public GameObject enemy;
public Transform createPos;
//創建,enemy是一個Prefab,createPos是需要預設置一個EmptyGameobj的對象,obj就是結果
GameObject obj = Instantiate(enemy,createPos.position,createPos.rotation);
//銷燬,obj是需要銷燬的GameObject
Destroy(obj);
public GameObject enemy;
public Transform createPos;
//創建,enemy是一個Prefab,createPos是需要預設置一個EmptyGameobj的對象,obj就是結果
GameObject obj = Instantiate(enemy,createPos.position,createPos.rotation);
//銷燬,obj是需要銷燬的GameObject
Destroy(obj);
this.richTextBox2.SelectionStart=this.richTextBox2.Text.Length; this.richTextBox2.ScrollToCaret();
public partial class MyMessageBox : Window { public static void Show(string strErrorInfo) {