using ICSharpCode.SharpZipLib.Checksums;
using ICSharpCode.SharpZipLib.Zip;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace THIS.Utility
{
public class ZipUtility
{
private static byte[] buffer = new byte[2048];
/// <summary>
/// 壓縮文件
/// </summary>
/// <param name="fileToZip">要壓縮的文件路徑</param>
/// <param name="zipedFile">壓縮後的文件路徑</param>
/// <param name="compressionLevel">壓縮率 0 - 9 默認 5</param>
public static void ZipFile(string fileToZip, string zipedFile, int compressionLevel = 5)
{
if (!File.Exists(fileToZip))
{
throw new FileNotFoundException("The specified file " + fileToZip + " could not be found.");
}
using (ZipOutputStream zipStream = new ZipOutputStream(File.Create(zipedFile)))
{
string fileName = Path.GetFileName(fileToZip);
ZipEntry zipEntry = new ZipEntry(fileName);
zipStream.PutNextEntry(zipEntry);
zipStream.SetLevel(compressionLevel);
using (FileStream streamToZip = new FileStream(fileToZip, FileMode.Open, FileAccess.Read))
{
while (true)
{
int size = streamToZip.Read(buffer, 0, buffer.Length);
if (size < 1)
break;
zipStream.Write(buffer, 0, size);
}
}
}
}
/// <summary>
/// 壓縮文件夾
/// </summary>
/// <param name="directoryToZip">要壓縮的文件夾路徑</param>
/// <param name="zipedDirectory">壓縮或的文件夾路徑</param>
/// <param name="compressionLevel">壓縮率 0 - 9 默認 5</param>
public static void ZipDerctory(string directoryToZip, string zipedFileName, int compressionLevel = 5)
{
using (ZipOutputStream zipStream = new ZipOutputStream(File.Create(zipedFileName)))
{
ArrayList fileList = GetFileList(directoryToZip);
int directoryNameLength = (Directory.GetParent(directoryToZip)).ToString().Length;
zipStream.SetLevel(compressionLevel);
ZipEntry zipEntry = null;
FileStream fileStream = null;
foreach (string fileName in fileList)
{
zipEntry = new ZipEntry(fileName.Remove(0, directoryNameLength));
zipStream.PutNextEntry(zipEntry);
if (!fileName.EndsWith(@"/"))
{
fileStream = File.OpenRead(fileName);
while (true)
{
int readCount = fileStream.Read(buffer, 0, buffer.Length);
if (readCount < 1)
break;
zipStream.Write(buffer, 0, readCount);
}
}
}
}
}
/// <summary>
/// 得到文件下的所有文件
/// </summary>
/// <param name="directory">文件夾路徑</param>
/// <returns></returns>
private static ArrayList GetFileList(string directory)
{
ArrayList fileList = new ArrayList();
bool isEmpty = true;
foreach (string file in Directory.GetFiles(directory))
{
fileList.Add(file);
isEmpty = false;
}
if (isEmpty)
{
if (Directory.GetDirectories(directory).Length == 0)
{
fileList.Add(directory + @"/");
}
}
foreach (string dirs in Directory.GetDirectories(directory))
{
foreach (object obj in GetFileList(dirs))
{
fileList.Add(obj);
}
}
return fileList;
}
/// <summary>
/// 解壓縮文件
/// </summary>
/// <param name="zipFilePath">壓縮文件路徑和文件名 eg:D:\aa.zip</param>
/// <param name="unZipFilePatah">解壓縮文件存放路徑 eg:D:\aa\</param>
public static void UnZipFile(string zipFilePath, string unZipFilePatah)
{
//如果目錄不存在則創建
if (!Directory.Exists(unZipFilePatah))
Directory.CreateDirectory(unZipFilePatah);
using (ZipInputStream zipStream = new ZipInputStream(File.OpenRead(zipFilePath)))
{
ZipEntry zipEntry = null;
while ((zipEntry = zipStream.GetNextEntry()) != null)
{
string fileName = Path.GetFileName(zipEntry.Name);
if (!string.IsNullOrEmpty(fileName))
{
if (zipEntry.CompressedSize == 0)
break;
using (FileStream stream = File.Create(unZipFilePatah + fileName))
{
while (true)
{
int size = zipStream.Read(buffer, 0, buffer.Length);
if (size > 0)
{
stream.Write(buffer, 0, size);
}
else
{
break;
}
}
}
}
}
}
}
/// <summary>
/// 解壓縮目錄
/// </summary>
/// <param name="zipDirectoryPath">壓縮目錄路徑 eg:D:\aaa.zip</param>
/// <param name="unZipDirecotyPath">解壓縮目錄路徑 eg:D:\aaaa\</param>
public static void UnZipDirectory(string zipDirectoryPath, string unZipDirecotyPath)
{
//如果目錄不存在則創建
if (!Directory.Exists(unZipDirecotyPath))
Directory.CreateDirectory(unZipDirecotyPath);
using (ZipInputStream zipStream = new ZipInputStream(File.OpenRead(zipDirectoryPath)))
{
ZipEntry zipEntry = null;
while ((zipEntry = zipStream.GetNextEntry()) != null)
{
string directoryName = Path.GetDirectoryName(zipEntry.Name);
string fileName = Path.GetFileName(zipEntry.Name);
directoryName = unZipDirecotyPath + directoryName;
if (!string.IsNullOrEmpty(directoryName))
{
Directory.CreateDirectory(directoryName);
}
if (!string.IsNullOrEmpty(fileName))
{
if (zipEntry.CompressedSize == 0)
break;
if (zipEntry.IsDirectory)
{
directoryName = Path.GetDirectoryName(unZipDirecotyPath + zipEntry.Name);
Directory.CreateDirectory(directoryName);
}
using (FileStream stream = File.Create(unZipDirecotyPath + zipEntry.Name))
{
while (true)
{
int size = zipStream.Read(buffer, 0, buffer.Length);
if (size > 0)
{
stream.Write(buffer, 0, size);
}
else
{
break;
}
}
}
}
}
}
}
}
}