前言
組件
import itchat
import time
import random
itchat.auto_login()
# while True:
# itchat.send('hello westos',toUserName='filehelper')
# time.sleep(random.randint(1,3))
friends = itchat.get_friends()
# print(friends)
info = {}
for friend in friends[1:]:
if friend['Sex'] == 1:
info['male'] = info.get('male',0) + 1
elif friend['Sex'] == 2:
info['female'] = info.get('female',0) + 1
else:
info['other'] = info.get('other',0) + 1
print(info)
封裝
object1
oop = object oriented programming
類: 是一羣具有相同特徵或行爲的事物的統稱,類是抽象的,不能直接
使用
對象: 由類創造出來的具體存在
類: 屬性(信息)和方法(你能完成的事情)
1.如何定義類?class 類(): pass
2.如何將類轉化爲對象?實例化
實例化指在面向對象編程中,使用類創建對象的過程稱爲實例化,是將
一個抽象的概念具體化的過程
實例化過程中一般由類名 對象名 = 類名(參數1,參數2,…)
需求:
小明今年18歲,身高1.75,每天早上要跑步,跑完去吃飯
小美今年16歲,身高1.65,小美不跑步,喜歡吃東西
class People():
#shuxing
name = 'laoli'
age = 40
#fangfa
def eat(self):
print('eat...')
def sleep(self):
print('sleepping...')
p1 = People()
p2 = People()
print(p1.name)
print(p2.name)
print(p1.age)
print(p2.age)
p1.eat()
p2.eat()
object2
class People():
def __init__(self):
print('self',self)
p1 = People()
print('p1',p1)
object3
class People():
def __init__(self,name,age):
self.name = name
self.age = age
def __str__(self):
return 'I am %s' %self.name
def run(self):
print('%s is running...' %self.name)
p1 = People('laoli',40)
print('p1:',p1.name)
p1.run()
print(p1)
p2 = People('laowang',18)
print('p2:',p2.name)
p2.run()
print(p2)
面向對象練習1
需求
1.小明體重75.0公斤
2.小明每次跑步會減肥0.5公斤
3.小明每次吃東西體重會增加1公斤
需求
1.小明和小美都愛跑步
2.小美體重45.0公斤
3.小明體重75.0公斤
4.每次跑步都會減少0.5公斤
5.每次吃東西都會增加1公斤
class People():
def __init__(self,name,weight):
self.name = name
self.weight = weight
def __str__(self):
return 'My name is %s, weight is %.2f' %(self.name,self.weight)
def run(self):
print('%s is running...' %self.name)
self.weight -= 0.5
def eat(self):
print('%s is eating...' %self.name)
self.weight += 1
xiaoming = People('xiaoming',75.0)
xiaoming.run()
print(xiaoming)
xiaomei = People('xiaomei',45.0)
xiaomei.eat()
print(xiaomei)
面向對象 棧
class Stack(object):
def __init__(self):
self.stack = []
def __len__(self):
return len(self.stack)
def top(self):
if not self.is_empty():
return self.stack[-1]
raise Exception('Stack is empty!')
def push(self,element):
self.stack.append(element)
def pop(self):
if self.is_empty():
raise Exception('Stack is empty!')
else:
item = self.stack.pop()
return item
def length(self):
return len(self.stack)
def is_empty(self):
return len(self.stack) == 0
stack = Stack()
stack.push(1)
stack.push(2)
# print(stack.length())
item = stack.pop()
print('The pop item is: %s' %item)
print(stack.top())
print(stack.is_empty())
stack.pop()
print(stack.is_empty())
stack.pop()
面向對象 隊列
隊列是限制在一端進行插入操作和另一端進行刪除操作的線性表
特點:先進先出(FIFO)
面向對象 練習2
需求:
1.房子有戶型,總面積和傢俱名稱列表
新房子沒有任何的傢俱
2.傢俱有名字和佔地面積,其中
牀:佔4平米
衣櫃:佔2平米
餐桌:佔1.5平米
3.將以上三件傢俱添加到房子中
4.打印房子時,要求輸出:戶型,總面積,剩餘面積,傢俱名稱列表
class Furniture(object):
def __init__(self,name,area):
self.name = name
self.area = area
def __str__(self):
return '[%s] 佔地 %.2f 平米' %(self.name,self.area)
# bed = Furniture('bed',4)
# print(bed)
class House(object):
def __init__(self,type,area):
self.type = type
self.area = area
self.free_area = area
self.fur_list = []
def __str__(self):
return ('戶型: %s\n總面積: %.2f\n剩餘面積: %.2f\n傢俱: %s'
%(self.type,self.area,self.free_area,self.fur_list))
def add_fur(self,item):
self.fur_list.append(item.name)
self.free_area -= item.area
bed = Furniture('bed',4)
yigui = Furniture('yigui',2)
table = Furniture('table',1.5)
home = House('villa',200)
home.add_fur(bed)
home.add_fur(yigui)
print(home)
面向對象練習
1.士兵瑞恩有一把AK47
2.士兵可以開火(士兵開火扣動的是扳機)
3.槍 能夠 發射子彈(把子彈發射出去)
4.槍 能夠 裝填子彈 --增加子彈的數量
Soldier Gun
name model
gun bullet_count #子彈數量足夠多才能完成射>擊的動作
init(self): init(self):
fire(self): add_bullet(self,count):#裝填子彈的方法
shoot(self):
繼承
繼承描述的是事物之間的所屬關係,定義一個類時,可以從某哪個現有的類繼承
新的類稱爲子類,擴展類(subclass),被繼承的類稱爲基類、父類
或超類(Baseclass、Superclass)
class Father(object):
def __init__(self,name,age):
self.name = name
self.age = age
def eat(self):
print('%s is eating...' %self.name)
def set_goal(self):
print('%s set a goal' %self.name)
class Son(Father):
def eat(self):
# super(Son,self).eat()
Father.eat(self)
print('%s daoli eating...' %self.name)
father = Father('laolaoli',65)
son = Son('laoli',40)
# print(son.name)
# son.set_goal()
son.eat()
繼承2
class D():
def test(self):
print('test in D...')
class C(D):
def test(self):
print('test in C...')
class B(D):
pass
#def test(self):
# print('test in B...')
class A(B,C):
pass
# def test(self):
# print('test in A...')
a = A()
a.test()
私有方法
1
class Student(object):
def __init__(self,name,age):
self.name = name
self.__age = age
def __get_info(self):
print('%s is %s years old' %(self.name,self.__age))
student1 = Student('xiaoming',10)
print(student1.name)
# print(student1.__age)
# student1.__get_info()
#__age - > _Student__age
# print(student1._Student__age)
# student1._Student__get_info()
2
class Student(object):
def __init__(self,name,age):
self.name = name
self.__age = age
def __get_info(self):
print('%s is %s years old' %(self.name,self.__age))
def get_age(self):
print(self.__age)
def set_age(self,age):
if 0 < age < 100:
self.__age = age
print('success!')
else:
raise Exception('Error!')
student = Student('xiaoming',10)
# student.__age = 100
# print(student.__age)
# student.__get_info()
student.set_age(80)
多態
class Student():
def get_score(self):
print('Student score...')
class Chinese():
def get_score(self):
print('Chinese score...')
class Math():
def get_score(self):
print('Math score...')
student1 = Student()
student2 = Chinese()
student3 = Math()
student1.get_score()
student2.get_score()
student3.get_score()