavaThread *jt = (JavaThread *)THREAD;
DeferredInitialize();
if (THREAD != _owner) {
if (THREAD->is_lock_owned ((address)_owner)) {
//如果是輕量級鎖膨脹來的
assert(_recursions == 0, "internal state error");
_owner = THREAD ; /* Convert from basiclock addr to Thread addr */
_recursions = 0 ;
OwnerIsThread = 1 ;
}
}
guarantee(Self == _owner, "complete_exit not owner");
intptr_t save = _recursions; // record the old recursion count
//_recursions置爲0,即嵌套加鎖的情形下不需要多次調用exit了
_recursions = 0; // set the recursion level to be 0
//釋放該鎖
exit (true, Self) ; // exit the monitor
guarantee (_owner != Self, "invariant");
return save;
}
7、總結
ObjectMonitor維護了三個ObjectWaiter鏈表,分別是cxq鏈表、EntryList鏈表和WaitSet鏈表,對應鏈表中ObjectWaiter的狀態分別是TS_CXQ,TS_ENTER和TS_WAIT。調用enter方法時,如果自旋獲取鎖失敗就會創建一個ObjectWaiter並加入到cxq鏈表中,某個已經獲取鎖的線程調用wait方法會創建一個ObjectWaiter並加入到WaitSet鏈表中,當某個線程調用notify/notifyAll方法“喚醒”該線程時,會將該ObjectWaiter從WaitSet鏈表中移除然後加入到cxq鏈表頭。當某個獲取鎖的線程釋放鎖時,就會喚醒EntryList鏈表頭對應的線程,如果EntryList鏈表爲空,則將此時的cxq鏈表中的元素整體轉移到EntryList鏈表中,然後同樣的喚醒EntryList鏈表頭對應的線程,被喚醒後該線程一樣調用enter方法搶佔鎖。