本文只是運用一些自定義View的基礎知識,大家如果沒有興趣跟着步驟一步一步來
如果你想對這部分知識進行下複習和梳理,也可以跟着步驟來看下,文中內容若有疏漏,還望不吝賜教。
效果圖
分析
自定義View最主要的是梳理清楚繪製的邏輯。弄明白邏輯了,一步一步來,複雜的View也就沒有那麼複雜了。
繪製步驟整理如下:
- 繪製一個發光的弧形
- 繪製刻度和數字
- 繪製指針陰影
- 繪製中間黑色圓形背景
- 繪製錶針
- 繪製深藍色發光圓形
- 繪製錶盤文字
- 添加底部控件
實現
View 需要用到發光的效果,我們採用 shader 來實現,那麼我們需要首先關閉硬件加速。
// 關閉硬件加速
setLayerType(LAYER_TYPE_SOFTWARE, null);
1. 繪製一個發光的弧形
canvas.translate(getPaddingLeft() + radiusDial, getPaddingTop() + radiusDia
arcPaint.setShader(null);
arcPaint.setStyle(Paint.Style.STROKE);
arcPaint.setAntiAlias(true);
arcPaint.setAlpha(70);
arcPaint.setStyle(Paint.Style.STROKE);
arcPaint.setStrokeWidth(strokeWidthDial);
arcPaint.setShadowLayer(10, 0, 0, Color.parseColor("#FFFFFF"));
arcPaint.setColor(Color.parseColor("#38F9FD"));
canvas.drawArc(mRect, 150, (360 - openAngle), false, arcPaint);
2. 繪製刻度和數字
canvas.rotate(150);
for (int i = 0; i < clockPointNum + 1; i++) {
pointerPaint.setColor(colorDialMiddle);
if (i % 10 == 0) { //長錶針
pointerPaint.setStrokeWidth(3);
canvas.drawLine(radiusDial - DEFAULT_border - strokeWidthDial, 0, radiusDial - strokeWidthDial - dp2px(15), 0, pointerPaint);
drawPointerText(canvas, i);
} else if (i % 5 == 0f) { //短錶針
pointerPaint.setStrokeWidth(2);
canvas.drawLine(radiusDial - DEFAULT_border - strokeWidthDial, 0, radiusDial - strokeWidthDial - dp2px(9), 0, pointerPaint);
}
canvas.rotate((360 - openAngle) / clockPointNum);
}
canvas.rotate(-((180 - openAngle) / 2 + ((360 - openAngle) / clockPointNum)));
/**
* 繪製刻度數字
*/
private void drawPointerText(Canvas canvas, int i) {
canvas.save();
pointerPaint.setColor(getResources().getColor(R.color.white));
int currentCenterX = (int) (radiusDial - strokeWidthDial - dp2px(21) - pointerPaint.measureText(String.valueOf(i)) / 2);
canvas.translate(currentCenterX, 0);
canvas.rotate(360 - 150 - ((360 - openAngle) / clockPointNum) * i); //座標系總旋轉角度爲360度
int textBaseLine = (int) (0 + (fontMetrics.bottom - fontMetrics.top) / 2 - fontMetrics.bottom);
canvas.drawText(String.valueOf(i + clockMinValue), 0, textBaseLine, pointerPaint);
}
3. 繪製指針陰影
int currentDegree = (int) ((currentValue - clockMinValue) * ((360 - openAngle) / clockPointNum) + 150);
canvas.rotate(currentDegree);
int[] colorSweep = {0xAAFFE9EC, 0x0028E9EC, 0xAA28E9EC};
float[] position = {0f, 0.9f, 1f};
SweepGradient mShader = new SweepGradient(0, 0, colorSweep, position);
arcPaint.setShader(mShader);
arcPaint.setStyle(Paint.Style.STROKE);
arcPaint.setStrokeWidth((float) (radiusDial * 0.4));
arcPaint.clearShadowLayer();
RectF mRect = new RectF((float) (-mRealRadius - DEFAULT_border + radiusDial * 0.2), (float) (-mRealRadius -
DEFAULT_border + radiusDial * 0.2),
(float) (mRealRadius + DEFAULT_border - radiusDial * 0.2), (float) (mRealRadius + DEFAULT_border - radiusDial * 0.2));
canvas.drawArc(mRect, 360 - (currentDegree - 150), (currentDegree - 150), false, arcPaint);
4. 繪製中間黑色圓形背景
canvas.restore();
canvas.translate(getPaddingLeft() + radiusDial, getPaddingTop() + radiusDial);
Paint pointerPaint = new Paint();
pointerPaint.setAntiAlias(true);
pointerPaint.setStyle(Paint.Style.FILL);
pointerPaint.setColor(Color.parseColor("#05002D"));
canvas.drawCircle(0, 0, (float) (radiusDial * 0.6), pointerPaint);
5. 繪製錶針
canvas.save();
int currentDegree = (int) ((currentValue - clockMinValue) * ((360 - openAngle) / clockPointNum) + 150);
canvas.rotate(currentDegree);
titlePaint.setColor(Color.WHITE);
titlePaint.setAntiAlias(true);
pointerPath.moveTo(radiusDial - dp2px(12), 0);
pointerPath.lineTo(0, -dp2px(5));
pointerPath.lineTo(-12, 0);
pointerPath.lineTo(0, dp2px(5));
pointerPath.close();
canvas.drawPath(pointerPath, titlePaint);
canvas.save();
canvas.restore();
6. 繪製深藍色發光圓形
canvas.rotate(0);
canvas.restore();
Paint pointerPaint = new Paint();
pointerPaint.setAntiAlias(true);
pointerPaint.setStyle(Paint.Style.FILL);
pointerPaint.setColor(Color.parseColor("#050D3D"));
pointerPaint.setShadowLayer(15, 0, 0, Color.parseColor("#006EC6"));
canvas.drawCircle(0, 0, (float) (radiusDial * 0.4), pointerPaint);
7. 繪製錶盤文字
titlePaint.setColor(Color.WHITE);
titlePaint.setColor(titleDialColor);
titlePaint.setTextSize(titleDialSize);
canvas.drawText(formatData(currentValue), 0, 0, titlePaint);
titlePaint.setColor(Color.parseColor("#38F9FD"));
titlePaint.setTextSize(sp2px(14));
canvas.drawText("(" + dataUnit + ")", 0, dp2px(18), titlePaint);
8. 添加底部控件
這部分代碼就比較靈活了,儀表盤主體繪製出來以後,可以在佈局文件中增加其它底部控件。並設置相應點擊事件等。在此略過不表
#最後
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