iOS - 增加按鈕點擊範圍

#import <UIKit/UIKit.h>
#import <objc/runtime.h>
 
@interface UIButton (EnlargeEdge)
 
/** 設置可點擊範圍到按鈕邊緣的距離 */
- (void)setEnlargeEdge:(CGFloat)size;
 
/** 設置可點擊範圍到按鈕上、右、下、左的距離 */
- (void)setEnlargeEdgeWithTop:(CGFloat)top right:(CGFloat)right bottom:(CGFloat)bottom left:(CGFloat)left;
 
@end
#import "UIButton+EnlargeEdge.h"
static char topNameKey;
static char rightNameKey;
static char bottomNameKey;
static char leftNameKey;
 
@implementation UIButton (EnlargeEdge)
 
- (void)setEnlargeEdge:(CGFloat)size {
    objc_setAssociatedObject(self, &topNameKey, [NSNumber numberWithFloat:size], OBJC_ASSOCIATION_COPY_NONATOMIC);
    objc_setAssociatedObject(self, &rightNameKey, [NSNumber numberWithFloat:size], OBJC_ASSOCIATION_COPY_NONATOMIC);
    objc_setAssociatedObject(self, &bottomNameKey, [NSNumber numberWithFloat:size], OBJC_ASSOCIATION_COPY_NONATOMIC);
    objc_setAssociatedObject(self, &leftNameKey, [NSNumber numberWithFloat:size], OBJC_ASSOCIATION_COPY_NONATOMIC);
}
 
- (void)setEnlargeEdgeWithTop:(CGFloat)top right:(CGFloat)right bottom:(CGFloat)bottom left:(CGFloat)left {
    objc_setAssociatedObject(self, &topNameKey, [NSNumber numberWithFloat:top], OBJC_ASSOCIATION_COPY_NONATOMIC);
    objc_setAssociatedObject(self, &rightNameKey, [NSNumber numberWithFloat:right], OBJC_ASSOCIATION_COPY_NONATOMIC);
    objc_setAssociatedObject(self, &bottomNameKey, [NSNumber numberWithFloat:bottom], OBJC_ASSOCIATION_COPY_NONATOMIC);
    objc_setAssociatedObject(self, &leftNameKey, [NSNumber numberWithFloat:left], OBJC_ASSOCIATION_COPY_NONATOMIC);
}
 
- (CGRect)enlargedRect {
    NSNumber* topEdge = objc_getAssociatedObject(self, &topNameKey);
    NSNumber* rightEdge = objc_getAssociatedObject(self, &rightNameKey);
    NSNumber* bottomEdge = objc_getAssociatedObject(self, &bottomNameKey);
    NSNumber* leftEdge = objc_getAssociatedObject(self, &leftNameKey);
    if (topEdge && rightEdge && bottomEdge && leftEdge) {
        return CGRectMake(self.bounds.origin.x - leftEdge.floatValue,
                          self.bounds.origin.y - topEdge.floatValue,
                          self.bounds.size.width + leftEdge.floatValue + rightEdge.floatValue,
                          self.bounds.size.height + topEdge.floatValue + bottomEdge.floatValue);
    } else {
        return self.bounds;
    }
}
 
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
    CGRect rect = [self enlargedRect];
    if (CGRectEqualToRect(rect, self.bounds)) {
        return [super pointInside:point withEvent:event];
    }
    return CGRectContainsPoint(rect, point) ? YES : NO;
}
 
@end
發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章