Android中實現自定義手勢和識別手勢的功能
1. 先完成自定義手勢的Activity
1.1 因爲需要存儲手勢文件所以需要聲明權限:
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> //讀取SD卡權限
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> //寫入SD卡權限
1.2 簡單寫一個佈局文件,其中用到了GestureOverlayView,相當於一個繪製組件。其中有一個重要屬性gestureStrokeType,值爲single時表示只繪製一筆,若要多筆繪製值應該設爲multiple:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".addgesture.Main3Activity">
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:onClick="recognition"
android:text="識別手勢" />
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center"
android:text="請繪製手勢" />
<android.gesture.GestureOverlayView
android:id="@+id/activity_main3_gov"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gestureStrokeType="multiple" //多筆繪製
></android.gesture.GestureOverlayView>
</LinearLayout>
1.3 這裏自定義了AlertDialog的樣式:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<TextView
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:gravity="center"
android:text="請輸入手勢名稱" />
<EditText //輸入手勢的名稱
android:id="@+id/save_dialog_et"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
<ImageView //展示繪製的手勢
android:id="@+id/save_dialog_iv"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
1.4 代碼部分:
package com.example.mygesture.addgesture;
import android.Manifest;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.pm.PackageManager;
import android.gesture.Gesture;
import android.gesture.GestureLibraries;
import android.gesture.GestureLibrary;
import android.gesture.GestureOverlayView;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.support.v4.app.ActivityCompat;
import android.support.v7.app.AlertDialog;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;
import android.widget.ImageView;
import android.widget.Toast;
import com.example.mygesture.R;
import com.example.mygesture.recognitiongesture.Main4Activity;
public class Main3Activity extends AppCompatActivity {
GestureOverlayView gov; //定義繪製組件
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main3);
if (ActivityCompat.checkSelfPermission(this, Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.READ_EXTERNAL_STORAGE, Manifest.permission.WRITE_EXTERNAL_STORAGE}, 1);
} //高版本需要動態申請權限
init();
}
private void init() {
gov = findViewById(R.id.activity_main3_gov);
// gov.setGestureColor(Color.RED); //設置繪製的顏色
gov.setGestureStrokeWidth(4); //設置畫筆的寬度
gov.addOnGesturePerformedListener(new GestureOverlayView.OnGesturePerformedListener() { //設置繪製完成監聽
@Override
public void onGesturePerformed(GestureOverlayView overlay, final Gesture gesture) {
View saveDialog = getLayoutInflater().inflate(R.layout.save_dialog, null); //獲取AlertDialog的佈局樣式
final EditText editText = saveDialog.findViewById(R.id.save_dialog_et);
ImageView imageView = saveDialog.findViewById(R.id.save_dialog_iv);
Bitmap bitmap = gesture.toBitmap(128, 128, 10, 0xFFFF0000); //將手勢轉換爲位圖
imageView.setImageBitmap(bitmap); //用ImageView加載手勢圖片
new AlertDialog.Builder(Main3Activity.this).setView(saveDialog).setPositiveButton("確定", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
GestureLibrary gestureLibrary = GestureLibraries.fromFile("/mnt/sdcard/mygesture");//利用手勢庫獲取存放手勢文件的地址
gestureLibrary.addGesture(editText.getText().toString(), gesture); //向手勢庫中添加手勢名稱和手勢
gestureLibrary.save(); //保存手勢庫
Toast.makeText(Main3Activity.this, "保存成功", Toast.LENGTH_SHORT).show();
}
}).setNegativeButton("取消", null)
.show();
}
});
}
public void recognition(View view) {
Intent intent = new Intent(this, Main4Activity.class);
startActivity(intent);
}
}
2. 接下來完成識別手勢的Activity:
2.1 一樣的先寫佈局文件
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".recognitiongesture.Main4Activity">
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center"
android:text="請繪製需要識別的手勢" />
<android.gesture.GestureOverlayView
android:id="@+id/activity_main4_gov"
android:layout_width="match_parent"
android:layout_height="match_parent"></android.gesture.GestureOverlayView>
</LinearLayout>
2.2 代碼的編寫
package com.example.mygesture.recognitiongesture;
import android.gesture.Gesture;
import android.gesture.GestureLibraries;
import android.gesture.GestureLibrary;
import android.gesture.GestureOverlayView;
import android.gesture.Prediction;
import android.support.v7.app.AlertDialog;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.ArrayAdapter;
import android.widget.Toast;
import com.example.mygesture.R;
import java.util.ArrayList;
import java.util.logging.Level;
public class Main4Activity extends AppCompatActivity {
GestureOverlayView gov;
GestureLibrary gestureLibrary; //定義手勢庫
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main4);
init();
}
private void init() {
gestureLibrary = GestureLibraries.fromFile("/mnt/sdcard/mygesture"); //獲取手勢文件
if (gestureLibrary.load()) { //判斷手勢文件是否存在以及加載
Toast.makeText(this, "手勢文件加載成功", Toast.LENGTH_SHORT).show();
} else {
Toast.makeText(this, "手勢文件加載失敗", Toast.LENGTH_SHORT).show();
}
gov = findViewById(R.id.activity_main4_gov);
gov.addOnGesturePerformedListener(new GestureOverlayView.OnGesturePerformedListener() {
@Override
public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) {
ArrayList<Prediction> predictions = gestureLibrary.recognize(gesture); //匹配手勢庫中的所有手勢
ArrayList<String> result = new ArrayList<>(); //匹配結果數組
for (Prediction pred : predictions) {
if (pred.score > 2) { //匹配手勢庫中的所有手勢,並將相似度>2存入匹配結果數組
result.add("相似度:" + pred.score);
}
}
if (result.size() > 0) { //這裏用了適配器來作爲AlertDialog的佈局樣式,用於顯示所有手勢的相似度
ArrayAdapter<Object> arrayAdapter = new ArrayAdapter<Object>(Main4Activity.this, android.R.layout.simple_dropdown_item_1line, result.toArray());
new AlertDialog.Builder(Main4Activity.this).setAdapter(arrayAdapter, null).setPositiveButton("確定", null).show();
} else {
Toast.makeText(Main4Activity.this, "未找到與之匹配的手勢", Toast.LENGTH_SHORT).show();
}
}
});
}
}
3. 到這裏也算大功告成了,效果圖我就不貼了,因爲不能上傳視頻,GIF圖也不好搞。
Tip: 小白,寫得不好請見諒。若有不對的地方請留言。
關於手勢部分的功能點: Android中簡單實現頁面翻轉和自動翻轉的功能,Android中實現雙指縮放的功能