go基礎筆記----廣度優先算法走迷宮

迷宮

6 5
0 1 0 0 0
0 0 0 1 0
0 1 0 1 0
1 1 1 0 0
0 1 0 0 1
0 1 0 0 0

code

package main

import (
	"fmt"
	"os"
)

/*
	廣度優先搜索走迷宮{
		爲爬蟲實戰項目做好準備
		應用廣泛,綜合性強
	}

*/

func readMaze(filename string) [][]int {
	file, err := os.Open(filename)
	if err != nil {
		panic(err)
	}

	var row, col int

	fmt.Fscanf(file, "%d %d", &row, &col)

	maze := make([][]int, row)
	for i := range maze {
		maze[i] = make([]int, col)
		for j := range maze[i] {
			fmt.Fscanf(file, "%d", &maze[i][j])
		}
	}
	return maze
}

type point struct {
	i, j int
}

var dirs = [4]point{
	{-1, 0}, {0, -1}, {1, 0}, {0, 1},
}

func (p point) add(r point) point {
	return point{p.i + r.i, p.j + r.j}
}

func (p point) at(grid [][]int) (int, bool) {
	if p.i < 0 || p.i >= len(grid) {
		return 0, false
	}
	if p.j < 0 || p.j >= len(grid[p.i]) {
		return 0, false
	}

	return grid[p.i][p.j], true
}

func walk(maze [][]int, start, end point) [][]int {
	steps := make([][]int, len(maze))
	for i := range steps {
		steps[i] = make([]int, len(maze[i]))
	}

	Q := []point{start}

	for len(Q) > 0 {
		cur := Q[0]
		Q = Q[1:]

		if cur == end {
			break
		}

		for _, dir := range dirs {
			next := cur.add(dir)

			// maze at next is 0
			// and steps at next is 0
			// and next != start
			val, ok := next.at(maze)
			if !ok || val == 1 {
				continue
			}
			val, ok = next.at(steps)
			if !ok || val != 0 {
				continue
			}

			if next == start {
				continue
			}

			curSteps, _ := cur.at(steps)
			steps[next.i][next.j] = curSteps + 1
			Q = append(Q, next)
		}
	}
	return steps
}

func main() {
	maze := readMaze("maze.in")

	// for _, row := range maze {
	// 	for _, val := range row {
	// 		fmt.Printf("%d ", val)
	// 	}
	// 	fmt.Println()
	// }

	steps := walk(maze, point{0, 0}, point{len(maze) - 1, len(maze[0]) - 1})

	fmt.Println(steps)

	// for _, row := range steps {
	// 	for _, val := range row {
	// 		fmt.Printf("%3d", val)
	// 	}
	// 	fmt.Println()
	// }
}

 

發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章