Java飛機躲避炮彈碰撞小遊戲

Java飛機躲避炮彈碰撞小遊戲

如果你是入門Java,那麼這個飛機躲避炮彈碰撞小遊戲將會是和不錯的入門項目選擇,可以讓你在學習基礎的情況下感受到代碼帶給你的樂趣。總代碼附在文章底下百度網盤中。

ps:如報錯,需根據自己的飛機圖片和背景路徑位置自行調整!!!

首先我們來看一下效果圖:

這是我們程序的思維導圖:

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我將程序各功能的函數進行了封裝,下面的代碼爲各封裝類的代碼:

1、MyGameFrame遊戲的主函數包(繪製圖像、雙緩衝技術)

package cn.ws.game;

import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

import javax.swing.JFrame;

public class MyGameFrame extends Frame {
	
	Image bg=GameUtil.getImage("images/bg.jpg");  //引入改圖片
	Image planeImg=GameUtil.getImage("images/plane.png");
	
	Plane plane = new Plane(planeImg,250,250);
	Shell[] shells = new Shell[50];  //創建50個炮彈數組
	
	
	@Override
	public void paint(Graphics g) {                 //相當於畫筆工具,g就是畫筆
		
		super.paint(g);                             //必須加的
		
		g.drawImage(bg,0, 0, null);        //加載圖片
		plane.drawSelf(g);   //畫飛機
		
		//畫出所有炮彈
		for(int i=0;i<shells.length;i++) {
			shells[i].draw(g);
			
			//是否飛機矩形框與小球矩形框相撞(碰撞檢測)
			boolean peng = shells[i].getRect().intersects(plane.getRect());  
			if(peng) {
				plane.live = false;
			}
			
		}
		
	}
	
	//窗口重畫
	class PaintThread extends Thread{
		public void run() {
		while(true) {
			repaint();  //重畫窗口
			
			try {
			Thread.sleep(40);
		}catch(InterruptedException e) {
			e.printStackTrace();
		}
	}
		}
		}
	
	
	//定義鍵盤監聽的內部類
	class KeyMonitor extends KeyAdapter{

		@Override
		public void keyPressed(KeyEvent e) {       //按下
			plane.addDirection(e);
		}

		@Override
		public void keyReleased(KeyEvent e) {     //擡起
			plane.minusDirection(e);
		}
		
	}
	
	//初始化窗口
	public void launchFrame() {                 //主窗口啓動
		this.setTitle("王爍製作的小灰機");           //主窗口標題
		this.setVisible(true);                 //主窗口可見
		this.setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);                //主窗口尺寸
		this.setLocation(400,100);             //主窗口位置
		
		this.addWindowListener(new WindowAdapter() {         //主窗口關閉結束
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
		});
		new PaintThread().start();   //啓動重畫窗口
		addKeyListener(new KeyMonitor());  //增加鍵盤監聽
		
		
		//初始化50個炮彈
		for(int i=0;i<shells.length;i++) {
			shells[i] = new Shell();
		}
		
	}
	
	
	
	public static void main(String[] args) {
		MyGameFrame f=new MyGameFrame();
		f.launchFrame();
	}
	
	
	//雙緩衝,屏幕不閃爍
	private Image offScreenImage = null;
	 
	public void update(Graphics g) {
	    if(offScreenImage == null)
	        offScreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);//這是遊戲窗口的寬度和高度
	     
	    Graphics gOff = offScreenImage.getGraphics();
	    paint(gOff);
	    g.drawImage(offScreenImage, 0, 0, null);
	}   
}

2、Constant設定窗口的大小包

package cn.ws.game;

public class Constant {
	public static final int GAME_WIDTH = 500;
	public static final int GAME_HEIGHT = 500;
}

3、GameObject初始化飛機大小以及返回所在矩形包(便於後續封裝檢測)

package cn.ws.game;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;

public class GameObject {
	Image img;
	double x,y;
	int speed=3;
	int width;
	int heigth;
	
	public void drawSelf(Graphics g) {
		g.drawImage(img,(int)x,(int)y,null);
	}

	public GameObject(Image img, double x, double y, int speed, int width, int heigth) {
		super();
		this.img = img;
		this.x = x;
		this.y = y;
		this.speed = speed;
		this.width = width;
		this.heigth = heigth;
	}

	public GameObject(Image img, double x, double y) {
		super();
		this.img = img;
		this.x = x;
		this.y = y;
	}
	
	//返回物體所在矩形。便於後續碰撞 
	public Rectangle getRect() {
		return new Rectangle((int)x,(int)y,width,heigth);
	}
	
	public GameObject() {
		
	}
	
	
}

4、GameUtil圖片讀取之BufferedImage得到像素矩陣包

package cn.ws.game;

import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.print.DocFlavor.URL;

public class GameUtil {
	
	private GameUtil() {
		
	}
	
	public static Image getImage(String path) {
		BufferedImage bi= null;
		try {
			java.net.URL u = GameUtil.class.getClassLoader().getResource(path);
			bi = ImageIO.read(u);
		}catch(IOException e) {
			e.printStackTrace();
		}
		return bi;
	}

}

5、Plane初始化飛機和飛機控制和飛機矩形大小設定包

package cn.ws.game;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;

public class Plane extends GameObject{
	
	boolean left,up,right,down;
	
	boolean live = true;
	
	public void drawSelf(Graphics g) {
		if(live) {
			g.drawImage(img,(int)x,(int)y,null);
			
			if(left) {
				x-=speed;
			}
			if(up) {
				y-=speed;
			}
			if(right) {
				x+=speed;
			}
			if(down) {
				y+=speed;
			}
		}
	}
	
	public Plane(Image img,double x,double y) {
		this.img=img;
		this.x=x;
		this.y=y;
		this.speed=3;
		this.width=3;   //img.getWidth(null)  獲得圖片寬度
		this.heigth=3;
	}
	
	//按下某個鍵,增加相應方向
	public void addDirection(KeyEvent e) {
		switch (e.getKeyCode()) {
		case KeyEvent.VK_LEFT:
			left=true;
			break;
		case KeyEvent.VK_UP:
			up=true;
			break;
		case KeyEvent.VK_RIGHT:
			right=true;
			break;
		case KeyEvent.VK_DOWN:
			down=true;
			break;

		}
	}
	
	//按下某個鍵,減相應方向
	public void minusDirection(KeyEvent e) {
		switch (e.getKeyCode()) {
		case KeyEvent.VK_LEFT:
			left=false;
			break;
		case KeyEvent.VK_UP:
			up=false;
			break;
		case KeyEvent.VK_RIGHT:
			right=false;
			break;
		case KeyEvent.VK_DOWN:
			down=false;
			break;

		}
	}
}

6、Shell初始化子彈和子彈反彈包

package cn.ws.game;

import java.awt.Color;
import java.awt.Graphics;

/**
 * 炮彈類
 * @author 王爍
 *
 */
public class Shell extends GameObject {
	double degree;
	
	public Shell() {
		x=200;
		y=200;
		width=10;
		heigth=10;
		speed=2;
		
		degree=Math.random()*Math.PI*2;   //degree弧度,隨機生產(0-2PI)
	}
	
	public void draw(Graphics g) {
		Color c= g.getColor();    //先保存現在的顏色
		g.setColor(Color.green);
		
		g.fillOval((int)x, (int)y, width, heigth);
		
		//炮彈沿着任意角度飛
		x+=speed*Math.cos(degree);
		y+=speed*Math.sin(degree);
		
		
		if(x<0||x>Constant.GAME_WIDTH-width) {
			degree = Math.PI-degree;
		}
		
		if(y<30||y>Constant.GAME_HEIGHT-heigth) {
			degree = -degree;
		}
		
		g.setColor(c);            //用完再換回去
	}
	
}

百度網盤提取源碼和所用到的圖片:https://pan.baidu.com/s/1V_Wa79P1-c0mZiDCP6X3kA

提取碼:1qhm

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如發現錯誤請在評論區評論,博主會仔細查看並修改的!!

希望對您有所幫助!!!

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