使用YUV顏色空間將CMSampleBufferRef轉換爲UIImage

-(UIImage *) imageFromSamplePlanerPixelBuffer:(CMSampleBufferRef) sampleBuffer{

    @autoreleasepool {
        // Get a CMSampleBuffer's Core Video image buffer for the media data
        CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
        // Lock the base address of the pixel buffer
        CVPixelBufferLockBaseAddress(imageBuffer, 0);

        // Get the number of bytes per row for the plane pixel buffer
        void *baseAddress = CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);

        // Get the number of bytes per row for the plane pixel buffer
        size_t bytesPerRow = CVPixelBufferGetBytesPerRowOfPlane(imageBuffer,0);
        // Get the pixel buffer width and height
        size_t width = CVPixelBufferGetWidth(imageBuffer);
        size_t height = CVPixelBufferGetHeight(imageBuffer);

        // Create a device-dependent gray color space
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();

        // Create a bitmap graphics context with the sample buffer data
        CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
                                                     bytesPerRow, colorSpace, kCGImageAlphaNone);
        // Create a Quartz image from the pixel data in the bitmap graphics context
        CGImageRef quartzImage = CGBitmapContextCreateImage(context);
        // Unlock the pixel buffer
        CVPixelBufferUnlockBaseAddress(imageBuffer,0);

        // Free up the context and color space
        CGContextRelease(context);
        CGColorSpaceRelease(colorSpace);

        // Create an image object from the Quartz image
        UIImage *image = [UIImage imageWithCGImage:quartzImage];

        // Release the Quartz image
        CGImageRelease(quartzImage);

        return (image);
    }
}


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