Spring Cloud 2.2.2 源碼之五十八nacos服務端處理實例心跳二

心跳處理基本流程

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ClientBeatProcessor的run處理臨時實例心跳

這裏就體現出RsInfo的用途啦,其實就是保存下實例的相關信息,IP,端口,集羣。遍歷實例集羣的實例,找出對應的IP和端口的實例進行狀態更新。如果發現有問題,還要用PushService進行UDP進行通知,UDP端口是客戶端請求的時候刷新服務實例列表的使用傳上來的,客戶端也有個PushReceiver就是來接受UDP報文信息,具體可以看這篇文章

 @Override
    public void run() {
        Service service = this.service;
        ...
        String ip = rsInfo.getIp();//IP
        String clusterName = rsInfo.getCluster();//集羣名字
        int port = rsInfo.getPort();//端口
        Cluster cluster = service.getClusterMap().get(clusterName);//獲取集羣
        List<Instance> instances = cluster.allIPs(true);//獲取集羣所有的臨時服務實例
		//遍歷更新對應的狀態
        for (Instance instance : instances) {
            if (instance.getIp().equals(ip) && instance.getPort() == port) {
                if (Loggers.EVT_LOG.isDebugEnabled()) {
                    Loggers.EVT_LOG.debug("[CLIENT-BEAT] refresh beat: {}", rsInfo.toString());
                }
                instance.setLastBeat(System.currentTimeMillis());//刷新心跳時間
                if (!instance.isMarked()) {//沒被標記的
                    if (!instance.isHealthy()) {//不健康的
                        instance.setHealthy(true);//設置爲健康
                        Loggers.EVT_LOG.info("service: {} {POS} {IP-ENABLED} valid: {}:{}@{}, region: {}, msg: client beat ok",
                            cluster.getService().getName(), ip, port, cluster.getName(), UtilsAndCommons.LOCALHOST_SITE);
                        getPushService().serviceChanged(service);//UDP發送服務改變通知
                    }
                }
            }
        }
    }

PushService的serviceChanged服務有改變UDP客戶端

實現了監聽接口:
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緩存裏沒有的話,服務有改變的時候用上下文來發送ServiceChangeEvent事件。
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UDP調度任務

其實就是遍歷需要推送的客戶端,然後封裝數據,推送。

    @Override
    public void onApplicationEvent(ServiceChangeEvent event) {
        Service service = event.getService();
        String serviceName = service.getName();
        String namespaceId = service.getNamespaceId();

        Future future = udpSender.schedule(new Runnable() {
            @Override
            public void run() {
                try {
                    ...
                    //獲取所有需要推送的PushClient
                    ConcurrentMap<String, PushClient> clients = clientMap.get(UtilsAndCommons.assembleFullServiceName(namespaceId, serviceName));
                    if (MapUtils.isEmpty(clients)) {
                        return;
                    }

                    Map<String, Object> cache = new HashMap<>(16);
                    long lastRefTime = System.nanoTime();
                    for (PushClient client : clients.values()) {
                        if (client.zombie()) {//超時的不刪除不處理
                          	...
                            clients.remove(client.toString());
                           	...
                            continue;
                        }

                        Receiver.AckEntry ackEntry;
                       	...
                        String key = getPushCacheKey(serviceName, client.getIp(), client.getAgent());
                        byte[] compressData = null;
                        Map<String, Object> data = null;
                        //有壓縮數據
                        if (switchDomain.getDefaultPushCacheMillis() >= 20000 && cache.containsKey(key)) {
                            org.javatuples.Pair pair = (org.javatuples.Pair) cache.get(key);
                            compressData = (byte[]) (pair.getValue0());
                            data = (Map<String, Object>) pair.getValue1();
							...
                        }
						//準備UDP數據
                        if (compressData != null) {
                            ackEntry = prepareAckEntry(client, compressData, data, lastRefTime);
                        } else {
                            ackEntry = prepareAckEntry(client, prepareHostsData(client), lastRefTime);
                            if (ackEntry != null) {
                                cache.put(key, new org.javatuples.Pair<>(ackEntry.origin.getData(), ackEntry.data));
                            }
                        }

                        Loggers.PUSH.info("serviceName: {} changed, schedule push for: {}, agent: {}, key: {}",
                            client.getServiceName(), client.getAddrStr(), client.getAgent(), (ackEntry == null ? null : ackEntry.key));
						//發送
                        udpPush(ackEntry);
                    }
                } catch (Exception e) {
                    Loggers.PUSH.error("[NACOS-PUSH] failed to push serviceName: {} to client, error: {}", serviceName, e);

                } finally {
                	//發送完刪除
                    futureMap.remove(UtilsAndCommons.assembleFullServiceName(namespaceId, serviceName));
                }

            }
        }, 1000, TimeUnit.MILLISECONDS);
		//放緩存,不會重複發送
        futureMap.put(UtilsAndCommons.assembleFullServiceName(namespaceId, serviceName), future);

    }

udpPush

判斷是否大於重試次數,因爲UDP不可靠,可能發出去沒收到,也可能客戶端發來的沒收到,所以要嘗試,後面有開啓任務重試的。然後封裝好數據發送,再開啓一個Retransmitter任務10秒後看有沒有成功響應,沒有的話就重新發送。

 private static Receiver.AckEntry udpPush(Receiver.AckEntry ackEntry) {
        if (ackEntry == null) {
            Loggers.PUSH.error("[NACOS-PUSH] ackEntry is null.");
            return null;
        }
        //大於嘗試的次數
        if (ackEntry.getRetryTimes() > MAX_RETRY_TIMES) {
            Loggers.PUSH.warn("max re-push times reached, retry times {}, key: {}", ackEntry.retryTimes, ackEntry.key);
            ackMap.remove(ackEntry.key);
            udpSendTimeMap.remove(ackEntry.key);
            failedPush += 1;
            return ackEntry;
        }

        try {
            if (!ackMap.containsKey(ackEntry.key)) {
                totalPush++;
            }
            ackMap.put(ackEntry.key, ackEntry);
            udpSendTimeMap.put(ackEntry.key, System.currentTimeMillis());

            Loggers.PUSH.info("send udp packet: " + ackEntry.key);
            udpSocket.send(ackEntry.origin);//發送UDP報文

            ackEntry.increaseRetryTime();
            //10秒沒應答就再嘗試一次
            executorService.schedule(new Retransmitter(ackEntry), TimeUnit.NANOSECONDS.toMillis(ACK_TIMEOUT_NANOS),
                TimeUnit.MILLISECONDS);

            return ackEntry;
        } catch (Exception e) {
            Loggers.PUSH.error("[NACOS-PUSH] failed to push data: {} to client: {}, error: {}",
                ackEntry.data, ackEntry.origin.getAddress().getHostAddress(), e);
            ackMap.remove(ackEntry.key);
            udpSendTimeMap.remove(ackEntry.key);
            failedPush += 1;

            return null;
        }
    }

Retransmitter

如果發現ackMap中還有,說明沒收到客戶端響應。

    public static class Retransmitter implements Runnable {
        Receiver.AckEntry ackEntry;

        public Retransmitter(Receiver.AckEntry ackEntry) {
            this.ackEntry = ackEntry;
        }

        @Override
        public void run() {
            if (ackMap.containsKey(ackEntry.key)) {//沒接受到響應
                Loggers.PUSH.info("retry to push data, key: " + ackEntry.key);
                udpPush(ackEntry);
            }
        }
    }

Receiver

如果收到客戶端響應的話會從ackMap中刪除ackEntry.key
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好了,心跳的接受,處理,如果有數據改變的通知和UDP推送原理基本都講了,具體細節看源碼吧。

好了,今天就到這裏了,希望對學習理解有幫助,大神看見勿噴,僅爲自己的學習理解,能力有限,請多包涵。

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