1. https://www.csdn.net/gather_2c/MtjaQgzsNDMyMy1ibG9n.html (Unreal左手座標系定義)
2. https://blog.csdn.net/gelu1231/article/details/51982607 (Unreal座標系基礎知識)
3. https://blog.csdn.net/yuzhongchun/article/details/22749521 (Pitch Yaw Roll是什麼)
4. https://blog.csdn.net/qq_35760525/article/details/78400629 (UE4座標系座標軸旋轉軸)
UE4和Unity都是左手座標系
UE4的X軸是前方
在UE4裏(注:以下三行分析僅在UE4中成立),Pitch、Yaw、Roll分別對應如下:
繞 Y 軸旋轉爲Pitch——即 俯仰 角
繞 X 軸旋轉爲Roll ——即 翻滾 角
繞 Z 軸旋轉爲Yaw ——即 偏航 角
轉載的幾張圖:
動圖:
1.俯仰:(Pitch)
2.翻滾:(Roll)
3.偏航:(Yaw)