HTML貪喫蛇小遊戲源碼

<!DOCTYPE html>
<html>

	<head>
		<meta charset="UTF-8">
		<title>貪喫蛇</title>
		<style>
			#map {
				width: 400px;
				height: 400px;
				border: 1px solid black;
			}
			/*地圖的樣式*/
			
			.divMap {
				width: 18px;
				height: 18px;
				margin: 1px;
				background-color: yellow;
				float: left;
			}
			/*//蛇身的樣式*/
			
			.divSnake {
				width: 18px;
				height: 18px;
				margin: 1px;
				background-color: red;
				float: left;
			}
			/*//食物的樣式*/
			
			.divFood {
				width: 18px;
				height: 18px;
				margin: 1px;
				background-color: green;
				float: left;
			}
		</style>
		<script>
			var mapX = 20,
				mapY = 20; //地圖邊界,橫向和縱向的div小格數量
			var arrMap = new Array(); //地圖數組
			var snakeX = [4, 5, 6],
				snakeY = [2, 2, 2]; //蛇身
			var foodX = 9,
				foodY = 3; //食物
			var keyCode = 39; //蛇身移動方向,默認向右
			//創建地圖
			function createMap() {
				var map = document.getElementById("map");
				for(y = 0; y < mapY; y++) {
					//第一層循環,y表示縱向軸
					arrMap[y] = new Array();
					for(x = 0; x < mapX; x++) {
						//第二層循環,x表示橫向軸
						var div = document.createElement("div"); //div小格
						div.className = "divMap"; //初始化樣式
						arrMap[y][x] = div; //將小格放入地圖數組
						map.appendChild(div); //頁面繪製
					}
				}
			}

			//創建蛇身 
			function createSnake() {
				var result; //判斷是否需要重新生成食物
				//改變地圖中一串連續的div的底色
				for(i = 0; i < snakeX.length; i++) {
					arrMap[snakeY[i]][snakeX[i]].className = "divSnake";

				}
			}

			//創建食物
			function createFood() {
				result = false;
				do {
					foodX = parseInt(Math.random() * mapX);
					foodY = parseInt(Math.random() * mapY);
					//判斷食物不能出現在蛇身上
					for(i = 0; i < snakeX.length; i++) {
						if(snakeX[i] == foodX && snakeY[i] == foodY) {
							result = true; //重疊了,需要從新生成一個食物
							break;
						}

					}
				} while (result);

				arrMap[foodY][foodX].className = "divFood"
			}

			//清除蛇身
			function claerSnake() {
				for(i = 0; i < snakeX.length; i++) {
					arrMap[snakeY[i]][snakeX[i]].className = "divMap";
				}
			}

			//蛇身運動
			function snakeMove() {
				//清除蛇身
				claerSnake();

				for(i = 0; i < snakeX.length - 1; i++) {
					snakeX[i] = snakeX[i + 1];
					snakeY[i] = snakeY[i + 1];

				}

				//				snakeX[snakeX.length - 1]++; //向右移動
				//每次移動。舌頭增加1格,keyCode匹配鍵盤方向鍵
				switch(keyCode) {
					case 37: //向右
						snakeX[snakeX.length - 1]--;
						break;
					case 38: //向上
						snakeY[snakeY.length - 1]--;
						break;
					case 39: //向右
						snakeX[snakeX.length - 1]++;
						break;
					case 40: //向上
						snakeY[snakeY.length - 1]++;
						break;
				}

				//喫掉食物
				if(snakeX[snakeX.length - 1] == foodX && snakeY[snakeY.length - 1] == foodY) {
					//喫到食物
					snakeX[snakeX.length] = snakeX[snakeX.length - 1];
					snakeY[snakeY.length] = snakeY[snakeY.length - 1];
					//重新排列
					for(i = snakeX.length - 1; i > 0; i--) {
						snakeX[i] = snakeX[i - 1];
						snakeY[i] = snakeY[i - 1];
					}
					createFood(); //重新生成下一個食物

				}
				//超出遊戲邊框
				if(snakeX[snakeX.length - 1] < 0 ||
					snakeX[snakeX.length - 1] > mapX - 1 ||
					snakeY[snakeY.length - 1] < 0 ||
					snakeY[snakeY.length - 1] > mapY - 1) {
					clearInterval(move); //停止移動
					alert("遊戲結束");
					return;
				}

				createSnake(); //創建蛇身
			}

			function keyDown() {
				var newKey = event.keyCode; //鍵盤按鍵
				if(keyCode == 37 && newKey == 39 ||
					keyCode == 39 && newKey == 37 ||
					keyCode == 38 && newKey == 40 ||
					keyCode == 40 && newKey == 38
				) {
					//禁止掉頭
					return;
				} else if(newKey >= 37 && newKey <= 40) {
					//用戶按了某個方向鍵
					keyCode = newKey;
				} else {
					//其他按鍵
				}

			}
			//運行
			window.onload = function() {
				createMap(); //創建地圖
				createSnake(); //蛇身
				createFood(); //創建食物
				move = setInterval("snakeMove()", 200); //每個兩百秒蛇身移動
				document.onkeydown = keyDown; //捕獲方向鍵
			}
		</script>
	</head>

	<body>
		<div id="map"></div>
	</body>

</html>

 

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